Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman of the Demon Prince {rF++ rC+ Dex+4} [wellspring talisman] rF++: It greatly protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (34, 28, D) a parchment of Passage of Golubria (35, 0, D) a +1 spectral lajatang (unseen) (35, 14, D) the +2 robe of Egalitarianism {+Inv Str-5 Int+2} +Inv: It lets you turn invisible. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). (unseen) (35, 15, D) a staff of necromancy (unseen) (35, 17, D) a +3 dire flail (still there?) a +0 plate armour (still there?) (35, 28, D) a parchment of Martyr's Knell (35, 29, D) a staff of earth (unseen) (36, 0, D) a parchment of Sculpt Simulacrum (36, 1, D) a scroll of brand weapon (36, 14, D) a staff of conjuration (unseen) (36, 15, D) a +0 rapier of venom (unseen) (36, 16, D) a +0 battleaxe a +0 chain mail (36, 17, D) a +0 battleaxe a +0 chain mail a human corpse (36, 18, D) a +2 war axe of flaming a +0 chain mail a human corpse (36, 28, D) a book of Displacement (36, 29, D) a +1 rapier of freezing (unseen) (37, 0, D) a parchment of Hailstorm (37, 1, D) a +1 scale mail of command (unseen) (37, 14, D) a +3 chain mail of cold resistance (unseen) (37, 15, D) a +3 flail of holy wrath (unseen) (37, 17, D) a +0 battleaxe a +0 chain mail a human corpse (37, 18, D) 6 large rocks (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) a +2 kite shield (still there?) a +0 arbalest (still there?) a stone giant corpse (still there?) a human corpse (still there?) (37, 19, D) a +0 arbalest a +0 great mace a +0 plate armour a yaktaur corpse (37, 28, D) a parchment of Summon Cactus Giant (37, 29, D) a +6 ring of strength (38, 0, D) a +2 shortbow of flaming (38, 1, D) a +4 orcbow (38, 15, D) the +5 battleaxe "Faodd" {heavy, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (38, 17, D) a +0 glaive a +0 chain mail (38, 19, D) a +0 battleaxe a +0 plate armour a +0 war axe a +0 chain mail a human corpse a human corpse (38, 28, D) a +1 dire flail of holy wrath (unseen) (38, 29, D) a staff of fire (unseen) (39, 0, D) a staff of air (unseen) (39, 1, D) a parchment of Ozocubu's Refrigeration (39, 14, D) a +0 barding of flying (39, 15, D) the +9 mace of the Tooth {flame, rN++ Int+4 Stlth-} rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (unseen) (39, 17, D) a +0 great sword a +0 chain mail (39, 18, D) a +0 long sword a +0 chain mail a human corpse (39, 19, D) a +3 long sword of electrocution (still there?) a +0 chain mail (still there?) a human corpse (still there?) (39, 28, D) a +2 trident of flaming (unseen) (39, 29, D) a parchment of Forge Monarch Bomb (40, 0, D) a staff of necromancy (unseen) (40, 1, D) a staff of earth (unseen) (40, 15, D) a staff of conjuration (unseen) (40, 28, D) a +1 leather armour of cold resistance (unseen) (40, 29, D) a +0 helmet of light (unseen) (41, 0, D) a scroll of brand weapon (41, 1, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (41, 28, D) a parchment of Platinum Paragon (41, 29, D) a +2 spectral quarterstaff (unseen) (42, 0, D) a parchment of Starburst (42, 1, D) a staff of conjuration (unseen) (42, 28, D) the +1 flail "Feuthem" {heavy, Will+ MP+9} Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (42, 29, D) a +1 scale mail of death (unseen) (43, 28, D) a staff of fire (unseen) (43, 29, D) a ring of wizardry (44, 28, D) a lightning rod (4/4) (49, 0, D) a staff of alchemy (unseen) (49, 1, D) the staff "Ojisibirew" {^Contam rF+ rN+ SInv Necro} [staff of necromancy] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (49, 5, D) a +2 partisan (still there?) a +0 chain mail (still there?) a human corpse (still there?) (49, 12, D) a ring of flight (49, 24, D) the +4 short sword of Wyrd {heavy, rElec rN++ Will- Int+3} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (unseen) (49, 36, D) a +6 ring of strength (49, 37, D) a ring of willpower (49, 40, D) a +0 dire flail (50, 1, D) a staff of necromancy (unseen) (50, 4, D) a +2 heavy demon trident a +0 plate armour (50, 12, D) a staff of necromancy (unseen) (50, 13, D) a +2 hand axe of electrocution (unseen) (50, 24, D) a staff of necromancy (unseen) (50, 40, D) a +4 short sword of freezing a +0 robe (50, 41, D) a +2 hand axe of flaming (still there?) a +1 dagger of electrocution (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (51, 0, D) a +2 kite shield of protection (51, 1, D) a +4 halberd of venom (51, 12, D) a staff of earth (unseen) (51, 24, D) a +2 glaive of protection (51, 36, D) a +7 short sword of draining (51, 37, D) a staff of air (unseen) (52, 1, D) the +1 flail "Ronnafos" {elec, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (52, 4, D) a +0 glaive of flaming a +0 chain mail (52, 12, D) the medusa talisman of the Manifold Visions {Dex+3} [medusa talisman] Dex+3: It affects your dexterity (+3). (52, 13, D) a staff of necromancy (unseen) (52, 25, D) the +8 long sword "Upeimm" {vamp, ^Fragile rElec rF+ Dex+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (52, 28, D) a +0 battleaxe of freezing (unseen) (52, 37, D) the +8 broad axe "Eheqeschol" {venom, *Noise rPois SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (53, 0, D) a staff of earth (unseen) (53, 3, D) a +1 demon trident (still there?) a +0 chain mail (still there?) (53, 12, D) a +2 falchion of holy wrath (unseen) (53, 13, D) the +1 great sword of Accord {heavy, rElec rPois Str-4 SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (53, 18, D) a sun moth corpse (53, 24, D) a +7 flail of holy wrath (53, 28, D) a +2 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (53, 36, D) the +3 shortbow of the Wheel {heavy, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (54, 0, D) a +3 antimagic mace (unseen) (54, 1, D) a +3 orcbow of flaming (unseen) (54, 12, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (unseen) (54, 13, D) a +3 ring mail of fire resistance (unseen) (54, 25, D) a staff of necromancy (unseen) (54, 26, D) a polar bear skeleton (54, 27, D) a +0 battleaxe of freezing (unseen) (54, 29, D) a rime drake skeleton (54, 36, D) a +6 ring of strength (55, 0, D) a ring of positive energy (55, 1, D) a +0 trident of flaming (unseen) (55, 12, D) a tin of tremorstones (2/2) (55, 13, D) an amulet of dissipation (55, 24, D) a +3 dire flail of venom (unseen) (59, 36, D) the +1 chain mail "Jiupt" {Archery, Fly} Fly: It grants you flight. (unseen) (59, 37, D) a +2 quarterstaff of speed (unseen) (59, 40, D) a basilisk corpse (skeletalised by now) (59, 41, D) a water moccasin corpse (skeletalised by now) (60, 36, D) a ring of see invisible (60, 37, D) a staff of conjuration (unseen) (60, 40, D) a water moccasin corpse (skeletalised by now) (61, 11, D) an adder corpse (skeletalised by now) (61, 26, D) a riddle talisman (61, 30, D) the +0 flail "Orb Guardian's Death" {freeze, Dex+8} (still there?) Dex+8: It affects your dexterity (+8). a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (61, 36, D) a staff of air (61, 37, D) a +2 double sword of freezing (61, 40, D) a black bear corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (61, 41, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (61, 42, D) a water moccasin corpse (skeletalised by now) (62, 3, D) a polar bear corpse (skeletalised by now) (62, 8, D) a staff of air (unseen) (62, 9, D) a +3 ring mail of fire resistance (unseen) (62, 10, D) a ball python corpse (skeletalised by now) (62, 17, D) a sanguine talisman (62, 26, D) a +0 rapier (62, 27, D) the +9 short sword of Exquisite Torment {elec, rN+ Will- Str+3 Dex+4} rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (62, 30, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (62, 31, D) a +2 dagger of venom (still there?) a +0 leather armour (still there?) (62, 32, D) a +2 hand axe of pain (unseen) (62, 36, D) the staff "Sextag" {rPois Dex+4 Forge Fire Earth} [staff of earth] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (62, 37, D) a parchment of Bombard (63, 0, D) a +3 antimagic sling (unseen) (63, 3, D) a polar bear corpse (skeletalised by now) (63, 26, D) a +0 scimitar (63, 27, D) the +9 great mace of the Viny God {holy, rElec Str+3 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (63, 30, D) a +0 scimitar (still there?) a +1 robe (still there?) a +5 rapier of venom (still there?) a +0 shortbow (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (63, 36, D) the staff "Kuagru" {rPois rN+ Will+ SInv Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (63, 37, D) a +7 mace of draining (unseen) (64, 16, D) a +1 heavy shortbow (unseen) (64, 17, D) the +1 robe of Anterit {Int+5 Slay-5 Archmagi} Int+5: It affects your intelligence (+5). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Archmagi: It increases the power of your magical spells. (unseen) (64, 26, D) a +0 leather armour (65, 26, D) a +0 short sword (69, 10, D) a +0 dagger (still there?) the +2 robe of an ice cave {rElec Int+3 SInv} (still there?) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a human corpse (skeletalised by now) (still there?) (69, 39, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (70, 9, D) a +0 dagger a +0 robe a ring of willpower a +0 robe (70, 37, D) a staff of alchemy (unseen) (70, 39, D) a +0 dagger a +0 robe (71, 8, D) a dragon-coil talisman (71, 11, D) a +0 dagger a +0 robe an amulet of magic regeneration a human corpse (skeletalised by now) (71, 16, D) a +0 trident (71, 17, D) a +0 battleaxe (71, 19, D) a +0 scimitar a naga corpse (skeletalised by now) (71, 26, D) a +5 spear of venom (unseen) (71, 27, D) a +6 mace of draining (unseen) (71, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (71, 39, D) a +0 dagger a +0 robe a +0 dagger (71, 40, D) a +0 club (still there?) a staff of conjuration (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 chain mail (still there?) (72, 9, D) a +2 vampiric great sword (unseen) (72, 16, D) a +1 double sword of holy wrath (unseen) (72, 19, D) a +1 partisan of freezing (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a +2 halberd of freezing (unseen) (72, 37, D) the +3 chain mail of Tenacity {Int+3 Dex+5 Stlth-} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (unseen) (72, 39, D) a +0 whip a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (73, 1, D) a +0 whip (73, 17, D) the +0 chain mail of Wesueg {Str+2} Str+2: It affects your strength (+2). (unseen) (73, 19, D) a +5 morningstar of venom (still there?) a naga corpse (skeletalised by now) (still there?) (73, 20, D) a +1 mace of protection (still there?) a naga corpse (skeletalised by now) (still there?) (73, 27, D) a +2 demon whip of freezing (unseen) (73, 36, D) a +1 plate armour of cold resistance (unseen) (73, 37, D) a +0 dagger (74, 2, D) a +1 dagger of flaming (75, 1, D) a +3 spear of venom (still there?) a +0 flail (still there?) an orc corpse (skeletalised by now) (still there?)