Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (34, 28, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). (unseen) (35, 14, D) the +1 mace of Waqyu {flame, rElec rC+ rCorr Str-5} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (unseen) (35, 15, D) the ring of Jiot {rF- EV+5 Str+6 Dex+2} [ring of evasion] rF-: It makes you vulnerable to fire. EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). (unseen) (35, 28, D) a staff of conjuration (unseen) (35, 29, D) a +1 mace of venom (unseen) (36, 0, D) a phantom mirror (36, 1, D) a parchment of Fortress Blast (36, 14, D) a staff of alchemy (unseen) (36, 15, D) a staff of conjuration (unseen) (36, 28, D) the +8 autumn katana {manifold assault} (unseen) (36, 29, D) a +4 antimagic sling (unseen) (37, 0, D) an amulet of regeneration (37, 1, D) a parchment of Bombard (37, 4, D) a +0 war axe a +0 robe (37, 5, D) a +0 short sword a +0 robe a naga corpse (37, 6, D) a guardian serpent corpse (37, 7, D) a staff of earth (still there?) a naga corpse (still there?) (37, 8, D) a +0 short sword (still there?) a +0 robe (still there?) the ring of Xoaw Rogu {rC- MP+9 EV+5 SInv} (still there?) [ring of evasion] rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). EV+5: It affects your evasion (+5). SInv: It lets you see invisible. (37, 14, D) a parchment of Forge Phalanx Beetle (37, 15, D) a +1 dagger of venom (unseen) (37, 28, D) a +5 flail of protection (unseen) (37, 29, D) a +0 pair of boots of rampaging (unseen) (37, 32, D) a +0 dire flail (37, 33, D) 3 large rocks a stone giant corpse (38, 0, D) a +0 club (38, 1, D) the +0 scale mail of Cowardice {rElec Int+5 Stlth+} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (38, 4, D) a +0 spear a +0 robe (38, 5, D) a +0 spear (38, 7, D) a black mamba corpse (38, 14, D) a +3 morningstar of distortion (unseen) (38, 15, D) a granite talisman (38, 28, D) a +2 mace of protection (unseen) (38, 29, D) a +3 lajatang of pain (unseen) (39, 0, D) a +0 rapier of protection (unseen) (39, 1, D) a +1 orcbow of flaming (unseen) (39, 6, D) a +0 halberd a +0 robe an adder corpse a black mamba corpse (39, 7, D) a water moccasin corpse (39, 14, D) a staff of earth (39, 28, D) a staff of necromancy (unseen) (39, 29, D) a +2 spear of venom (unseen) (40, 6, D) the +2 trident "Qoeti" {elec, +Blink rC+ SInv} +Blink: It lets you blink. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (40, 14, D) a parchment of Ignition (40, 28, D) a staff of cold (unseen) (40, 29, D) a +2 buckler of poison resistance (unseen) (40, 35, D) 5 large rocks (41, 0, D) a staff of fire (41, 1, D) a +1 dire flail of pain (41, 14, D) a +2 whip of venom (unseen) (41, 15, D) a parchment of Dispel Undead (41, 28, D) a Gell's gravitambourine (2/2) (41, 29, D) a staff of conjuration (unseen) (41, 32, D) 5 large rocks a stone giant corpse (42, 0, D) a +0 mace (42, 14, D) the ring of Jeinwe {rF+ Int+2 Dex+2} [ring of protection from fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (42, 15, D) a +4 plate armour of willpower (unseen) (42, 28, D) a +2 dagger of electrocution (unseen) (42, 29, D) a staff of cold (unseen) (43, 14, D) the amulet "Ucoodwuqeu" {Spirit Int+6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+6: It affects your intelligence (+6). (unseen) (43, 15, D) the +0 scale mail of the Bagpipe {rElec rN+++ rCorr Dex-2} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (unseen) (43, 28, D) a staff of earth (unseen) (43, 29, D) a +1 sling of freezing (unseen) (44, 28, D) the +10 plate armour of the Gloaming {rN+} rN+: It protects you from negative energy. (unseen) (49, 0, D) a talisman of death (49, 1, D) a ring of flight (49, 12, D) a parchment of Awaken Armour (49, 24, D) a rimehorn talisman (49, 36, D) a staff of fire (unseen) (49, 37, D) the +0 great sword "Jilodu" {drain, Stlth+} Stlth+: It makes you more stealthy. (unseen) (50, 0, D) a +1 robe of willpower (unseen) (50, 1, D) a staff of necromancy (unseen) (50, 5, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (50, 13, D) a sack of spiders (50, 28, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (50, 36, D) the +2 robe of Bitterness {+Inv Str+4} +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). (unseen) (50, 37, D) a parchment of Shatter (50, 41, D) a +1 partisan a +0 plate armour a +0 broad axe a +0 chain mail (51, 0, D) a staff of earth (unseen) (51, 1, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (51, 5, D) a +0 trident (51, 6, D) a +0 spear (51, 12, D) a +2 chain mail of poison resistance (51, 13, D) a sack of spiders (51, 24, D) a staff of necromancy (51, 28, D) a +0 short sword a +0 robe a +3 dire flail of draining (51, 37, D) the +3 chain mail of the Valley of Death {Rampage rPois rF- SInv} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (51, 41, D) a hell hog corpse (skeletalised by now) (52, 0, D) a staff of necromancy (unseen) (52, 1, D) a +2 partisan of flaming (unseen) (52, 5, D) a sea snake corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (52, 12, D) a staff of air (52, 13, D) a +9 shortbow (unseen) (52, 25, D) a staff of necromancy (unseen) (52, 27, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (52, 28, D) a +0 rapier a +0 robe a +0 long sword a +0 robe an elf corpse (skeletalised by now) (52, 29, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (52, 36, D) a +2 rapier of flaming (unseen) (52, 37, D) a parchment of Bombard (53, 1, D) a +5 heavy sling (53, 4, D) a wind drake corpse (skeletalised by now) (53, 6, D) a +4 trident of freezing (still there?) a +0 robe (still there?) a sea snake corpse (skeletalised by now) (still there?) (53, 25, D) a ring of resist corrosion (53, 27, D) a +2 scimitar of electrocution (unseen) (53, 36, D) a +0 robe of positive energy (unseen) (53, 37, D) a ring of wizardry (54, 1, D) a +1 arbalest of electrocution (unseen) (54, 4, D) a manticore corpse (skeletalised by now) (54, 5, D) a +0 demon trident of freezing (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +3 vampiric trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (54, 12, D) the staff of the Hurling Scorpion {rF+ Dex+3 Necro Fire Alch} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (54, 13, D) a +1 falchion of freezing (unseen) (54, 24, D) the staff "Peis" {rElec rN+ Dex-3 SInv Necro Forge} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (54, 25, D) a +6 heavy war axe (unseen) (54, 27, D) a +0 scimitar a +0 leather armour (54, 36, D) the +0 sling "Tiadisem" {antimagic, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (55, 0, D) a +2 heavy hand axe (unseen) (55, 1, D) a +5 demon trident of freezing (unseen) (55, 4, D) a sea snake corpse (skeletalised by now) (55, 13, D) a staff of alchemy (unseen) (59, 37, D) a staff of conjuration (unseen) (60, 36, D) the staff of Veothirerei {rPois rCorr Fire Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (60, 37, D) a +2 orcbow of freezing (unseen) (61, 0, D) the +1 long sword "Pittuceps" {distort, rN+ Int+3 Dex-2 Stlth+} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (unseen) (61, 8, D) a +5 antimagic longbow (unseen) (61, 26, D) the +3 short sword "Syin Lasos" {freeze, rC++ Str+2} rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). (unseen) (61, 36, D) a staff of necromancy (61, 37, D) a +4 heavy spear (unseen) (62, 0, D) the +9 glaive of Plog {pain, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (62, 8, D) a staff of earth (62, 9, D) the +5 scythe "Finisher" {speed, execute} (62, 12, D) a +0 battleaxe (62, 17, D) a staff of air (62, 27, D) a +1 hand cannon of freezing (unseen) (62, 30, D) a komodo dragon corpse (skeletalised by now) (62, 31, D) a bullfrog corpse (skeletalised by now) (62, 36, D) a +2 trident of protection (62, 37, D) a +1 dagger of holy wrath (62, 41, D) a +0 heavy demon trident a +0 chain mail a human corpse (skeletalised by now) (62, 43, D) a +4 demon whip (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (63, 0, D) a +1 halberd of venom (unseen) (63, 3, D) an adder corpse (skeletalised by now) (63, 8, D) a +2 scimitar of freezing (unseen) (63, 16, D) a +1 ring mail of cold resistance (unseen) (63, 19, D) a +0 long sword a +0 robe (63, 21, D) a +0 short sword of draining (unseen) (63, 26, D) a +3 halberd of flaming (unseen) (63, 27, D) a staff of fire (63, 29, D) a cane toad corpse (skeletalised by now) (63, 30, D) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (63, 36, D) the +4 flail of Zodirch {flame, Will+ Str+6} Will+: It increases your willpower. Str+6: It affects your strength (+6). (unseen) (63, 42, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (64, 20, D) a +0 rapier a +0 leather armour a ring of magical power an elf corpse (skeletalised by now) (64, 26, D) a parchment of Sculpt Simulacrum (64, 27, D) a parchment of Anguish (64, 29, D) a bullfrog corpse (skeletalised by now) (65, 19, D) a +0 long sword a +0 ring mail a +6 ring of strength an elf corpse (skeletalised by now) (65, 21, D) a +1 dagger of protection (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a ring of protection from cold (still there?) (65, 26, D) a staff of necromancy (unseen) (67, 2, D) a +0 dire flail (68, 2, D) a +1 dagger (still there?) a +0 robe (still there?) (69, 36, D) a +0 barding of stealth (70, 8, D) the +1 robe of the End {*Corrode rN+ Int+5} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (70, 10, D) a +0 halberd (70, 11, D) a +0 broad axe (70, 37, D) a staff of conjuration (71, 8, D) the +1 great mace "Vurusiac" {freeze, rF++ rC+ MP-8 Stlth+} rF++: It greatly protects you from fire. rC+: It protects you from cold. MP-8: It affects your magic capacity (-8). Stlth+: It makes you more stealthy. (71, 16, D) a +6 ring of strength (71, 17, D) a +0 sling of draining (71, 20, D) a +2 morningstar of distortion (unseen) (71, 26, D) a staff of earth (unseen) (71, 30, D) a staff of conjuration (unseen) (71, 37, D) a +3 chain mail of willpower (unseen) (72, 8, D) a +6 mace of draining (unseen) (72, 16, D) a +3 leather armour of fire resistance (72, 17, D) a +6 dagger of electrocution (unseen) (72, 27, D) a +1 heavy mace (unseen) (72, 36, D) a +4 dagger of venom (72, 37, D) a +2 orcbow of freezing (unseen) (73, 1, D) a +0 leather armour of fire resistance (unseen) (73, 16, D) the +7 shortbow of Tartarus {speed, *Slow rElec rPois Will+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (73, 21, D) a +0 scimitar (73, 26, D) a +3 heavy orcbow (unseen) (73, 27, D) a +2 glaive of protection (unseen) (73, 37, D) a +0 spear of venom (unseen) (74, 2, D) a jackal corpse (skeletalised by now)