Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (18, 34, D) 63 gold pieces (19, 1, D) a +2 eveningstar of protection (unseen) (19, 16, D) a staff of air (unseen) (19, 17, D) a +0 buckler (19, 33, D) a Gell's gravitambourine (2/2) (20, 0, D) the +0 leather armour "Weedela" {Regen+ Str+6} Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). (20, 1, D) the +5 mace of the Reaper {protect, ^Fragile Dex+3} ^Fragile: It will be destroyed if unequipped. Dex+3: It affects your dexterity (+3). (unseen) (20, 17, D) a staff of earth (unseen) (20, 33, D) a +1 mace of draining (unseen) (21, 0, D) an amulet of faith (21, 1, D) a staff of fire (unseen) (21, 33, D) a staff of fire (unseen) (21, 34, D) a +2 orcbow of freezing (unseen) (22, 0, D) the +0 war axe "Worm" {venom, Str+3} Str+3: It affects your strength (+3). (22, 1, D) a +6 ring of strength (22, 33, D) a phantom mirror (22, 34, D) a +2 spear of freezing (unseen) (23, 0, D) a +2 vampiric spear (23, 18, D) the +1 leather armour "Ysyet" {rF+ Int+2 Dex+3} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (23, 33, D) 4 scrolls of enchant weapon (23, 34, D) 72 gold pieces (still there?) the +4 arbalest "Mutaipt" {antimagic, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). (24, 0, D) an amulet of alchemy (24, 16, D) an amulet of wildshape (24, 17, D) a +3 scimitar of distortion (24, 18, D) a ring of poison resistance (24, 19, D) a +0 club a +0 longbow (24, 20, D) a +4 mace of protection a +0 robe (24, 22, D) a +3 quick blade of protection a +0 robe a +0 buckler a ring of poison resistance (24, 33, D) the +0 orcbow of the End {chaos, rN+ Will+ Str+2} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (24, 34, D) the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). (unseen) (24, 38, D) 72 gold pieces (25, 0, D) a +1 flail of holy wrath (unseen) (25, 1, D) a +2 pair of gloves of parrying (25, 6, D) a +2 great sword of flaming (25, 16, D) a ring of poison resistance (25, 17, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (25, 18, D) the orb of Daisies {Energy, Int-2 Dex+5 Conj Summ} Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen) (25, 20, D) a +0 spear a +0 longbow (25, 23, D) a +1 antimagic quarterstaff a +0 animal skin a +0 great sword of flaming a ring of see invisible (25, 33, D) a parchment of Iskenderun's Battlesphere (25, 34, D) the +2 broad axe "Egeyd" {pain, +Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). (unseen) (25, 42, D) 180 gold pieces (still there?) a +2 great sword of flaming (still there?) (26, 0, D) a +2 rapier of speed (unseen) (26, 1, D) the staff "Icoaziaw" {rC+++ Str-5 SInv Conj Earth} [staff of conjuration] rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (26, 21, D) a +0 club a +0 longbow (26, 22, D) a +0 rapier a +0 animal skin (26, 23, D) a +0 trident (26, 25, D) a +2 great sword of flaming (26, 33, D) a +4 great sword of venom (unseen) (26, 34, D) 153 gold pieces (still there?) the +8 spear of the Unstoppable Xalams {venom, ^Fragile rPois Will+++ Int-4} (still there?) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). (26, 45, D) 198 gold pieces (27, 0, D) a +1 kite shield of protection (27, 17, D) a staff of alchemy (27, 23, D) a +2 flail of protection a +3 shortbow of draining a +0 robe (27, 33, D) a staff of air (unseen) (27, 34, D) the ring "Yrakhle" {rF- rCorr MP+9 Int+2 Dex+3} [ring of magical power] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (28, 1, D) a +2 shortbow of freezing (28, 16, D) a parchment of Fulsome Fusillade (28, 33, D) the +0 leather armour "Komiak" {Rampage *Silence Regen+ SInv} Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (29, 16, D) a staff of cold (unseen) (29, 21, D) a +0 broad axe a +0 animal skin (29, 23, D) a +0 trident a +0 robe (29, 33, D) the +1 helmet "Ludiugupt" {Light, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (29, 44, D) 63 gold pieces (still there?) a +0 demon whip of draining (still there?) a +0 ring mail (still there?) an amulet of the acrobat (still there?) (30, 21, D) a +0 longbow a +0 club (31, 40, D) 162 gold pieces (34, 28, D) a parchment of Volatile Blastmotes (35, 0, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (35, 15, D) a ring of protection from fire (35, 28, D) a +3 plate armour of cold resistance (35, 29, D) a staff of alchemy (unseen) (36, 0, D) a parchment of Gloom (36, 4, D) a +0 arbalest (36, 14, D) a +0 spear (36, 15, D) the staff of Fundamental Breach {rF+ Int+3 Conj} [staff of conjuration] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (36, 28, D) a +6 short sword of venom (unseen) (36, 29, D) a +3 great mace of protection (unseen) (37, 4, D) a +0 dagger a +0 robe (37, 15, D) a +0 leather armour of willpower (38, 0, D) a +0 long sword (38, 1, D) a +1 dire flail of protection a +0 plate armour a +0 giant club the +0 war axe of Jogiblir {freeze, ^Drain Str+5 Int+4} ^Drain: It drains your maximum health when unequipped. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). (38, 2, D) a +0 dagger a +0 leather armour (38, 4, D) a +0 dire flail of protection a +0 chain mail a +0 giant spiked club (38, 15, D) the +1 robe of Context {Int+9} Int+9: It affects your intelligence (+9). (38, 29, D) a staff of earth (39, 1, D) a +2 robe of fire resistance (39, 5, D) a +1 quarterstaff of draining a +0 chain mail (39, 14, D) a staff of fire (39, 15, D) a +1 vampiric rapier (39, 28, D) the +8 great sword of Ichor {protect, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (39, 29, D) a staff of alchemy (40, 0, D) a +2 great sword of protection (40, 3, D) a +0 mace a +0 chain mail (40, 4, D) a +3 long sword of electrocution a +0 chain mail (40, 14, D) a +2 plate armour of fire resistance (40, 15, D) the +5 halberd of Courage {freeze, *Noise rElec rPois Dex+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (40, 28, D) a staff of cold (40, 29, D) a staff of alchemy (41, 1, D) a +0 ring mail of fire resistance (41, 28, D) the +1 robe of the Okapi {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (41, 29, D) a +6 spectral quarterstaff (41, 31, D) a +0 rapier a +0 robe (41, 35, D) a +0 hand axe a +0 chain mail (42, 1, D) a ring of flight (42, 14, D) the +2 scale mail of Ecauwkago {rElec SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (42, 15, D) a +0 rapier of freezing (unseen) (42, 28, D) a +1 shortbow of draining (42, 29, D) a +0 great sword a +0 scale mail a scarab talisman (43, 14, D) a +2 falchion of electrocution (unseen) (43, 28, D) a +0 glaive a +0 ring mail a staff of alchemy (43, 29, D) a staff of alchemy (unseen) (49, 0, D) the +4 ring mail "Hacsiywa" {Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (49, 1, D) a +3 antimagic scimitar (unseen) (49, 3, D) a +5 halberd a +0 chain mail (49, 24, D) a +6 dagger of venom (unseen) (49, 36, D) a +4 heavy shortbow (unseen) (49, 37, D) a +1 pair of gloves of stealth (50, 1, D) a +2 robe of willpower (unseen) (50, 5, D) a +5 demon whip a +0 plate armour (50, 13, D) a staff of alchemy (unseen) (50, 24, D) a +3 great mace of protection (unseen) (50, 25, D) a +0 heavy dire flail (unseen) (50, 36, D) a staff of earth (unseen) (50, 42, D) a +0 club (51, 6, D) a +2 demon blade a +0 chain mail (51, 12, D) a +3 scale mail of willpower (51, 19, D) a +0 trident (51, 24, D) the +2 helmet "Jobre" {Light, Will+ Ice} Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (51, 36, D) the +0 short sword "Gram" {freeze, rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (52, 12, D) a +2 mace of protection (52, 13, D) a staff of alchemy (52, 18, D) a +0 halberd a +0 robe (52, 24, D) a blade talisman (52, 28, D) a +0 trident (52, 37, D) a +1 great mace of protection (53, 12, D) a staff of conjuration (53, 27, D) a +0 dire flail (53, 28, D) a +0 trident a +0 glaive (53, 36, D) the +1 mace of Midsummer {drain, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (54, 0, D) the staff "Hydrabane" {+Blink rF- Str-2 SInv Conj} [staff of conjuration] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (54, 1, D) a +6 ring of dexterity (54, 13, D) a +0 hand axe of venom (unseen) (54, 24, D) a +5 heavy mace (54, 36, D) a ring of flight (55, 0, D) a +5 shortbow (unseen) (55, 13, D) a staff of fire (unseen) (59, 36, D) a +2 arbalest of flaming (unseen) (59, 37, D) a staff of cold (unseen) (60, 36, D) the staff "Deil" {rPois Forge Alch} [staff of alchemy] rPois: It protects you from poison. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (unseen) (60, 37, D) a +7 short sword of draining (unseen) (61, 8, D) a +0 leather armour (61, 16, D) the staff "Pasac" {rPois Int+3 SInv Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (61, 26, D) a +3 heavy battleaxe (unseen) (61, 37, D) a +1 spear of venom (62, 0, D) a +2 robe (62, 1, D) a +5 orcbow of freezing (62, 10, D) a +0 club a +4 chain mail of resonance a +2 dagger of electrocution a +0 robe (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +1 chain mail of command (62, 17, D) a +4 scimitar of electrocution (62, 26, D) the +6 orcbow of Integrity {elec, +Blink rN+ Will+} +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. (62, 31, D) a +0 rapier a +0 robe (62, 36, D) the +4 broad axe of Chagrin {antimagic, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (62, 37, D) a staff of cold (unseen) (63, 10, D) a +0 club (63, 16, D) a +2 crystal plate armour (63, 26, D) a +5 rapier of distortion (63, 31, D) a +0 quarterstaff a +0 robe (63, 36, D) a staff of fire (unseen) (63, 37, D) a +6 ring of dexterity (64, 16, D) a blade talisman (64, 26, D) a staff of earth (unseen) (64, 27, D) a +1 battleaxe of distortion (unseen) (64, 31, D) a +0 rapier a +0 robe (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a +7 long sword of flaming (unseen) (68, 0, D) a +3 scale mail of fire resistance (69, 0, D) a +2 short sword of protection (unseen) (69, 37, D) a +0 partisan (70, 12, D) a +0 club (70, 18, D) 5 large rocks (70, 36, D) the +4 plate armour of Benevolence {rPois Slay+2} rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (70, 37, D) a +6 ring of intelligence (71, 12, D) a +0 flail a +1 buckler of reflection a +0 war axe (71, 16, D) a staff of fire (unseen) (71, 17, D) a +4 heavy great mace (71, 19, D) a +0 shortbow (72, 9, D) the +4 chain mail of Sutror {rC++ Dex+3} rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). (72, 12, D) a +0 mace (72, 13, D) a +0 dagger a +6 ring of strength (72, 16, D) a staff of necromancy (72, 19, D) 6 large rocks (72, 26, D) a +1 glaive of protection (72, 27, D) a +1 war axe of flaming (72, 36, D) a storm talisman (73, 16, D) a staff of earth (unseen) (73, 19, D) a +0 arbalest the +1 dire flail of Understanding {heavy, rPois rF+ rCorr Dex+6} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). a +0 orcbow (73, 27, D) a +0 shortbow of electrocution (unseen) (73, 36, D) the staff of Uncertain Death {*Slow rElec rCorr Dex+5 Necro Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (74, 3, D) a staff of alchemy