Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the +3 spear of Corruption {freeze, ^Drain Int+8 SInv} ^Drain: It drains your maximum health when unequipped. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. (unseen) (59, 37, D) a +2 chain mail of cold resistance (unseen) (60, 36, D) a staff of conjuration (unseen) (60, 37, D) the +1 scale mail "Ymiogivvogh" {rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen) (61, 0, D) a staff of cold (unseen) (61, 19, D) a +0 scimitar of freezing (still there?) a +0 orcbow (still there?) (61, 20, D) a throwing net (61, 21, D) a wind drake corpse (61, 26, D) a +7 whip of pain (unseen) (61, 36, D) 4 potions of haste (61, 37, D) a staff of fire (unseen) (62, 0, D) the +10 flail of Circular Logic {antimagic, rPois} rPois: It protects you from poison. (62, 9, D) a +0 dagger (62, 10, D) a +0 short sword a +0 robe (62, 16, D) a staff of conjuration (unseen) (62, 17, D) a +0 trident (62, 19, D) a +2 rapier of draining a merfolk corpse (62, 26, D) the +8 flail of Blood {elec, Bane rPois Str+2} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (62, 27, D) the +1 short sword of the Gecko {pain, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (62, 29, D) an iguana corpse (62, 30, D) a komodo dragon corpse a jackal corpse (62, 36, D) a +1 heavy longbow (unseen) (62, 37, D) the necromancy staff of Kikubaaqudgha's Esteem {rPois rN+ Dex+3 SInv Stlth+ Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (63, 8, D) a +1 shortbow of flaming (63, 10, D) a staff of earth (still there?) a +0 robe (still there?) (63, 16, D) a ring of positive energy (63, 18, D) a +0 shortbow a +2 executioner's axe of freezing a centaur corpse (63, 19, D) a +0 trident (still there?) a +1 plate armour of death (still there?) a merfolk corpse (still there?) (63, 20, D) a +0 trident 3 boomerangs (63, 27, D) a ring of protection from fire (63, 30, D) a water moccasin corpse a water moccasin corpse (63, 36, D) a staff of fire (unseen) (63, 37, D) a ring of resist corrosion (64, 26, D) an amulet of regeneration (67, 0, D) the air staff "Mofel" {rElec Will- Int+8 Stlth- Air} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. (unseen) (68, 0, D) a +2 robe of willpower (68, 2, D) a polar bear corpse (skeletalised by now) (68, 3, D) a polar bear corpse (skeletalised by now) (68, 9, D) a +0 hand axe a draconian corpse (68, 10, D) a +0 short sword a draconian corpse (69, 10, D) a +0 mace a +0 hand axe (69, 36, D) a staff of fire (unseen) (69, 39, D) a +0 short sword a naga corpse (70, 8, D) a staff of conjuration (unseen) (70, 10, D) a +0 hand axe (70, 36, D) a +1 vampiric short sword (unseen) (70, 39, D) a +0 long sword a naga corpse a ball python corpse (70, 40, D) a water moccasin corpse (70, 41, D) a water moccasin corpse (71, 16, D) a +6 ring of strength (71, 17, D) a staff of air (unseen) (71, 26, D) a +0 shortbow of draining (unseen) (71, 27, D) a +1 trident of protection (unseen) (71, 36, D) the +11 long sword of Absolution {heavy, *Noise rC+ SInv Stlth+} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (72, 9, D) the -1 pair of gloves "Zeesmos" {Rampage rF+ rC- Dex+4} Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (72, 16, D) a staff of conjuration (72, 26, D) the +5 broad axe of the Ecumenical Temple {drain, ^Contam rF+ rCorr SInv} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (72, 27, D) a staff of conjuration (unseen) (72, 36, D) the +6 quarterstaff of Descent {holy, Str+2} Str+2: It affects your strength (+2). (unseen) (72, 37, D) the +5 flail "Loles" {venom, rF+} rF+: It protects you from fire. (unseen) (73, 2, D) a +0 flail a +0 leather armour a ring of willpower (73, 19, D) a polar bear corpse (73, 26, D) a +1 morningstar of protection (unseen) (73, 36, D) the scarab talisman of Hide-and-Seek {rF+ Str-2 SInv} [scarab talisman] rF+: It protects you from fire. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (unseen) (73, 37, D) a +2 heavy halberd (unseen) (74, 2, D) a +0 short sword the +1 ring mail of the Kangaroo {Harm} Harm: It increases damage dealt and taken. an orc corpse (skeletalised by now)