Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Evil One {rN+ Str+2} [serpent talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 9, D) a +0 short sword a +0 robe a +0 buckler an amulet of wildshape (61, 10, D) a +0 short sword a +0 robe (62, 10, D) a +0 rapier a +0 robe a +0 buckler (63, 0, D) a staff of alchemy (unseen) (63, 10, D) a black bear corpse (67, 0, D) a +2 rapier of flaming (69, 0, D) a +0 plate armour of fire resistance (70, 8, D) a +4 hand axe of freezing (unseen) (70, 10, D) a +3 whip of venom a +0 arbalest a +0 shortbow of freezing a +2 orcbow of electrocution a centaur corpse (71, 10, D) a +0 arbalest a yaktaur corpse (71, 11, D) a +0 arbalest (71, 12, D) a staff of fire (still there?) a +0 arbalest (still there?) a yaktaur corpse (still there?) (71, 17, D) a staff of cold (unseen) (71, 26, D) a +2 heavy trident (unseen) (71, 27, D) the amulet of the Histrionic God {Acrobat Will+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Will+: It increases your willpower. (unseen) (71, 29, D) a +4 shortbow of flaming (still there?) a +0 shortbow (still there?) a centaur corpse (still there?) (72, 17, D) a +0 arbalest of freezing (unseen) (72, 26, D) a +5 ring of evasion (72, 31, D) a +0 shortbow a staff of earth a centaur corpse (73, 20, D) a +2 antimagic orcbow (74, 2, D) a black bear corpse (75, 1, D) a +5 flail of pain (unseen)