Leissi the Dungeon (0, 50, D) a +0 scale mail of willpower (unseen) (0, 51, D) a +0 leather armour (0, 52, D) a lupine talisman (1, 22, D) a caustic shrike skeleton (1, 33, D) the staff of the Dungeon {^Contam rPois MP+9 Int+2 Forge Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (1, 51, D) the staff of the Furious {Stlth- Conj Necro Ice} [staff of conjuration] Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (unseen) (1, 52, D) a staff of earth (unseen) (2, 14, D) a +3 vampiric dagger (unseen) (2, 15, D) a parchment of Mephitic Cloud (2, 16, D) the +2 sling of Ejuser {flame, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (2, 21, D) a +1 heavy great mace a +0 chain mail (2, 32, D) the +10 orcbow of Symmetry {flame, rC- Dex+4} rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (unseen) (2, 33, D) a +1 great sword of holy wrath (2, 43, D) an iron dragon corpse (skeletalised by now) (2, 50, D) a staff of cold (unseen) (2, 51, D) a +0 short sword (2, 54, D) a +0 rapier a +0 robe an elf skeleton (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of necromancy (unseen) (3, 15, D) a +2 spectral quarterstaff (unseen) (3, 20, D) a +3 battleaxe a +0 chain mail (3, 21, D) a +0 giant club an iron giant skeleton (3, 23, D) a +0 giant club (still there?) a +3 great mace of draining (still there?) a +0 chain mail (still there?) an iron giant skeleton (still there?) (3, 32, D) the +8 dagger "Huqam" {freeze, rElec rC++ Will- Int+2} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (unseen) (3, 33, D) a tin of tremorstones (2/2) (3, 34, D) a +1 quarterstaff of speed (3, 50, D) a +0 ring mail of fire resistance (unseen) (3, 51, D) a +1 scale mail of willpower (unseen) (3, 52, D) the +6 shortbow of Jewo {heavy, rF+ rN+++ Dex-3} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). (3, 53, D) a +0 long sword a +0 robe an elf skeleton (3, 54, D) a +0 long sword (still there?) a +0 robe (still there?) a +1 rapier of electrocution (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +2 plate armour of archery (still there?) an elf skeleton (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (3, 55, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +1 rapier of draining (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (3, 57, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) the ring of Wienk {Will+ MP+6 Str+5 Slay+4} (still there?) [ring of willpower] Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Str+5: It affects your strength (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 mace of protection (unseen) (4, 15, D) a +4 heavy spear (unseen) (4, 16, D) the +3 halberd "Teetapuv" {flame, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (4, 32, D) a +3 short sword of venom (unseen) (4, 33, D) a +1 lajatang of speed (unseen) (4, 40, D) 6 large rocks a stone giant corpse (skeletalised by now) (4, 41, D) a +0 dire flail (4, 50, D) a tin of tremorstones (2/2) (4, 51, D) a +0 scale mail (4, 52, D) a staff of necromancy (4, 53, D) a +0 long sword (still there?) a +2 leather armour of willpower (still there?) (4, 54, D) a +0 short sword a +0 ring mail a +1 glaive of venom a +0 robe a +0 dagger a +0 ring mail a +0 vampiric glaive a +0 longbow a +0 leather armour an elf skeleton (4, 55, D) a +0 long sword a +0 ring mail a +0 short sword a +0 shortbow a +0 robe the amulet "Agheanafi" {Wildshape rF+++ rC- Will+ rCorr} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (4, 56, D) a +0 short sword a +2 robe of willpower an elf skeleton (5, 14, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (5, 15, D) a +6 ring of strength (5, 32, D) a staff of alchemy (unseen) (5, 33, D) a +3 short sword of venom (5, 34, D) a staff of air (5, 40, D) an iron dragon skeleton (5, 42, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (5, 45, D) a quicksilver dragon corpse (skeletalised by now) (5, 52, D) +0 ice dragon scales (5, 54, D) a +2 short sword of speed (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +6 ring of strength (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (5, 55, D) a +1 long sword of freezing (still there?) a +0 robe (still there?) an orb of attunement (still there?) a +1 falchion of holy wrath (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +4 ring of slaying (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (5, 56, D) a +1 longbow of draining a +0 leather armour a +2 scimitar of protection a +0 shortbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (6, 33, D) an amulet of wildshape (6, 34, D) a parchment of Animate Dead (6, 40, D) an iron dragon skeleton (6, 43, D) 5 large rocks a stone giant corpse (skeletalised by now) (6, 44, D) a quicksilver dragon corpse (skeletalised by now) (6, 45, D) 4 large rocks (6, 56, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +2 vampiric short sword (still there?) a +0 robe (still there?) a +0 long sword of holy wrath (still there?) a +0 ring mail (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (6, 57, D) a staff of conjuration (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (7, 15, D) a +0 helmet of sniping (7, 16, D) a +6 ring of intelligence (7, 32, D) a +0 great sword of draining (7, 33, D) a staff of fire (7, 45, D) an iron dragon corpse (skeletalised by now) (7, 50, D) a +0 short sword (7, 52, D) a staff of earth (7, 55, D) the +6 halberd of Hiwupsom {venom, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. a +0 robe (8, 15, D) the +3 scale mail of Cloud Cover {rElec Str+3 Int-2 Dex+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (8, 16, D) a staff of air (unseen) (8, 20, D) a +2 great sword (still there?) a +0 chain mail (still there?) (8, 32, D) a +6 ring of strength (8, 34, D) a +3 scale mail of fire resistance (unseen) (8, 44, D) a +0 dire flail of protection (unseen) (8, 51, D) a +5 sling of freezing (unseen) (8, 52, D) a +1 morningstar of protection (unseen) (8, 55, D) a +0 short sword a +0 robe (8, 56, D) a +0 shortbow a +0 robe an elf skeleton (9, 14, D) the staff of Descent {rC+ Stlth+ Conj} [staff of conjuration] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (9, 50, D) a +0 short sword (9, 51, D) the scarf of Yesterday {Repulsion, ^Contam Rampage rN+ Regen+} ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (9, 52, D) a +3 heavy dire flail (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Quiet Fog {rN+ MP+8} [quill talisman] rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). (10, 14, D) the +11 scimitar of Fortitude {flame, rC- rCorr Str+3 Dex+3} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (10, 15, D) a +0 crystal plate armour (10, 16, D) a +6 ring of strength (10, 32, D) a staff of air (10, 33, D) a staff of cold (unseen) (10, 34, D) a +3 leather armour of poison resistance (10, 50, D) a phantom mirror (10, 51, D) a +0 dagger (10, 52, D) a +5 ring of evasion (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a staff of necromancy (unseen) (11, 16, D) a +3 leather armour of fire resistance (unseen) (11, 33, D) a +4 scale mail of cold resistance (unseen) (11, 34, D) a +2 hand axe of venom (11, 51, D) a +0 short sword (11, 52, D) a +2 ring mail of willpower (unseen) (12, 15, D) a +3 halberd of venom (unseen) (12, 16, D) a +4 triple sword of holy wrath (unseen) (12, 32, D) a ring of poison resistance (12, 51, D) a staff of conjuration (unseen) (12, 52, D) a +2 short sword of speed (unseen) (13, 33, D) a +0 war axe of flaming (unseen) (13, 50, D) a parchment of Infestation (13, 51, D) a +0 short sword (13, 52, D) a +2 antimagic triple crossbow (unseen) (14, 50, D) a +0 short sword (14, 52, D) the +5 glaive of the Guard {elec, spectral} (unseen) (18, 48, D) a staff of alchemy (unseen) (18, 49, D) a +3 scale mail of fire resistance (unseen) (19, 1, D) a +3 shortbow of flaming (unseen) (19, 32, D) a +4 chain mail of poison resistance (unseen) (19, 33, D) a dragon-coil talisman (19, 50, D) a +0 cloak of willpower (20, 0, D) the staff "Ythics" {rF+ Hexes Summ Tloc Fire} [staff of fire] rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (20, 1, D) the +7 long sword of Gaowet {antimagic, +Blink rPois rF- Int+2} +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). (unseen) (20, 4, D) a +1 battleaxe of flaming (still there?) a +0 plate armour (still there?) (20, 6, D) a +2 demon blade a +0 plate armour a human skeleton (20, 20, D) a +0 longbow a +0 leather armour (20, 33, D) a +1 spectral quarterstaff (unseen) (20, 49, D) the +7 quick blade of Yredelemnul, Screaming {protect, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (20, 50, D) the blade talisman of the Tables {rElec rN+++ Will- Str-2} [blade talisman] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Str-2: It affects your strength (-2). (21, 0, D) a +3 vampiric battleaxe (21, 4, D) a +2 great sword of flaming (still there?) a fire giant skeleton (still there?) (21, 5, D) a +2 great sword of flaming a fire giant skeleton (21, 7, D) a +3 great sword a +2 plate armour of archery a human skeleton (21, 19, D) a +0 dagger a +0 robe the +7 broad axe of the Traitor {speed, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. a +0 robe a +0 long sword a +0 shortbow a +0 leather armour a +5 ring of evasion an elf corpse (skeletalised by now) (21, 20, D) a +2 partisan of protection (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the ring of Duj Bue {rF+ rC+ Will+ MP+9 Dex+2} (still there?) [ring of magical power] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). an elf corpse (skeletalised by now) (still there?) a shapeshifter skeleton (still there?) (21, 21, D) a +0 longbow (still there?) a +0 leather armour (still there?) the +2 scimitar "Cikhol" {freeze, ^Contam rPois Stlth+} (still there?) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a shapeshifter skeleton (still there?) (21, 33, D) the staff of Arrival {rN+ Int+2 SInv Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (21, 34, D) a tin of tremorstones (2/2) (21, 48, D) a +0 vampiric war axe (unseen) (21, 49, D) a ring of flight (21, 50, D) a +2 flail of holy wrath (22, 1, D) the +6 great sword "Nibujyax" {speed, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (22, 5, D) a +4 partisan of draining a +0 chain mail (22, 6, D) a +0 great sword of flaming (still there?) a hell hog skeleton (still there?) a fire giant skeleton (still there?) (22, 7, D) a +2 great sword of flaming a fire giant skeleton (22, 8, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (22, 19, D) a +0 longbow a +0 leather armour the +8 quarterstaff "Lifebane" {antimagic, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. a +0 robe an elf corpse (skeletalised by now) (22, 20, D) a +2 antimagic glaive (unseen) (22, 23, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (22, 32, D) a +0 sling of draining (unseen) (22, 33, D) a +1 flail of holy wrath (22, 34, D) a +4 scale mail of cold resistance (22, 48, D) a +0 leather armour of positive energy (unseen) (22, 49, D) a +1 shortbow of draining (22, 50, D) a tin of tremorstones (2/2) (23, 1, D) a +1 battleaxe of flaming (unseen) (23, 7, D) a +5 demon blade (still there?) a +0 plate armour (still there?) a hell hog skeleton (still there?) (23, 16, D) a +0 dagger (23, 19, D) a staff of alchemy a +0 ring mail (23, 22, D) a +0 short sword a +0 short sword a +0 leather armour a ring of protection from fire (23, 32, D) the +1 ring mail "Mycvebut" {rPois MP+4 Int+3} rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). (unseen) (23, 33, D) the staff "Louryek" {rElec rPois Conj} [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. (23, 38, D) a +6 scythe of venom (23, 48, D) a +2 heavy arbalest (unseen) (23, 50, D) a +2 scale mail of positive energy (unseen) (24, 0, D) a +2 great mace of protection (24, 5, D) a +2 demon trident of flaming (still there?) a +0 chain mail (still there?) (24, 7, D) a hell hog skeleton (24, 16, D) a staff of conjuration (24, 17, D) a +0 dagger (24, 18, D) a staff of fire (unseen) (24, 23, D) a +0 short sword (still there?) a +0 robe (still there?) a +2 rapier of protection (still there?) a +0 robe (still there?) an elf skeleton (still there?) (24, 32, D) a ring of protection from fire (24, 34, D) a +1 troll leather armour (24, 38, D) a raiju corpse (skeletalised by now) (24, 48, D) the +2 robe of the Harvest {rElec Will- MP+12} rElec: It insulates you from electricity. Will-: It decreases your willpower. MP+12: It affects your magic capacity (+12). (unseen) (24, 49, D) the +1 dagger "Hysuat" {drain, ^Contam rElec Int+2 Stlth+} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (24, 50, D) a +0 shortbow of draining (unseen) (25, 0, D) a +1 orcbow of flaming (25, 5, D) a +1 great sword of flaming (unseen) (25, 17, D) a +0 falchion of holy wrath (25, 18, D) a staff of cold (unseen) (25, 23, D) a +0 rapier a +0 rapier a +0 leather armour (25, 32, D) the staff "Vopsare" {rC+ Stlth+ Ice} [staff of cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (25, 34, D) a +4 broad axe of freezing (unseen) (25, 49, D) a +2 scale mail of fire resistance (unseen) (25, 50, D) an amulet of alchemy (25, 53, D) a +0 dagger a +0 robe (25, 55, D) a +0 dagger a +0 robe (25, 56, D) a cognitogaunt skeleton (25, 57, D) a +0 glaive (25, 58, D) a +0 dire flail (25, 59, D) a +3 great mace of flaming a +0 plate armour a +2 glaive of venom (26, 0, D) a staff of fire (26, 5, D) a hell hog skeleton (26, 16, D) a tin of tremorstones (2/2) (26, 17, D) the staff "Demonslayer" {rPois rN+ Int+2 Hexes Necro Tloc} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (26, 24, D) a +0 long sword a +0 leather armour an elf skeleton (26, 33, D) a +1 long sword of protection (unseen) (26, 48, D) the +2 pair of boots "Adyodown" {-Tele rElec rF+ Stlth+} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. (26, 52, D) a +0 dagger a +0 robe (26, 55, D) a +0 dagger a +0 robe (26, 56, D) a +0 halberd (26, 57, D) a +2 robe of positive energy a +0 dagger a +0 robe (26, 58, D) a +1 robe (26, 59, D) a +0 great sword a +0 chain mail (27, 4, D) a hell hog skeleton (27, 17, D) the +1 short sword "Giantbane" {protect, Dex+3} Dex+3: It affects your dexterity (+3). (27, 22, D) a +0 short sword a +0 leather armour (27, 32, D) a +2 partisan of flaming (27, 33, D) a staff of necromancy (27, 34, D) a parchment of Fireball (27, 38, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (27, 48, D) the ring of Impatience {^Contam rElec rCorr Int+7 Dex-5} [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). (27, 50, D) a Gell's gravitambourine (2/2) (27, 52, D) a +0 hand axe (27, 53, D) a +2 flail of protection (unseen) (27, 54, D) a +0 short sword (27, 56, D) a +0 dire flail (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +3 great mace (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (27, 57, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 robe of cold resistance (still there?) (27, 58, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a +2 robe (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +2 battleaxe of freezing (still there?) a +0 plate armour (still there?) (27, 59, D) a +1 great mace of protection a +0 chain mail a +2 robe of willpower (28, 16, D) a +0 short sword (28, 32, D) a ring of flight (28, 33, D) a +3 plate armour of cold resistance (unseen) (28, 48, D) the +4 war axe "Houqiohiha" {spect, Bane Dex+5} Bane: It inflicts you with a random bane when you equip it. Dex+5: It affects your dexterity (+5). (unseen) (28, 49, D) a staff of earth (28, 50, D) a parchment of Fireball (28, 57, D) a +0 battleaxe a +0 hand axe (28, 58, D) a +0 mace (29, 1, D) a +1 ring mail of fire resistance (unseen) (29, 16, D) a +0 dagger (29, 17, D) a staff of conjuration (unseen) (29, 32, D) a +0 flail of holy wrath (unseen) (29, 33, D) a +5 arbalest (unseen) (29, 48, D) a +3 scale mail of poison resistance (unseen) (29, 49, D) a +4 ring mail of cold resistance (29, 50, D) the +8 partisan of Gis Fahurch {vamp, Int+7} Int+7: It affects your intelligence (+7). (30, 49, D) a +3 spectral quarterstaff (unseen) (30, 50, D) a +4 scale mail of archery (31, 49, D) the staff "Earthworm" {rPois rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (31, 50, D) the ring "Assoum" {MP+9 Int-2 Dex+4 Stlth+} [ring of magical power] MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (32, 48, D) a +1 chain mail of cold resistance (unseen) (32, 49, D) a talisman of death (32, 50, D) a +0 tower shield of corrosion resistance (32, 52, D) an amulet of regeneration a ring of willpower an amulet of reflection a ring of resist corrosion an amulet of magic regeneration a ring of protection from fire a ring of protection from cold an amulet of wildshape a ring of magical power 2 curare-tipped darts a +1 cloak of corrosion resistance an amulet of faith a ring of wizardry a ring of protection from fire the ring "Barats" {Wiz Dex+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 flail (33, 48, D) the +6 chain mail "Vukoruh" {Str+6 Dex+3} Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (unseen) (33, 49, D) a +5 mace of draining (unseen) (33, 50, D) a +3 short sword of venom (unseen) (34, 28, D) the staff of Unreason {rF+++ rC+ MP-7 Dex+5 Ice Earth} [staff of cold] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. MP-7: It affects your magic capacity (-7). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (34, 48, D) a tin of tremorstones (2/2) (34, 49, D) the +3 rapier of Eternity {drain, rElec rPois Str+6 Int-2 Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Dex-5: It affects your dexterity (-5). (unseen) (34, 50, D) a +1 vampiric great sword (unseen) (35, 0, D) a +2 scale mail of cold resistance (unseen) (35, 14, D) a scroll of brand weapon (35, 15, D) a staff of air (unseen) (35, 18, D) a +0 robe (35, 28, D) the +6 sling of the Unliving {freeze, rC- Str+9 Dex-4} rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Dex-4: It affects your dexterity (-4). (unseen) (35, 29, D) a +1 robe of cold resistance (unseen) (36, 0, D) the +9 flail "Goasorer" {flame, ^Contam Int+3 Dex+5} ^Contam: It causes magical contamination when unequipped. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (unseen) (36, 1, D) a +2 robe of resistance (unseen) (36, 14, D) a +1 hand axe of electrocution (unseen) (36, 15, D) the +4 hand axe of Animal Spirits {drain, rPois rC+ rCorr Dex-5} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (unseen) (36, 29, D) a parchment of Summon Mana Viper (37, 0, D) a +2 demon blade of flaming (unseen) (37, 1, D) a staff of alchemy (unseen) (37, 14, D) a parchment of Manifold Assault (37, 15, D) a +2 heavy orcbow (unseen) (37, 17, D) a +0 morningstar a +0 robe a +0 dagger a +0 robe a staff of conjuration a +0 robe a human corpse (skeletalised by now) (37, 19, D) a +0 great mace a +0 chain mail (37, 29, D) a +3 flail of holy wrath (unseen) (38, 0, D) a ring of poison resistance (38, 1, D) a +3 shortbow (38, 4, D) a +3 scimitar a +0 robe a kobold corpse (skeletalised by now) (38, 14, D) a +0 dagger (38, 15, D) a parchment of Yara's Violent Unravelling (38, 17, D) a +0 mace (38, 18, D) a +2 battleaxe (still there?) a +0 robe (still there?) (38, 19, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (38, 28, D) a +2 spear of venom (38, 29, D) a +0 short sword a +0 robe the +9 glaive of the Hodge-Podge {reap, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). a naga corpse (skeletalised by now) (38, 30, D) a +0 club a +0 robe a water moccasin corpse (skeletalised by now) (38, 31, D) a +0 dire flail a water moccasin corpse (skeletalised by now) (38, 48, D) a staff of necromancy (unseen) (38, 49, D) a staff of air (unseen) (38, 50, D) a +4 chain mail of cold resistance (unseen) (39, 0, D) a +3 orcbow of flaming (unseen) (39, 1, D) the +2 dagger of Noon {chaos, *Rage rF+ rC+ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (39, 3, D) a glowing shapeshifter corpse (skeletalised by now) (39, 4, D) an ugly thing corpse (skeletalised by now) (39, 6, D) a +3 demon blade of draining a +0 robe a kobold corpse (skeletalised by now) (39, 15, D) a +4 morningstar of flaming (39, 17, D) a +0 dagger a +0 robe (39, 18, D) a +0 war axe a +0 dagger a +0 robe (39, 29, D) a +0 flail a +0 robe a staff of necromancy (39, 30, D) a +0 club a +0 robe a +1 short sword of venom a +0 tower shield a naga corpse (skeletalised by now) (39, 31, D) a +0 club a +0 war axe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (39, 32, D) a water moccasin corpse (skeletalised by now) (39, 50, D) a +6 ring of intelligence (40, 1, D) the +2 shortbow of Lies {drain, rC- Int+2 SInv} rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (40, 5, D) a glowing shapeshifter corpse (skeletalised by now) (40, 14, D) the staff of Defilement {^Fragile rPois rF+ Dex-4 Fire Air} [staff of fire] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (40, 18, D) a +0 trident a +0 robe (40, 19, D) a +5 dire flail (still there?) a +0 robe (still there?) (40, 28, D) a +6 ring of dexterity (40, 31, D) a +0 long sword a naga corpse (skeletalised by now) (40, 49, D) a parchment of Disjunction (40, 50, D) a +3 vampiric halberd (41, 0, D) a staff of cold (41, 1, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (41, 5, D) a shapeshifter corpse (skeletalised by now) (41, 14, D) a parchment of Gloom (41, 15, D) a parchment of Splinterfrost Shell (41, 28, D) a +1 heavy hand axe (unseen) (41, 50, D) a +2 ring mail of cold resistance (unseen) (42, 1, D) a +4 rapier of protection (unseen) (42, 14, D) the +9 battleaxe "Arays" {heavy, rCorr Str-3 SInv Stlth+} rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (42, 15, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (unseen) (42, 28, D) a +2 rapier of flaming (unseen) (42, 29, D) a +1 ring mail of cold resistance (42, 48, D) the staff of Oseffups {rC+ Int+2 Ice} [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (unseen) (42, 50, D) a parchment of Hoarfrost Cannonade (42, 51, D) a +3 rapier of electrocution (still there?) a +0 orcbow (still there?) a +0 shortbow (still there?) the +3 demon whip "Romag" {vamp, Int+3 Dex+5} (still there?) Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). a centaur corpse (skeletalised by now) (still there?) (42, 52, D) a +0 shortbow a +1 glaive of venom a +0 spear a +0 leather armour a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (42, 53, D) a +0 orcbow (still there?) a staff of conjuration (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (42, 54, D) a +0 arbalest a +0 orcbow (43, 14, D) a parchment of Gloom (43, 15, D) the +0 chain mail of the Maze {rF- Will+ Int+2} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (43, 28, D) a staff of earth (unseen) (43, 43, D) 2 silver javelins (unseen) (43, 49, D) the +3 morningstar "Raxkuule" {venom, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (43, 50, D) a +4 shortbow (unseen) (43, 51, D) 6 large rocks a +0 arbalest a +0 orcbow a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (43, 52, D) a +0 arbalest a +0 halberd a +2 spear of freezing a +0 leather armour 5 large rocks a +0 spear a +0 leather armour of fire resistance a merfolk corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (43, 53, D) a +0 orcbow (still there?) a +0 longbow of electrocution (still there?) a +1 war axe of electrocution (still there?) a +1 barding of fire resistance (still there?) 6 large rocks (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a centaur corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (43, 54, D) a +0 shortbow 2 large rocks a centaur corpse (skeletalised by now) (43, 55, D) a +0 orcbow (still there?) a staff of necromancy (still there?) (44, 28, D) a +6 ring of strength (44, 48, D) a staff of earth (unseen) (44, 51, D) a +0 orcbow the ring "Qaczazik" {rN+ Dex+6 Stlth+} [ring of dexterity] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. a +2 heavy battleaxe (44, 52, D) a +2 spear of venom a +0 leather armour a +0 arbalest 3 large rocks a +0 arbalest a merfolk corpse (skeletalised by now) a kobold corpse (skeletalised by now) (44, 53, D) 13 large rocks a stone giant corpse (skeletalised by now) (44, 54, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (44, 55, D) a +2 arbalest of draining (still there?) a kobold corpse (skeletalised by now) (still there?) (45, 50, D) a +0 orcbow a +1 scimitar of holy wrath (45, 51, D) 6 large rocks a +0 arbalest a +0 orcbow a ring of willpower a cyclops corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (45, 52, D) a +0 arbalest a +0 spear a +0 leather armour a +0 orcbow a centaur corpse (skeletalised by now) (45, 53, D) a +0 arbalest a +2 arbalest of electrocution a +0 longbow a +0 scimitar a +0 orcbow 7 large rocks a kobold corpse (skeletalised by now) a naga corpse (skeletalised by now) a centaur corpse (skeletalised by now) (45, 54, D) a +0 orcbow a centaur corpse (skeletalised by now) (46, 50, D) a staff of earth (still there?) a +0 arbalest (still there?) a +4 ring of protection (still there?) a yaktaur corpse (skeletalised by now) (still there?) (46, 51, D) a +0 shortbow (still there?) a +0 war axe (still there?) a +2 robe (still there?) an amulet of the acrobat (still there?) 4 large rocks (still there?) +2 steam dragon scales (still there?) a naga corpse (skeletalised by now) (still there?) (46, 52, D) a +0 arbalest a +0 shortbow a +0 hand axe a +0 robe (46, 53, D) 2 large rocks (still there?) a +0 arbalest (still there?) a +0 broad axe of flaming (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a cyclops corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (46, 54, D) a +0 orcbow a ring of flight a +0 shortbow a kobold corpse (skeletalised by now) a centaur corpse (skeletalised by now) (47, 49, D) a +4 falchion of venom (unseen) (47, 50, D) the ring "Nomuin" {rElec Int+9 Dex+4} [ring of intelligence] rElec: It insulates you from electricity. Int+9: It affects your intelligence (+9). Dex+4: It affects your dexterity (+4). (47, 51, D) a staff of necromancy (unseen) (48, 32, D) a water moccasin corpse (skeletalised by now) (48, 48, D) a +0 plate armour of fire resistance (48, 49, D) a +4 hand axe of venom (unseen) (48, 50, D) a +4 ring of slaying (48, 51, D) a +0 shortbow of flaming (49, 1, D) a staff of necromancy (49, 12, D) a staff of necromancy (unseen) (49, 17, D) a +4 partisan of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (49, 33, D) a +0 robe a +0 war axe a +0 animal skin a +0 robe a hydra corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (50, 0, D) the +8 flail of Friendship {drain, rPois Will++ rCorr Stlth-} rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (50, 1, D) a +2 spear of flaming (50, 2, D) a +0 troll leather armour {Pargi} the troll corpse of Pargi (skeletalised by now) (50, 12, D) a ring of resist corrosion (50, 13, D) a staff of necromancy (unseen) (50, 17, D) a +3 demon whip of flaming (still there?) a +3 plate armour (still there?) (50, 18, D) a +1 broad axe a +0 chain mail (50, 24, D) a +6 sling of freezing (50, 32, D) a blink frog corpse (skeletalised by now) (50, 36, D) an orb of mayhem (50, 49, D) a +2 heavy orcbow (51, 1, D) a +6 giant club (51, 12, D) a +3 leather armour of positive energy (unseen) (51, 13, D) a staff of conjuration (unseen) (51, 15, D) a +5 halberd of flaming (still there?) a +0 chain mail (still there?) (51, 16, D) a +2 broad axe of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (51, 24, D) a +2 scale mail of fire resistance (51, 25, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (51, 32, D) a hydra corpse (skeletalised by now) (51, 36, D) a +0 short sword of freezing (unseen) (51, 49, D) a ring of see invisible (51, 50, D) a staff of necromancy (52, 1, D) the +1 spear of Womuqow {freeze, *Rage Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). Int+5: It affects your intelligence (+5). (52, 3, D) a +0 giant club a +0 robe (52, 12, D) a +1 scale mail of poison resistance (unseen) (52, 13, D) the staff of Gyrhona {rN+ Hexes Necro Air Earth} [staff of necromancy] rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (52, 25, D) the orb of Murin {Guile, Str+5} Str+5: It affects your strength (+5). (52, 31, D) a +1 antimagic hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (52, 36, D) a staff of fire (unseen) (52, 37, D) the +0 sling of the Big Fish {elec, Str+3} Str+3: It affects your strength (+3). (52, 48, D) a +1 falchion of holy wrath (unseen) (52, 50, D) the +1 robe of the Volcano {rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (53, 0, D) a +2 leather armour of positive energy (53, 2, D) a +4 quarterstaff of chaos a +5 sling of electrocution a +0 short sword a +1 cloak of stealth (53, 3, D) a +3 heavy great mace a +8 chain mail of ponderousness a +1 dagger of distortion a +3 scimitar of flaming a +6 ring of intelligence (53, 13, D) a +2 falchion of electrocution (unseen) (53, 24, D) a ring of wizardry (53, 25, D) the +4 hand axe "Uregesid" {flame, *Slow +Blink rC++ Stlth+} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (53, 36, D) a staff of earth (unseen) (53, 50, D) a +2 spear (unseen) (54, 1, D) a +0 scale mail of fire resistance (54, 12, D) a +1 lajatang of electrocution (unseen) (54, 13, D) a +0 leather armour of poison resistance (unseen) (54, 24, D) a +0 orcbow of flaming (54, 49, D) a parchment of Sphinx Sisters (55, 12, D) a +2 robe (unseen) (55, 13, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (58, 47, D) the staff of Dismemberment {^Fragile rPois rN+ Dex+2 Hexes Necro} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (unseen) (58, 48, D) a +0 scale mail (58, 49, D) a +1 trident of flaming (unseen) (59, 36, D) a granite talisman a +3 long sword of pain (59, 37, D) a +1 morningstar of protection (59, 48, D) a +3 leather armour of fire resistance (unseen) (59, 49, D) a +5 giant spiked club (59, 57, D) a +0 glaive the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. (60, 37, D) a ring of willpower (60, 47, D) a staff of air (60, 48, D) the +9 shortbow "Vawito" {heavy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (60, 49, D) a +1 glaive of protection (unseen) (61, 0, D) a +1 hand axe of flaming (unseen) (61, 4, D) a hell hound corpse (skeletalised by now) (61, 16, D) a staff of cold (unseen) (61, 36, D) a +2 shortbow of electrocution (61, 48, D) a staff of necromancy (61, 49, D) a ring of willpower (62, 1, D) a staff of air (62, 3, D) a +0 trident (62, 4, D) a hell hound corpse (skeletalised by now) (62, 9, D) a +2 quarterstaff of speed (62, 11, D) an iguana corpse (skeletalised by now) (62, 16, D) a +5 vampiric scimitar (unseen) (62, 26, D) a +4 ring mail of willpower (62, 30, D) a +0 short sword a +0 robe a ring of willpower a black bear corpse (skeletalised by now) (62, 31, D) a black bear corpse (skeletalised by now) (62, 36, D) a parchment of Orb of Destruction (62, 37, D) a parchment of Flame Wave (62, 41, D) a +3 spectral lajatang a +0 robe a +0 sling a +0 quarterstaff the +5 scale mail of Tenacity {Rampage *Corrode rN+ Dex+2} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). a +0 dagger of draining a +0 robe the spriggan corpse of Agnes (skeletalised by now) the human corpse of Joseph (skeletalised by now) (62, 47, D) a +0 morningstar of holy wrath (62, 48, D) a +1 plate armour of willpower (unseen) (63, 0, D) a +3 rapier of speed (unseen) (63, 4, D) a +0 short sword (63, 8, D) a +1 buckler of fire resistance (63, 11, D) an iguana corpse (skeletalised by now) (63, 16, D) a +0 war axe of electrocution (63, 17, D) a staff of air (63, 20, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (63, 27, D) a +0 short sword (63, 30, D) a black bear corpse (skeletalised by now) (63, 36, D) a +0 ring mail (63, 37, D) the orb of Galofa {Glass, Earth} Earth: It increases the power of your Earth spells. (unseen) (63, 39, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (63, 42, D) a +2 great sword of protection a +0 scale mail the orc corpse of Urug (skeletalised by now) (63, 47, D) an amulet of wildshape (63, 48, D) a tin of tremorstones (2/2) (63, 49, D) the +1 orcbow "Pehag" {flame, Str+2 Int+3 Dex+2} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (63, 50, D) a +1 ring mail of willpower (unseen) (64, 17, D) a +2 scale mail of fire resistance (unseen) (64, 21, D) an iguana corpse (skeletalised by now) (64, 26, D) a +6 ring of strength (64, 27, D) a +1 robe of fire resistance (unseen) (64, 29, D) a +1 spear of flaming (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (64, 30, D) a black bear corpse (skeletalised by now) (64, 31, D) a black bear corpse (skeletalised by now) (64, 47, D) a parchment of Shatter (64, 48, D) a +2 great sword of flaming (unseen) (64, 49, D) a lightning rod (4/4) (64, 50, D) a staff of alchemy (unseen) (65, 26, D) a staff of alchemy (unseen) (65, 48, D) the +0 robe of Responsibility {rF- rC++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (65, 50, D) a +0 ring mail of cold resistance (unseen) (65, 54, D) a cognitogaunt skeleton (65, 56, D) a +2 whip (66, 49, D) a +1 spear of flaming (66, 50, D) a +0 heavy hand axe (66, 54, D) a +0 rapier a +0 ring mail (67, 0, D) a +0 dagger (67, 47, D) a ring of resist corrosion (67, 48, D) a staff of alchemy (67, 49, D) a +0 cloak of poison resistance (67, 50, D) a parchment of Summon Cactus Giant (68, 4, D) a +3 hand cannon of flaming (68, 47, D) a +2 ring mail of cold resistance (68, 48, D) a staff of alchemy (unseen) (68, 49, D) a +2 scale mail of cold resistance (unseen) (69, 0, D) a +0 dagger (69, 4, D) a staff of necromancy (still there?) a +0 trident (still there?) a draconian corpse (skeletalised by now) (still there?) a draconian corpse (skeletalised by now) (still there?) (69, 36, D) a +0 robe of fire resistance (unseen) (69, 40, D) a steam dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (69, 42, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (69, 49, D) the staff of Qabbuloc {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (69, 50, D) the +6 plate armour of Hiqut {rPois Dex+6} rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). (unseen) (70, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) a parchment of Awaken Armour (70, 37, D) a +0 shortbow of electrocution (unseen) (70, 41, D) an acid dragon corpse (skeletalised by now) (70, 47, D) a +0 short sword of draining (70, 49, D) a parchment of Infestation (71, 9, D) a +1 falchion of electrocution (71, 10, D) a +4 trident a +2 scale mail of fire resistance (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a +0 scimitar (71, 30, D) a +1 short sword of speed (still there?) a +0 robe (still there?) (71, 36, D) +2 shadow dragon scales (unseen) (71, 37, D) the +10 hand axe "Sarcophage" {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (71, 41, D) a swamp drake corpse (skeletalised by now) (71, 47, D) a +4 chain mail of cold resistance (71, 48, D) the +1 mace of Lapnas {flame, *Corrode Will+ Dex+4} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (71, 49, D) a parchment of Conjure Ball Lightning (72, 8, D) a +0 trident (72, 11, D) a +0 trident a +2 plate armour of cold resistance a merfolk corpse (skeletalised by now) (72, 16, D) a +1 robe (72, 17, D) the staff "Ximidodi" {rN+ Int+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (72, 26, D) a +1 chain mail of resonance (unseen) (72, 27, D) a +4 lajatang of electrocution (unseen) (72, 30, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) a +0 scimitar of protection (72, 37, D) a +6 rapier of venom (unseen) (73, 1, D) the +0 plate armour of Tyepou {rC+ Dex-4 Stlth+} rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (73, 2, D) a ball python corpse (skeletalised by now) (73, 20, D) a +2 long sword of distortion a +0 robe a +4 great sword of freezing a +0 robe (73, 26, D) the +0 plate armour of Quantum Leap {SInv} SInv: It lets you see invisible. (73, 27, D) a +0 short sword (73, 30, D) a black bear corpse (skeletalised by now) (73, 31, D) a black bear corpse (skeletalised by now) (73, 36, D) a +5 vampiric glaive (unseen) (73, 47, D) a ring of flight (73, 48, D) the +5 dagger of Qazlal, Building {flame, rElec rC- rCorr Str-5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (unseen) (73, 49, D) a staff of conjuration (unseen) (74, 2, D) an adder corpse (skeletalised by now) (74, 48, D) a +7 giant spiked club (74, 49, D) the +9 flail "Ubraileg" {vamp, Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). (unseen) (75, 48, D) a staff of conjuration (unseen) (75, 49, D) a staff of alchemy (unseen)