Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 16, D) a +0 dagger a +0 cloak an amulet of wildshape (47, 17, D) a +0 long sword a yellow draconian corpse (47, 19, D) a +0 long sword a +0 cloak a white draconian corpse (48, 17, D) a +0 hand axe a purple draconian corpse (49, 12, D) a +0 halberd (49, 18, D) a +0 dire flail a ring of protection from fire (49, 20, D) a +4 hand axe of electrocution a +0 halberd a purple draconian corpse (49, 24, D) a +4 heavy long sword (unseen) (49, 36, D) a +3 ring mail of positive energy (unseen) (49, 37, D) a +3 short sword of holy wrath (unseen) (50, 13, D) an amulet of magic regeneration (50, 20, D) a +0 mace a red draconian corpse (50, 25, D) the +5 executioner's axe of Muehen {protect, Str-3 Dex+7} Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). (50, 37, D) a +4 arbalest of freezing (50, 43, D) a shapeshifter corpse (51, 13, D) the staff of Ynanniz {rF+ rN++ Int-2 Dex+2 Earth} [staff of earth] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (unseen) (51, 24, D) a staff of earth (unseen) (51, 25, D) a +1 mace of holy wrath (51, 37, D) a +0 robe (51, 41, D) a +2 scimitar of venom a +0 robe a ring of wizardry (51, 42, D) a very ugly thing corpse (52, 13, D) a +1 great mace of protection (unseen) (52, 24, D) a staff of cold (unseen) (52, 25, D) a staff of alchemy (52, 36, D) a +6 ring of intelligence (52, 37, D) a staff of fire (unseen) (52, 42, D) a +2 rapier of draining (still there?) a +1 leather armour of cold resistance (still there?) (52, 43, D) a +3 rapier of venom a +0 robe (53, 12, D) a staff of necromancy (unseen) (53, 13, D) an amulet of reflection (53, 25, D) a +4 chain mail of willpower (53, 36, D) a +4 ring of protection (53, 37, D) the storm talisman "Vimuw" {Harm rN+} [storm talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. (unseen) (54, 12, D) a staff of alchemy (unseen) (54, 13, D) a +2 dagger of speed (unseen) (55, 12, D) a parchment of Curse of Agony (55, 13, D) a scroll of brand weapon (55, 24, D) the +6 scale mail of Kureuv {rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (59, 36, D) a +1 heavy shortbow (unseen) (59, 37, D) a +0 dagger (60, 36, D) a +0 pair of gloves of dexterity (60, 39, D) a +0 orcbow a +0 halberd a +0 chain mail (60, 40, D) a +0 flail a +0 chain mail a +0 whip a +0 robe a +6 ring of strength an orc corpse an ogre corpse (60, 41, D) a +3 war axe of venom (still there?) a +0 robe (still there?) an orc corpse (still there?) (61, 0, D) a staff of necromancy (unseen) (61, 2, D) a +0 halberd (61, 10, D) a +3 falchion of holy wrath (still there?) a +0 robe (still there?) (61, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 26, D) a parchment of Enfeeble (61, 31, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 39, D) a +0 halberd a +0 chain mail a +0 flail an orc corpse (61, 40, D) a +0 orcbow a +0 short sword a +0 plate armour a warg corpse an orc corpse (62, 1, D) a +4 scimitar of holy wrath (62, 8, D) a staff of alchemy (unseen) (62, 16, D) a +1 orcbow of freezing (62, 17, D) a +2 antimagic sling (unseen) (62, 27, D) the +9 hand axe "Puhylim" {vamp, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (62, 30, D) a shapeshifter corpse (skeletalised by now) (62, 31, D) a +3 trident of venom (62, 36, D) the +1 leather armour of Daffodils {rF- Regen+ Int+2} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (unseen) (62, 40, D) a +0 scimitar a +0 robe an orc corpse (63, 8, D) a +3 short sword of protection (unseen) (63, 16, D) a +4 halberd of protection (63, 17, D) a staff of necromancy (unseen) (63, 26, D) the +1 spear of Appyafue {spect, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (63, 27, D) a staff of conjuration (63, 30, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (63, 31, D) a +0 long sword a +0 robe (63, 32, D) a +2 heavy glaive (unseen) (63, 36, D) a +1 plate armour of cold resistance (unseen) (63, 37, D) a +0 flail (63, 40, D) a +1 partisan of protection (still there?) a +0 chain mail (still there?) (64, 26, D) a staff of air (unseen) (64, 27, D) a +3 ring mail of fire resistance (unseen) (64, 31, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (65, 26, D) a staff of alchemy (unseen) (67, 0, D) the +0 robe "Vuidah" {Harm rF- Dex+5} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). (unseen) (70, 8, D) a +2 falchion of holy wrath (70, 9, D) a staff of earth (70, 10, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (70, 18, D) a +0 orcbow a ring of flight a centaur corpse (skeletalised by now) (70, 36, D) a +2 great mace of draining (71, 11, D) a +0 rapier a +0 robe (71, 17, D) 3 large rocks (still there?) a +2 flail of venom (still there?) (71, 19, D) a +0 arbalest 2 large rocks a yaktaur corpse (skeletalised by now) (71, 26, D) a +2 hand axe of freezing (unseen) (71, 30, D) a +0 battleaxe (71, 36, D) a +0 spear of venom (unseen) (71, 37, D) a +0 dagger (71, 39, D) a +0 shortbow (still there?) the +2 dagger "Puetem Himu" {elec, Str+3} (still there?) Str+3: It affects your strength (+3). a +0 leather armour (still there?) (71, 42, D) a +0 long sword a +0 leather armour a +0 buckler (72, 9, D) a +6 arbalest (unseen) (72, 12, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 16, D) a staff of cold (72, 18, D) a +0 arbalest (72, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 26, D) a staff of earth (72, 27, D) the staff of Xysu {rElec rPois rC+ Str+3 SInv Ice} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen) (72, 31, D) a +0 flail (72, 36, D) a +2 plate armour of fire resistance (unseen) (72, 39, D) a +2 short sword of protection a +0 leather armour an elf corpse (skeletalised by now) (72, 40, D) a +1 heavy glaive (still there?) a +5 short sword of holy wrath (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 scale mail (still there?) a +0 short sword (still there?) a +0 robe (still there?) a ring of willpower (still there?) an elf corpse (still there?) an elf corpse (skeletalised by now) (still there?) (73, 27, D) a +1 vampiric short sword (unseen) (73, 36, D) a +2 plate armour of command (unseen) (73, 37, D) a +0 long sword (73, 40, D) a +0 long sword a +0 robe (74, 2, D) a +6 ring of dexterity (74, 3, D) a +0 scimitar (74, 11, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) a +1 heavy partisan