Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (49, 36, D) 54 gold pieces a parchment of Leda's Liquefaction (49, 37, D) a +0 ring mail of positive energy (unseen) (50, 36, D) 45 gold pieces (still there?) a +1 crystal plate armour (still there?) (50, 37, D) a +4 ring of protection (50, 41, D) 54 gold pieces (51, 36, D) a parchment of Death's Door (51, 37, D) a +2 vampiric halberd (unseen) (51, 40, D) 36 gold pieces (52, 36, D) a +0 chain mail of cold resistance (unseen) (52, 37, D) a parchment of Borgnjor's Vile Clutch (52, 40, D) 63 gold pieces (53, 36, D) a ring of positive energy (53, 37, D) a +1 leather armour of cold resistance (unseen) (54, 36, D) a +4 ring of protection (60, 36, D) a +1 vampiric demon whip (61, 8, D) a staff of alchemy (unseen) (61, 26, D) a staff of earth (unseen) (62, 1, D) a +2 robe of positive energy (62, 8, D) a +0 spear of venom (62, 9, D) a staff of fire (62, 12, D) a +1 long sword of protection a +0 robe (62, 16, D) a +0 dagger (62, 17, D) a +0 dagger (62, 27, D) a +2 rapier of venom (62, 36, D) a spider talisman (62, 37, D) a +0 sling of flaming (63, 0, D) a +2 antimagic dagger (unseen) (63, 8, D) a staff of necromancy (unseen) (63, 12, D) a +0 long sword a +0 robe (63, 17, D) a +0 dagger a +0 robe a +6 ring of strength a +0 glaive a +0 chain mail a blade talisman (63, 18, D) a +0 dagger a +0 robe (63, 19, D) a staff of fire a +0 robe (63, 21, D) a staff of conjuration (63, 22, D) a +0 war axe a +0 chain mail (63, 26, D) a +3 leather armour of cold resistance (63, 27, D) a staff of necromancy (63, 37, D) the +2 chain mail of Vamudief {+Inv rCorr Stlth+} +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (64, 16, D) a +0 short sword (64, 22, D) the +1 short sword of the Hall of Blades {venom, Will- rCorr Str+3 Int+4} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). a +0 chain mail (65, 26, D) the +0 trident of Liruthotia {elec, rPois rF+ Str+4} rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). (68, 0, D) a +0 great sword of electrocution (69, 0, D) a staff of alchemy (70, 8, D) a +10 plate armour of ponderousness (unseen) (70, 9, D) a +2 war axe of freezing (unseen) (70, 43, D) a +0 falchion (71, 8, D) a +3 vampiric spear (71, 16, D) the blade talisman "Doturph" {+Blink rN++} [blade talisman] +Blink: It lets you blink. rN++: It greatly protects you from negative energy. (71, 17, D) a +6 mace of protection (unseen) (71, 31, D) a +0 trident a +2 chain mail of fire resistance a +2 spear of venom a +0 orcbow (71, 36, D) a +1 crystal plate armour (71, 37, D) a +0 sling of freezing (unseen) (71, 41, D) a +1 heavy glaive (71, 42, D) a +0 club (72, 8, D) a staff of earth (unseen) (72, 9, D) a +6 ring of strength (72, 17, D) a staff of conjuration (72, 31, D) a +0 trident (72, 36, D) a +0 morningstar (72, 37, D) a +0 club (72, 41, D) a +2 partisan of protection (72, 42, D) a staff of fire (73, 17, D) a granite talisman (73, 31, D) a +0 trident a +0 orcbow (73, 36, D) a +0 hand axe a +2 barding of earth (74, 2, D) a +0 short sword (75, 1, D) a +0 dagger (75, 2, D) a +2 heavy great sword a +0 robe