Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of Shadows and Fog {rElec rPois} [blade talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 9, D) a +0 shortbow a centaur corpse (61, 0, D) a +3 hand axe of electrocution (unseen) (61, 2, D) a brain worm corpse (61, 8, D) a storm talisman (61, 9, D) a +0 arbalest (61, 16, D) a condenser vane (62, 0, D) the +4 battleaxe "Vinuergh" {flame, +Blink} +Blink: It lets you blink. (62, 1, D) a lupine talisman (62, 8, D) a +2 leather armour of willpower (62, 9, D) a +0 arbalest (62, 16, D) a +0 war axe (62, 17, D) a +0 mace (63, 8, D) a +6 ring of strength (63, 9, D) a +0 arbalest (63, 17, D) a parchment of Forge Monarch Bomb (64, 16, D) a phial of floods (64, 17, D) a scarf of invisibility (unseen) (64, 18, D) a +0 battleaxe a purple draconian corpse (64, 19, D) the +3 quarterstaff of Freezing Innocence {venom, rF+} rF+: It protects you from fire. (unseen) (64, 20, D) a +0 short sword (64, 22, D) a +0 mace a purple draconian corpse (65, 21, D) a +0 trident a green draconian corpse (66, 19, D) a +0 glaive a ring of wizardry (67, 0, D) a ring of flight (68, 0, D) a +1 scimitar of electrocution (70, 8, D) a staff of cold (unseen) (70, 9, D) a staff of fire (unseen) (71, 11, D) a +5 heavy orcbow (unseen) (71, 16, D) a staff of alchemy (unseen) (71, 26, D) a +0 mace (71, 29, D) a +4 hand axe of draining (unseen) (71, 30, D) an adder corpse (72, 8, D) a +0 robe of willpower (unseen) (72, 9, D) a staff of necromancy (72, 16, D) the +1 flail of Impermanence {heavy, Will+++ Str+3 Int-4 Dex-5} Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex-5: It affects your dexterity (-5). (72, 17, D) a staff of cold (unseen) (72, 20, D) a sky beast corpse (72, 27, D) a staff of cold (72, 29, D) a +5 falchion of freezing a naga corpse (73, 2, D) a +0 trident 2 boomerangs (73, 16, D) a +2 heavy sling (unseen) (73, 17, D) a staff of earth (unseen) (73, 26, D) +1 swamp dragon scales (unseen) (73, 27, D) a +0 war axe (74, 2, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now)