Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a There-And-Back Book (59, 37, D) a +7 antimagic mace (unseen) (60, 36, D) a parchment of Eringya's Surprising Crocodile (60, 37, D) a +0 rapier of electrocution (unseen) (61, 3, D) a water moccasin corpse (skeletalised by now) (61, 8, D) a staff of air (unseen) (61, 16, D) a +0 trident of venom (unseen) (61, 20, D) a +4 sling of flaming (61, 21, D) a +0 scimitar (61, 26, D) a +2 battleaxe of flaming (unseen) (61, 36, D) a staff of earth (unseen) (61, 37, D) a +1 tower shield of positive energy (62, 0, D) the +1 short sword of Kiuqoc {freeze, Will+ Int+2 Dex+3} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (62, 1, D) the staff "Qukapsonke" {rPois rC+ Dex+3 Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (62, 8, D) a +0 plate armour of poison resistance (62, 11, D) a +0 dire flail (62, 16, D) a staff of fire (unseen) (62, 19, D) a +0 hand axe of flaming a draconian corpse (62, 20, D) a staff of alchemy the +8 Vampire's Tooth {megavamp} (62, 21, D) a +0 club a +0 flail a draconian corpse a draconian corpse (62, 36, D) the +3 demon trident of Death {freeze, ^Drain Fly rF++ Dex+3} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (62, 37, D) a staff of necromancy (unseen) (62, 42, D) 4 large rocks a stone giant corpse (63, 8, D) a +0 heavy great sword (63, 16, D) a +0 short sword (63, 17, D) a +0 club (63, 26, D) a +2 antimagic war axe (unseen) (63, 27, D) the +7 arbalest of Ovafemn {elec, Int+2} Int+2: It affects your intelligence (+2). (unseen) (63, 28, D) an ugly thing corpse (63, 36, D) a +1 shortbow of draining (unseen) (63, 37, D) +1 steam dragon scales (unseen) (64, 16, D) a parchment of Starburst (64, 17, D) a +0 trident (64, 26, D) a +4 glaive of protection (unseen) (64, 27, D) a staff of earth (unseen) (64, 29, D) an ugly thing corpse (64, 30, D) an ugly thing corpse (65, 26, D) a +0 orcbow of flaming (unseen) (69, 0, D) a +2 short sword of venom (unseen) (69, 36, D) a staff of conjuration (unseen) (69, 38, D) a +0 trident (70, 8, D) a +0 flail of protection (70, 9, D) a +3 vampiric trident (unseen) (70, 12, D) the +6 quick blade of Colaothra {antimagic, rElec rF+++ Str-5 Stlth+} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. a +0 robe (70, 37, D) a +0 scimitar (still there?) a staff of necromancy (still there?) (71, 8, D) a +0 short sword (71, 12, D) a wolf corpse (skeletalised by now) (71, 17, D) a staff of conjuration (unseen) (71, 20, D) a +0 short sword a +0 robe a +2 war axe of venom (71, 26, D) a +0 flail (71, 29, D) the +12 hand axe of the Maze {reap, rCorr Str+5 Dex+2} (still there?) rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). an orc corpse (still there?) (71, 31, D) a +0 scimitar a +0 chain mail an orc corpse (71, 36, D) the +1 leather armour of the Sun {rC+} rC+: It protects you from cold. (71, 37, D) a +1 eveningstar of protection (unseen) (71, 39, D) a +0 falchion a +0 robe a +0 glaive (72, 9, D) a +0 dagger (72, 12, D) a staff of necromancy (still there?) a +0 robe (still there?) a +0 buckler (still there?) (72, 16, D) a +0 short sword of venom (72, 17, D) a +0 long sword (72, 19, D) a +3 partisan of venom a +0 robe (72, 20, D) a +0 rapier a +3 ring mail an elf corpse (skeletalised by now) (72, 22, D) a +0 dagger a +0 robe (72, 27, D) a +0 dagger (72, 29, D) a +0 glaive a +2 orcbow a +0 chain mail a +0 hand axe of electrocution a +0 robe an orc corpse an orc corpse (72, 30, D) a +0 dagger a +0 robe an amulet of regeneration an orc corpse (72, 36, D) a staff of earth (unseen) (73, 17, D) a +1 shortbow of freezing (unseen) (73, 20, D) a +2 trident of venom (73, 27, D) a staff of necromancy (unseen) (73, 29, D) a +0 club a +4 ring of slaying (73, 36, D) the +9 trident of Tenacity {flame, rC- Will++ rCorr Stlth+} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (73, 37, D) a +0 plate armour of fire resistance (unseen) (74, 2, D) the staff "Iptuot" {rF+ rC- Str+6 Int+4 Forge Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells.