Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of necromancy (unseen) (59, 37, D) a parchment of Rimeblight (60, 36, D) a staff of earth (unseen) (60, 37, D) a parchment of Sculpt Simulacrum (61, 0, D) a +2 rapier of protection (unseen) (61, 8, D) a staff of alchemy (unseen) (61, 16, D) a +2 robe of willpower (unseen) (61, 29, D) a +0 battleaxe a +0 plate armour (61, 36, D) a staff of air (unseen) (61, 37, D) the +10 arbalest "Dahe" {flame, rElec rF+ MP+8} rElec: It insulates you from electricity. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). (unseen) (62, 0, D) a staff of earth (unseen) (62, 1, D) a +1 heavy spear (62, 9, D) a +1 triple sword of holy wrath (62, 10, D) a +0 dagger a +0 robe a +6 ring of intelligence a human corpse (skeletalised by now) (62, 16, D) a +6 ring of dexterity (62, 17, D) a +2 hand axe of venom (unseen) (62, 21, D) a yak corpse (62, 26, D) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. (62, 28, D) a +0 dire flail a +0 plate armour (62, 29, D) a +0 long sword a +0 chain mail a +0 falchion a +0 ring mail a +0 battleaxe a +0 chain mail a human corpse (62, 30, D) a +0 long sword a +0 chain mail a human corpse (62, 36, D) a +6 spear of venom (unseen) (63, 8, D) a +4 whip of venom (unseen) (63, 20, D) a bullfrog corpse a bullfrog corpse (63, 26, D) a ring of flight (63, 27, D) a staff of cold (unseen) (63, 28, D) a +5 glaive of venom (still there?) a +0 ring mail (still there?) a human corpse (still there?) (63, 29, D) a +0 long sword a +0 ring mail an orb of energy a human corpse (63, 36, D) a parchment of Manifold Assault (63, 37, D) a +4 demon trident (unseen) (64, 16, D) the +1 dagger of Indomitability {venom, ^Drain rElec rPois SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (64, 17, D) the +9 great sword "Xaemutor" {freeze, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (64, 20, D) a yak corpse (64, 26, D) a +0 flail (64, 27, D) a +0 antimagic rapier (unseen) (65, 26, D) a parchment of Magnavolt (67, 3, D) a black bear corpse (skeletalised by now) (69, 0, D) the +4 partisan "Vionana" {speed, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. (69, 19, D) a +2 heavy battleaxe 3 boomerangs (69, 36, D) a +2 war axe of electrocution (unseen) (70, 9, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (70, 21, D) a wind drake corpse (skeletalised by now) (70, 36, D) the +6 mace of Anguish {drain, Stlth+} Stlth+: It makes you more stealthy. (unseen) (70, 37, D) a staff of conjuration (unseen) (71, 16, D) a +1 mace of draining (unseen) (71, 17, D) a +0 trident (71, 26, D) a +1 hand axe of electrocution (unseen) (71, 37, D) a +3 quarterstaff of speed (unseen) (71, 40, D) a +0 battleaxe (72, 8, D) a staff of fire (unseen) (72, 19, D) a +1 trident of distortion a merfolk corpse (skeletalised by now) (72, 26, D) a +2 robe of positive energy (72, 36, D) a staff of air (72, 37, D) the +6 spear of the Sky {holy, rElec rPois Str+3 Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (73, 17, D) a +0 trident (73, 18, D) a +0 trident a +0 shortbow (73, 27, D) a +2 heavy glaive (unseen) (73, 36, D) the +2 short sword "Jellyslayer" {drain, rElec rF++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (unseen) (74, 2, D) a +0 dagger a +0 robe a ring of positive energy an orc corpse (skeletalised by now) (75, 1, D) a +0 dagger (75, 2, D) the +5 morningstar "Jaigequh" {elec, rPois} rPois: It protects you from poison. a +0 robe an orc corpse (skeletalised by now)