Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 9, D) a +0 trident a +6 ring of dexterity a merfolk corpse (skeletalised by now) (61, 10, D) a +0 rapier of distortion (unseen) (62, 1, D) a +0 flail (62, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 8, D) a +0 trident (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 2, D) a +0 short sword a ring of see invisible (63, 3, D) a +0 whip 3 boomerangs an orc corpse (skeletalised by now) (63, 9, D) a +0 trident a +2 chain mail of willpower a merfolk corpse (skeletalised by now) (67, 0, D) a +3 great sword of holy wrath (unseen) (68, 0, D) the +10 long sword of Deflation {venom, rC+} rC+: It protects you from cold. (69, 0, D) a +3 plate armour of command (unseen) (69, 11, D) a +2 hand axe of flaming (still there?) an amulet of wildshape (still there?) a draconian corpse (still there?) (70, 11, D) a +2 long sword of flaming a +0 trident a draconian corpse a draconian corpse (70, 12, D) a +0 club an amulet of magic regeneration (71, 8, D) a +3 ring mail of cold resistance (71, 11, D) a +0 hand axe a draconian corpse (71, 16, D) a +0 scimitar of draining (unseen) (71, 17, D) the amulet of Vubinn {rElec Regen+ RegenMP+ Int+5 Dex+3} [amulet of magic regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (72, 8, D) a +0 dagger (72, 16, D) a parchment of Hoarfrost Cannonade (72, 17, D) a scroll of brand weapon (73, 1, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (73, 2, D) a +0 giant club a +0 giant club (73, 16, D) the +1 glaive "Newtslayer" {freeze, ^Fragile Str+4} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). (unseen) (74, 2, D) a +0 giant spiked club