Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a scorpion corpse (61, 10, D) a +0 battleaxe (still there?) the +1 leather armour of Strozzapreti {rElec rC- rN+} (still there?) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (62, 0, D) the +7 mace of Corruption {freeze, *Rage Will- rCorr Dex+7} *Rage: It berserks you when you make melee attacks (+20% chance). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). (unseen) (62, 1, D) the +4 glaive "Zewnisob" {freeze, rPois Str+3 Int-3 Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (62, 8, D) the +4 executioner's axe of the Pillar {venom, *Noise rN+ Str+7 Stlth-} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Stlth-: It makes you less stealthy. (62, 9, D) a +0 robe (62, 10, D) a +0 long sword a +0 war axe (63, 0, D) the +0 spear of the Nurturing Gnat {freeze, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (63, 8, D) a +6 ring of dexterity (68, 3, D) a +0 long sword a +0 robe a ring of magical power a +0 dagger a +0 robe an elf corpse (69, 0, D) a +4 spear (unseen) (70, 8, D) the staff of Sif Muna's Reproof {*Slow rElec rN+++ Str+4 Dex-4 Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Air: It increases the power of your Air spells. (unseen) (70, 9, D) an orb of pyromania (unseen) (71, 8, D) a staff of fire (71, 11, D) a scorpion corpse (71, 19, D) a +4 falchion (still there?) a +3 sling of flaming (still there?) a +0 robe (still there?) a +0 mace (still there?) (71, 26, D) a +0 trident (71, 27, D) the staff "Newtbane" {rF+ rC+++ Ice} [staff of cold] rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Ice: It increases the power of your Ice spells. (unseen) (71, 31, D) the +7 arbalest "Wuklaatz" {chaos, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (72, 8, D) the staff "Goblinslayer" {rC+ Ice Earth} [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (72, 11, D) a scorpion corpse (72, 16, D) a ring of poison resistance (72, 20, D) a +1 hand axe of freezing a +0 robe (72, 26, D) a staff of alchemy (unseen) (72, 27, D) a +5 orcbow of freezing (unseen) (73, 16, D) a +1 flail of holy wrath (unseen) (73, 26, D) a +4 orcbow of flaming (unseen) (73, 27, D) a +1 short sword of draining (unseen) (75, 2, D) a +0 dagger a +0 robe a human corpse