Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +8 arbalest of Instant Death {speed, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). (61, 8, D) a +0 trident (61, 10, D) a +0 trident (61, 11, D) a +1 war axe of flaming (still there?) 2 boomerangs (still there?) (61, 16, D) the +0 battleaxe "Sahuin" {flame, rN+ rCorr SInv} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (61, 26, D) 4 scrolls of enchant weapon (62, 1, D) the +7 ice dragon scales of Hadjma {^Contam rF- rC++ Str+3 Int+4} ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (62, 2, D) an adder corpse (skeletalised by now) (62, 3, D) a +0 long sword a naga corpse (skeletalised by now) (62, 9, D) a +0 trident (62, 10, D) a +0 trident (62, 26, D) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (unseen) (62, 27, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (63, 0, D) a +3 leather armour of willpower (63, 3, D) an adder corpse (skeletalised by now) (63, 10, D) a +1 heavy shortbow (unseen) (63, 17, D) a +1 heavy broad axe (63, 22, D) an ugly thing corpse (63, 26, D) the +12 long sword "Uklehec" {protect, *Rage rF+++ Int+4 Stlth-} *Rage: It berserks you when you make melee attacks (+20% chance). rF+++: It renders you almost immune to fire. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (unseen) (63, 27, D) a staff of alchemy (unseen) (64, 16, D) the +4 shortbow of Karma {drain, Dex+5} Dex+5: It affects your dexterity (+5). (64, 17, D) a +1 robe of willpower (64, 23, D) an ugly thing corpse (65, 26, D) the ring "Besebuamn" {rC+ rCorr} [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (67, 0, D) a +2 hand axe of flaming (67, 3, D) an acid dragon corpse (skeletalised by now) (68, 0, D) a +3 glaive of freezing (69, 0, D) a staff of alchemy (70, 9, D) the +8 plate armour "Hinlops" {rPois Regen+} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (71, 8, D) a +2 robe of positive energy (71, 11, D) a ball python corpse (71, 17, D) a +0 hand axe (71, 21, D) a +2 hand axe of freezing (still there?) a draconian corpse (still there?) (71, 22, D) a +0 morningstar an amulet of dissipation a +0 flail a draconian corpse a draconian corpse (71, 27, D) a +2 sling of electrocution (unseen) (72, 9, D) a +0 morningstar of protection (72, 11, D) an adder corpse (72, 16, D) a +0 hand axe (72, 17, D) a +2 ring mail of poison resistance (72, 21, D) a +1 morningstar of flaming (72, 30, D) a +1 heavy mace (72, 31, D) a hell hound corpse (73, 1, D) a +2 ring mail of willpower (73, 17, D) a +0 hand axe (73, 21, D) a +0 long sword of draining (unseen) (73, 22, D) a +0 falchion (73, 27, D) a +2 vampiric great sword (unseen) (75, 1, D) a +4 falchion of electrocution (unseen)