Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +0 dagger (35, 14, D) a +5 heavy arbalest (unseen) (35, 15, D) a sack of spiders (36, 0, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (unseen) (36, 1, D) a staff of cold (unseen) (36, 14, D) the +0 storm dragon scales of Daoc {rElec rC++ Str-4 Slay-5 Stlth+} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Stlth+: It makes you more stealthy. (unseen) (36, 15, D) a +5 ring of evasion (37, 1, D) a +4 rapier of holy wrath (unseen) (37, 14, D) a +2 trident of freezing (unseen) (37, 15, D) a +2 lajatang of pain (unseen) (38, 0, D) a +0 dagger (38, 4, D) a +0 long sword a +0 scale mail an elf corpse (38, 6, D) a +0 dagger a +0 robe (38, 14, D) a parchment of Brom's Barrelling Boulder (38, 15, D) a +2 spear of venom (unseen) (38, 16, D) a +0 trident a +0 robe (38, 17, D) a +0 demon whip a +0 chain mail a +0 buckler a +0 dagger a +0 robe a demonspawn corpse a demonspawn corpse (39, 1, D) the staff of the Lesser Evil {Str+3 Int+3 Earth} [staff of earth] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (39, 3, D) a +4 war axe of distortion (still there?) a +0 robe (still there?) a +4 vampiric short sword (still there?) a +0 robe (still there?) (39, 4, D) a +2 long sword of distortion a +0 long sword a +0 robe an elf corpse (39, 5, D) a +0 rapier a +0 rapier a +0 leather armour a ring of see invisible (39, 14, D) a +4 ring of protection (39, 15, D) a parchment of Olgreb's Toxic Radiance (40, 0, D) a parchment of Mephitic Cloud (40, 1, D) a staff of alchemy (unseen) (40, 2, D) a +0 long sword a +0 scale mail an elf corpse (40, 3, D) a +0 longbow a +0 leather armour an elf corpse (40, 5, D) a +0 long sword a +0 robe an elf corpse (40, 14, D) a +2 dagger of speed (unseen) (40, 15, D) a +0 scale mail of willpower (unseen) (41, 0, D) a +2 dagger of speed (unseen) (41, 1, D) a parchment of Eringya's Surprising Crocodile (41, 2, D) a +0 long sword a +0 robe (41, 3, D) a +2 hand axe of electrocution (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (41, 4, D) a +0 dagger a +0 robe an amulet of alchemy (41, 6, D) a +0 rapier a +0 rapier a +0 leather armour (41, 14, D) a parchment of Summon Hydra (41, 15, D) a +2 dire flail of draining (unseen) (42, 1, D) a parchment of Ignition (42, 14, D) a staff of alchemy (unseen) (42, 15, D) an amulet of faith (43, 14, D) a +2 arbalest of freezing (unseen) (43, 15, D) the +8 demon trident of Magnificence {freeze, rElec rF+ MP-6 Str+2 Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. MP-6: It affects your magic capacity (-6). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (49, 0, D) a +4 halberd of freezing (unseen) (49, 24, D) a +0 shortbow of flaming (unseen) (49, 36, D) a +0 pair of gloves of strength (unseen) (49, 37, D) a staff of cold (unseen) (50, 1, D) a +1 robe of fire resistance (50, 13, D) a staff of conjuration (unseen) (50, 16, D) 4 large rocks (50, 24, D) the +0 plate armour of the Dwarven Hall {rN+ MP+6 Int+2} rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). Int+2: It affects your intelligence (+2). (unseen) (50, 36, D) a +2 shortbow of flaming (unseen) (50, 37, D) a staff of alchemy (unseen) (51, 0, D) a +0 chain mail (51, 12, D) a +1 spear of flaming (51, 13, D) a +4 glaive of protection (unseen) (51, 16, D) a +0 shortbow the amulet of the Feeding King {Acrobat Int+3 Dex+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (51, 17, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 24, D) a staff of air (51, 25, D) a +2 quick blade of protection (51, 36, D) a staff of alchemy (51, 37, D) a ring of protection from fire (52, 1, D) a +3 rapier of draining (52, 12, D) a staff of conjuration (52, 16, D) a +2 falchion of protection (still there?) a javelin (still there?) a +0 leather armour (still there?) 4 large rocks (still there?) a +0 longbow (still there?) a +2 leather armour of fire resistance (still there?) a +0 shortbow (still there?) a merfolk corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) a centaur corpse (skeletalised by now) (still there?) (52, 24, D) a +2 robe (52, 25, D) a +5 broad axe of flaming (unseen) (52, 36, D) a +6 orcbow of electrocution (53, 0, D) a storm talisman (53, 1, D) a staff of conjuration (53, 4, D) a +5 heavy battleaxe quicksilver dragon scales (53, 5, D) a +4 war axe of flaming (still there?) a +0 plate armour (still there?) a +2 buckler of resistance (still there?) a human corpse (skeletalised by now) (still there?) (53, 12, D) a +0 helmet of light (53, 13, D) a staff of fire (unseen) (53, 15, D) a +0 arbalest (still there?) the ring "Xehaceno" {AC+4 Dex+4} (still there?) [ring of protection] AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). a yaktaur corpse (skeletalised by now) (still there?) (53, 16, D) 7 large rocks a +2 spear of freezing 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (53, 24, D) a staff of earth (53, 28, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (53, 37, D) a staff of alchemy (unseen) (54, 1, D) an orb of guile (54, 5, D) a +2 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (54, 13, D) a +1 heavy scimitar (unseen) (54, 15, D) a +4 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (54, 16, D) a +4 vampiric spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (54, 24, D) a parchment of Sticky Flame (54, 25, D) a staff of alchemy (unseen) (54, 28, D) a rime drake corpse (skeletalised by now) (55, 0, D) a staff of necromancy (unseen) (55, 13, D) a +1 hand axe of freezing (unseen) (55, 24, D) a staff of necromancy (unseen) (55, 28, D) a +0 battleaxe of freezing (unseen) (59, 13, D) a +0 short sword a +0 whip (59, 37, D) a staff of fire (unseen) (60, 13, D) a +0 club (still there?) a +4 ring of slaying (still there?) a staff of conjuration (still there?) a draconian corpse (skeletalised by now) (still there?) a draconian corpse (skeletalised by now) (still there?) (60, 36, D) a +5 dagger of protection (60, 37, D) a staff of cold (61, 0, D) a +2 battleaxe of freezing (unseen) (61, 3, D) a jackal corpse (skeletalised by now) (61, 16, D) a staff of cold (unseen) (61, 29, D) a +1 heavy trident (still there?) a +1 ring mail of willpower (still there?) a merfolk corpse (skeletalised by now) (still there?) (61, 30, D) a +0 orcbow (still there?) a staff of air (still there?) (61, 37, D) a staff of necromancy (unseen) (62, 0, D) a +0 orcbow of flaming (62, 1, D) the +0 leather armour of Indomitability {*Slow Will+ Str+2 Dex+2} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (62, 8, D) the +3 leather armour of the Lost Path {Rampage rN++ Will- Dex+3} Rampage: It bestows one free step when moving towards enemies. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (62, 16, D) a staff of cold (unseen) (62, 17, D) a staff of fire (unseen) (62, 19, D) a +0 morningstar (62, 26, D) a staff of cold (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 29, D) a +0 orcbow (62, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) a staff of fire (unseen) (62, 37, D) a +2 vampiric morningstar (unseen) (63, 8, D) a +0 club (63, 16, D) a +0 buckler of poison resistance (63, 17, D) a +0 heavy shortbow (63, 19, D) a staff of air (unseen) (63, 20, D) a hell hound corpse (skeletalised by now) (63, 26, D) the +4 chain mail of Death's Door {Rampage rF- SInv} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (unseen) (63, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 30, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) the +6 plate armour "Edibiyla" {Bane rN++ Dex+3 Stlth+} Bane: It inflicts you with a random bane when you equip it. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (63, 37, D) a staff of cold (unseen) (64, 26, D) a staff of cold (67, 0, D) a staff of necromancy (unseen) (68, 0, D) a +1 heavy morningstar (68, 2, D) a +0 long sword (69, 0, D) the +4 shortbow "Cihaschur" {speed, rPois rC+ Str+3} rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). (69, 36, D) a +0 rapier of electrocution (unseen) (70, 19, D) a +0 trident (70, 20, D) a +0 orcbow (70, 30, D) a +0 giant spiked club a +0 giant club (70, 36, D) a +2 chain mail of cold resistance (unseen) (70, 37, D) a +6 scimitar of draining (unseen) (70, 39, D) 5 large rocks (70, 40, D) a +0 giant club a +0 giant spiked club (71, 8, D) the +11 trident of the Twisting Gods {chaos, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (71, 17, D) a +1 ring mail of positive energy (71, 20, D) a wind drake corpse (skeletalised by now) (71, 26, D) a parchment of Metabolic Englaciation (71, 27, D) a staff of conjuration (unseen) (71, 30, D) a +0 giant club a +0 giant club a +0 giant club (71, 36, D) a +2 spear of flaming (unseen) (71, 38, D) 2 large rocks a cyclops corpse (skeletalised by now) (71, 39, D) a +0 giant club 3 large rocks a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 40, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 8, D) the +5 short sword of Corpus Delicti {antimagic, +Blink Fly} +Blink: It lets you blink. Fly: It grants you flight. (unseen) (72, 9, D) a staff of cold (unseen) (72, 16, D) a +3 chain mail of willpower (72, 17, D) a +0 trident a boomerang an amulet of the acrobat (72, 21, D) a +0 trident 2 boomerangs (72, 26, D) the +3 spear "Daliniyg" {flame, MP+9 SInv} MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (unseen) (72, 27, D) a staff of necromancy (72, 30, D) a +0 giant club a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) (72, 39, D) a +0 troll leather armour a +0 giant spiked club a +0 giant spiked club a troll corpse (skeletalised by now) (73, 19, D) a +0 trident (73, 27, D) a +2 leather armour of poison resistance (unseen) (73, 30, D) 4 large rocks (73, 36, D) a +0 glaive of venom (unseen) (73, 37, D) a book of Movement (75, 1, D) a staff of necromancy (unseen)