Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Fedhas {Str+2 Int+2} [quill talisman] Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) a staff of conjuration (unseen) (61, 8, D) a parchment of Alistair's Intoxication (62, 0, D) a staff of cold (62, 1, D) a staff of earth (62, 9, D) a +3 vampiric glaive (68, 0, D) a +1 triple sword of holy wrath (69, 0, D) a +1 executioner's axe of freezing (70, 8, D) a +2 sling of freezing (70, 9, D) the +2 mace of Leissi's Extermination {pain, Fly rElec Will+} Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. (71, 8, D) a wellspring talisman (71, 16, D) a scarf of harm (unseen) (71, 17, D) 4 potions of haste (71, 23, D) a +0 long sword a +0 robe a +0 buckler (72, 8, D) a staff of alchemy (unseen) (72, 16, D) a +0 spear of venom (unseen) (72, 17, D) a +3 ring mail of fire resistance (unseen) (72, 22, D) 27 gold pieces (73, 1, D) the staff "Cefro" {+Blink rPois Str+2 Stlth- Earth} [staff of earth] +Blink: It lets you blink. rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. (73, 16, D) the staff "Uhog" {^Contam rC+ rN+ Int-4 Dex+6 Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. (unseen) (73, 17, D) a +2 sling of flaming (unseen) (75, 1, D) the +2 battleaxe "Earthworm" {elec, Dex+4} Dex+4: It affects your dexterity (+4).