Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +3 heavy morningstar (unseen) (59, 37, D) an amulet of the acrobat (60, 36, D) a +0 morningstar of holy wrath (unseen) (60, 37, D) a parchment of Rending Blade (61, 8, D) a staff of conjuration (unseen) (61, 16, D) the +8 dagger of Subjectivity {flame, Fly MP+9 Dex+3} Fly: It grants you flight. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). (unseen) (61, 26, D) a +0 spectral quarterstaff (unseen) (61, 36, D) a ring of see invisible (61, 37, D) a manual of Short Blades (62, 0, D) a staff of conjuration (62, 1, D) a staff of air (62, 2, D) a black bear corpse (skeletalised by now) (62, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 26, D) a +2 short sword of speed (unseen) (62, 32, D) a hell hound corpse (62, 36, D) a +6 scimitar of draining (unseen) (62, 37, D) the ring of the Jersey Devil {Str+3 SInv} [ring of see invisible] Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (63, 3, D) a +0 dagger a +0 robe (63, 8, D) the rimehorn talisman of Awecaorch {Rampage *Corrode Int+7 Dex-5} [rimehorn talisman] Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). (63, 17, D) a +3 great sword of electrocution (unseen) (63, 19, D) a +1 long sword of electrocution a +0 robe a spriggan corpse (63, 20, D) a wolf corpse (63, 26, D) a lupine talisman (63, 27, D) the +2 orcbow "Ogejuo" {freeze, rPois} rPois: It protects you from poison. (63, 36, D) a staff of earth (unseen) (63, 37, D) a staff of air (unseen) (63, 40, D) a +0 flail (64, 16, D) a +0 dagger (64, 17, D) a +2 falchion of flaming (unseen) (64, 20, D) a +0 rapier a +0 robe a spriggan corpse a wolf corpse (64, 21, D) a wolf corpse (64, 22, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (64, 26, D) a +4 longbow (unseen) (64, 27, D) a +0 great mace of holy wrath (unseen) (64, 32, D) a hell hound corpse (65, 26, D) a staff of necromancy (unseen) (65, 31, D) a hell hog corpse (67, 0, D) the +6 chain mail "Xull" {rF++ rN+ Int+3} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (68, 0, D) the +0 storm dragon scales of Yredelemnul's Whim {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (69, 0, D) a +2 rapier of distortion (unseen) (69, 36, D) a +6 ring of dexterity (70, 9, D) a +5 orcbow of freezing (unseen) (70, 36, D) a +1 spear of venom (unseen) (70, 37, D) a +2 scale mail of fire resistance (unseen) (70, 42, D) a +0 trident 3 boomerangs (71, 8, D) a staff of fire (71, 10, D) a +0 long sword a +0 robe a +0 long sword a +0 ring mail (71, 16, D) a staff of air (unseen) (71, 17, D) a +1 orcbow of freezing (unseen) (71, 40, D) a +0 trident (71, 41, D) a wind drake corpse (71, 43, D) a +0 trident (72, 8, D) a +1 trident of venom (72, 9, D) a staff of alchemy (72, 16, D) the +2 lajatang "Loihij" {heavy, rF+++} rF+++: It renders you almost immune to fire. (72, 19, D) a +0 hand axe (72, 27, D) a staff of earth (unseen) (72, 40, D) a +0 trident a merfolk corpse (73, 8, D) a +0 long sword a +0 leather armour an elf corpse (73, 16, D) a +2 whip of venom (unseen) (73, 21, D) an adder corpse (73, 26, D) the +5 orcbow of the Thoughtful Scars {speed, rElec rN+ Dex-3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). (73, 27, D) a staff of necromancy (unseen) (73, 36, D) a +1 heavy flail (unseen) (73, 37, D) a staff of alchemy (unseen) (73, 40, D) 6 large rocks (73, 41, D) a +0 trident a merfolk corpse (73, 42, D) a +0 trident (74, 2, D) a +0 dagger a +0 flail (74, 41, D) a +0 shortbow (still there?) the +4 morningstar of Sarhego {protect, rN+ Str+2} (still there?) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (75, 1, D) a +3 giant club