Leissi the Dungeon (0, 51, D) the +5 scale mail of Gallantry {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (0, 52, D) a tin of tremorstones (2/2) (1, 33, D) a +0 pair of boots of stealth (1, 51, D) a +2 leather armour of cold resistance (unseen) (1, 52, D) a parchment of Leda's Liquefaction (2, 14, D) the conjuration staff "Trog's Anger" {Conj Forge Fire} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (unseen) (2, 15, D) a +2 scale mail of cold resistance (unseen) (2, 16, D) a scroll of brand weapon (2, 18, D) a +3 long sword of protection (still there?) a +0 chain mail (still there?) 3 large rocks (still there?) a human skeleton (still there?) a stone giant skeleton (still there?) (2, 19, D) +0 shadow dragon scales +0 shadow dragon scales a titan skeleton a shadow dragon skeleton a shadow dragon skeleton (2, 32, D) a +0 dagger (2, 33, D) a +1 cloak of poison resistance (2, 51, D) a +2 leather armour of willpower (unseen) (2, 52, D) a staff of conjuration (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of cold (unseen) (3, 15, D) a +1 dagger of electrocution (unseen) (3, 16, D) a book of Ice (3, 18, D) +0 shadow dragon scales (still there?) a +2 heavy dire flail (still there?) a +0 chain mail (still there?) 3 large rocks (still there?) a +0 dire flail (still there?) a +0 animal skin (still there?) a shadow dragon skeleton (still there?) an ogre skeleton (still there?) (3, 19, D) a +0 partisan a +0 plate armour a +0 kite shield a +0 mace a +0 ring mail a +0 arbalest a human skeleton (3, 20, D) a +0 arbalest a +0 dire flail a +0 plate armour a +6 ring of strength (3, 34, D) the +0 cloak "Xiocseg" {rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (3, 51, D) a hive talisman (3, 52, D) a +1 scimitar of freezing (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a scroll of brand weapon (4, 15, D) a +6 halberd of pain (unseen) (4, 16, D) a +6 orcbow of flaming (unseen) (4, 18, D) a +0 heavy great mace a +0 leather armour the +6 quarterstaff of the Heavens {holy, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a +0 arbalest a shadow dragon skeleton (4, 19, D) a +0 flail a +0 leather armour a +0 vampiric trident a +0 vampiric trident a +0 ring mail a +0 trident a +0 trident a +0 ring mail a goblin skeleton a goblin skeleton (4, 21, D) a +2 dire flail (still there?) a +0 plate armour (still there?) a +0 heavy battleaxe (still there?) a +0 chain mail (still there?) an iron dragon skeleton (still there?) (4, 33, D) a staff of cold (unseen) (4, 34, D) the +6 whip of Moush {venom, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (4, 52, D) the +2 triple sword of the Endless Expanse {vamp, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (5, 14, D) a +0 executioner's axe of venom (unseen) (5, 15, D) a staff of fire (unseen) (5, 16, D) a ring of see invisible (5, 32, D) a +3 sling of draining (unseen) (5, 33, D) the +7 mace of Righteous Anger {elec, Will+ Int+5} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). (unseen) (5, 34, D) a +2 great mace of protection (5, 51, D) a parchment of Hellfire Mortar (5, 52, D) a ring of positive energy (6, 16, D) a staff of alchemy (6, 32, D) a +0 dagger (6, 33, D) a +3 scale mail of cold resistance (unseen) (6, 34, D) the scarf of the Mertaur {Shadows, Harm Str+2} Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). (6, 41, D) a +0 halberd (6, 51, D) a +2 heavy trident (unseen) (6, 52, D) a +0 vampiric war axe (unseen) (7, 14, D) a +2 scale mail of willpower (7, 15, D) the +2 dagger "Wiurroum" {flame, Fly} Fly: It grants you flight. (unseen) (7, 16, D) a +3 scimitar of draining (7, 22, D) a +0 bardiche a +0 plate armour a human skeleton (7, 32, D) a +3 ring mail of cold resistance (7, 33, D) a parchment of Summon Seismosaurus Egg (7, 40, D) a shock serpent skeleton (7, 41, D) a +0 arbalest a +0 halberd a +0 robe a naga skeleton (7, 52, D) a Gell's gravitambourine (2/2) (7, 60, D) a +0 robe a spriggan corpse (8, 14, D) a +2 vampiric spear (8, 39, D) a +0 spear a +0 robe a +0 partisan a +0 kite shield of positive energy a naga skeleton (8, 40, D) a +0 war axe a +0 robe a +0 dire flail the +10 falchion of Faokkep {flame, ^Drain rElec rC++ Dex+2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). a +0 robe a +0 trident a +0 long sword a +0 robe a naga skeleton a salamander skeleton a salamander skeleton a naga skeleton (8, 41, D) a +0 halberd a +1 robe of fire resistance a +0 quarterstaff a +0 robe the ring of Hafoa {rF+ Str+6} [ring of strength] rF+: It protects you from fire. Str+6: It affects your strength (+6). a +0 scimitar a +4 ring of protection a +0 flail a +0 robe a salamander skeleton a naga skeleton (8, 51, D) a parchment of Enfeeble (8, 52, D) an amulet of wildshape (8, 59, D) a +4 morningstar of holy wrath (still there?) a +0 robe (still there?) (8, 60, D) a wind drake corpse (9, 14, D) the +5 plate armour of the Leogriff {Stlth+} Stlth+: It makes you more stealthy. (9, 16, D) the +4 broad axe of Instinct {reap, rPois Will+ Int+2} rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (9, 32, D) a parchment of Magnavolt (9, 33, D) the +9 plate armour of Quihiaco {rC+ Str+3 Int+5 Stlth-} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (unseen) (9, 34, D) a staff of cold (9, 40, D) a staff of necromancy (still there?) a +0 shortbow of flaming (still there?) a +0 short sword (still there?) a +0 robe (still there?) a +0 whip (still there?) a +0 robe (still there?) a salamander skeleton (still there?) a naga skeleton (still there?) a shock serpent skeleton (still there?) a guardian serpent skeleton (still there?) (9, 41, D) a +1 trident of pain a +0 robe (9, 42, D) a +4 short sword of draining (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (9, 51, D) the +11 plate armour of Wu Jian {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (9, 52, D) 2 potions of might (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +0 whip of electrocution (10, 16, D) the +11 halberd "Vatteicin" {freeze, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (10, 19, D) a +0 arbalest a yaktaur skeleton (10, 32, D) a +0 war axe (10, 34, D) a staff of conjuration (10, 39, D) a +0 spear a naga skeleton (10, 40, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe a salamander skeleton a guardian serpent skeleton (10, 41, D) the +0 long sword of Wounding {venom, rElec SInv} (still there?) rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 robe (still there?) a shock serpent skeleton (still there?) (10, 51, D) a +2 falchion of holy wrath (unseen) (10, 52, D) a sack of spiders (10, 60, D) a +0 robe a spriggan corpse (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +1 trident of protection (11, 15, D) a +3 leather armour of fire resistance (11, 16, D) a +2 robe of willpower (unseen) (11, 33, D) a +0 leather armour of cold resistance (unseen) (11, 34, D) a +4 heavy spear (11, 40, D) the +3 long sword "Qunuic" {venom, Will+ Dex+2} (still there?) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). a +0 shortbow (still there?) a shock serpent skeleton (still there?) (11, 51, D) a +4 rapier of venom (unseen) (11, 52, D) a staff of air (unseen) (12, 16, D) a staff of cold (unseen) (12, 32, D) a +2 helmet of light (12, 33, D) a +0 heavy spear (unseen) (12, 51, D) the +3 leather armour of Zesourphi {Harm rElec Int-3 Dex+4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (unseen) (12, 52, D) a tin of tremorstones (2/2) (13, 32, D) a parchment of Tukima's Dance (13, 33, D) a +0 dire flail (13, 34, D) the +1 sling "Logiac" {flame, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (13, 51, D) a parchment of Chain Lightning (13, 52, D) the +2 partisan "Desaozxu" {vamp, SInv} SInv: It lets you see invisible. (unseen) (14, 52, D) a parchment of Vhi's Electric Charge (19, 0, D) a scroll of brand weapon (19, 1, D) a +1 heavy arbalest (unseen) (19, 16, D) a +1 vampiric rapier (unseen) (19, 17, D) a +4 heavy hand axe (unseen) (19, 32, D) the +16 plate armour "Xaeng" {Resonance, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). (unseen) (19, 37, D) a +1 great sword of flaming (unseen) (20, 0, D) a +4 ring of protection (20, 1, D) a Young Poisoner's Handbook (20, 16, D) a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (unseen) (20, 17, D) the +2 scale mail "Kianefam" {Rampage rElec Will+} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (20, 20, D) a +0 great sword a +0 scale mail a demonspawn corpse (skeletalised by now) (20, 36, D) +0 fire dragon scales a fire dragon skeleton (20, 37, D) a +1 great sword of flaming (still there?) a +2 vampiric demon whip (still there?) a fire giant skeleton (still there?) (20, 38, D) a +4 scimitar of flaming a +1 great sword of flaming a fire giant skeleton a hell hound skeleton (21, 0, D) a +3 arbalest of electrocution (unseen) (21, 1, D) the +6 quarterstaff of the Feeding Seer {chaos, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (21, 16, D) an amulet of reflection (21, 17, D) a +2 ring mail of willpower (unseen) (21, 34, D) a +1 ring mail of fire resistance (unseen) (21, 37, D) a +2 scimitar of flaming (still there?) a +0 great sword of flaming (still there?) a fire giant skeleton (still there?) (21, 38, D) a +2 demon whip of venom (unseen) (22, 0, D) the +8 shortbow "Zoth" {freeze, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (22, 1, D) a +0 spectral giant club (22, 16, D) a +3 great mace of protection (unseen) (22, 33, D) a +4 orcbow of draining (22, 34, D) a +0 great sword of electrocution (unseen) (22, 37, D) +0 fire dragon scales a +1 great sword of flaming a fire dragon skeleton a fire giant skeleton (22, 39, D) a +0 great sword of flaming (still there?) a fire giant skeleton (still there?) (23, 0, D) a +3 ring mail of cold resistance (unseen) (23, 16, D) a scroll of brand weapon (23, 17, D) a +3 leather armour of fire resistance (unseen) (23, 32, D) a +2 war axe of freezing (23, 34, D) the +4 battleaxe "Gakiem" {drain, rPois Str+2 Dex-3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). (unseen) (23, 36, D) a hell hog skeleton (23, 37, D) a hell hound skeleton a hell hound skeleton (23, 39, D) a +2 great sword of flaming (still there?) a fire giant skeleton (still there?) (24, 0, D) an amulet of magic regeneration (24, 1, D) the +10 quarterstaff "Tejil" {antimagic, rC+} rC+: It protects you from cold. (unseen) (24, 18, D) a +1 heavy partisan (24, 34, D) a +6 ring of dexterity (24, 37, D) a +3 scimitar of flaming (unseen) (25, 0, D) a +6 ring of dexterity (25, 1, D) 4 scrolls of enchant armour (25, 9, D) a hydra corpse (skeletalised by now) (25, 11, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (25, 16, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (unseen) (25, 17, D) a +1 battleaxe of electrocution (unseen) (25, 32, D) a staff of fire (26, 1, D) a +2 short sword of holy wrath (unseen) (26, 4, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (26, 6, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (26, 8, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (26, 9, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (26, 10, D) a swamp dragon corpse (skeletalised by now) (26, 11, D) a wyvern corpse (skeletalised by now) (26, 12, D) a swamp dragon corpse (skeletalised by now) (26, 16, D) a sack of spiders (26, 17, D) a +6 orcbow of draining (unseen) (26, 32, D) a +3 rapier of venom (26, 33, D) a staff of cold (unseen) (27, 0, D) a +4 ring mail of fire resistance (unseen) (27, 16, D) a parchment of Blink (27, 17, D) a +1 scimitar of draining (unseen) (27, 33, D) a +6 ring of intelligence (28, 0, D) a +1 dagger of speed (unseen) (28, 1, D) 4 scrolls of enchant armour (28, 12, D) a steam dragon corpse (skeletalised by now) (28, 16, D) the +0 leather armour of Qyhea {Int+3} Int+3: It affects your intelligence (+3). (unseen) (28, 17, D) the +0 robe "Fyqodok" {Int+5 Archmagi} Int+5: It affects your intelligence (+5). Archmagi: It increases the power of your magical spells. (unseen) (28, 32, D) a staff of fire (unseen) (28, 33, D) a +5 dire flail of draining (unseen) (29, 0, D) a +3 leather armour of cold resistance (unseen) (29, 1, D) a +2 robe of positive energy (unseen) (29, 16, D) a staff of air (unseen) (29, 17, D) a staff of fire (unseen) (29, 32, D) a +2 plate armour of cold resistance (unseen) (29, 33, D) a staff of fire (unseen) (30, 10, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (34, 28, D) the +0 leather armour of Coseit {+Blink +Inv Stlth+} +Blink: It lets you blink. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (unseen) (35, 0, D) a ring of wizardry (35, 14, D) the +7 quarterstaff of Putrescence {elec, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (35, 15, D) a +6 ring of intelligence (35, 28, D) a staff of conjuration (unseen) (35, 29, D) the ring of Agnosticism {Fly Str+9 Int+3 Slay-5} [ring of strength] Fly: It grants you flight. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (unseen) (35, 30, D) a +3 great sword a +0 chain mail (35, 31, D) a +0 robe (36, 0, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (36, 1, D) the ring of Fymous {rN+ Str-2 Int+3 Dex+9} [ring of dexterity] rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+9: It affects your dexterity (+9). (unseen) (36, 6, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (36, 14, D) a +2 robe of positive energy (unseen) (36, 28, D) a +3 war axe of electrocution (unseen) (36, 29, D) an amulet of regeneration (37, 0, D) a +1 leather armour of poison resistance (unseen) (37, 1, D) a staff of alchemy (unseen) (37, 4, D) a +2 battleaxe of flaming a +0 chain mail of fire resistance a +0 mace a boomerang a +0 chain mail an orc corpse (skeletalised by now) (37, 6, D) a +2 scimitar of flaming (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (37, 14, D) the alchemy staff of Focus {rPois Str+4 Summ Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (unseen) (37, 15, D) a staff of necromancy (unseen) (37, 28, D) a +1 lajatang of pain (unseen) (37, 29, D) a +0 dagger (still there?) a +0 robe (still there?) the cold staff of Ipse Dixit {rC+ Ice Earth} (still there?) [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. a human corpse (skeletalised by now) (still there?) (37, 30, D) a +0 spear a +0 robe a +0 dagger a +0 robe (37, 31, D) a +0 robe (37, 32, D) a +1 flail of protection (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) (38, 0, D) a parchment of Summon Ice Beast (38, 1, D) the +1 scale mail of Ityim {rF++ Int+2} rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (38, 4, D) a +0 mace a +0 plate armour a +0 giant club a +0 mace a +0 plate armour an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) (38, 6, D) a +0 dagger (still there?) a +0 robe of fire resistance (still there?) (38, 14, D) a ring of protection from cold (38, 15, D) a +6 giant spiked club (38, 28, D) a +0 mace (still there?) the +5 quarterstaff of the Oily God {antimagic, Int+3 Dex+4} (still there?) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (38, 29, D) a +2 great sword of holy wrath (38, 32, D) a +0 dagger a +0 robe (39, 3, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (39, 4, D) a +0 halberd a +0 leather armour (39, 5, D) a +0 troll leather armour a +0 troll leather armour a troll corpse (skeletalised by now) a troll corpse (skeletalised by now) (39, 14, D) a +3 leather armour of poison resistance (39, 15, D) a staff of air (unseen) (39, 17, D) a +0 flail a +0 dagger a +0 robe (39, 18, D) a +0 dagger a +0 robe a +0 glaive (39, 28, D) a ring of see invisible (39, 29, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (39, 31, D) a +0 war axe (40, 0, D) a +2 rapier of venom (unseen) (40, 1, D) a +2 dagger of holy wrath (unseen) (40, 6, D) a warg corpse (skeletalised by now) (40, 14, D) a staff of alchemy (unseen) (40, 15, D) a +3 morningstar of protection (unseen) (40, 18, D) a +0 broad axe a +0 chain mail a +0 dagger a +0 robe a human corpse (skeletalised by now) (40, 19, D) a +0 robe a +0 broad axe a +0 chain mail (40, 20, D) a +1 scimitar of electrocution (unseen) (40, 28, D) a ring of protection from cold (40, 29, D) the +2 orcbow "Icaownuf" {heavy, Str+5} Str+5: It affects your strength (+5). (unseen) (41, 0, D) a staff of earth (unseen) (41, 1, D) a +1 orcbow of freezing (unseen) (41, 14, D) a parchment of Summon Forest (41, 15, D) the +8 shortbow of Tariapn {flame, Will+ Int+3 Dex+2} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (41, 18, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (41, 19, D) a +3 great sword (still there?) a +0 plate armour (still there?) (41, 28, D) a staff of air (unseen) (41, 29, D) a staff of air (unseen) (42, 0, D) the +10 great sword of Baseexe {protect, *Corrode *Slow Str+8 Dex+6} *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Str+8: It affects your strength (+8). Dex+6: It affects your dexterity (+6). (unseen) (42, 1, D) a parchment of Platinum Paragon (42, 14, D) a +2 leather armour of fire resistance (unseen) (42, 15, D) a +1 heavy halberd (unseen) (42, 28, D) a parchment of Plasma Beam (42, 29, D) a +1 heavy orcbow (unseen) (43, 14, D) a +4 ring of slaying (43, 15, D) a scroll of brand weapon (43, 28, D) a staff of fire (unseen) (43, 29, D) the ring "Wesuad" {rF+ Str+4} [ring of protection from fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (44, 28, D) a staff of necromancy (unseen) (49, 0, D) the +1 robe of Oblivion {Fly rCorr Int+4} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (49, 3, D) a +1 dagger of venom a +0 robe (49, 4, D) a +1 dagger of draining (still there?) a +0 robe (still there?) (49, 12, D) a staff of conjuration (unseen) (49, 24, D) a +4 hand axe of flaming (unseen) (49, 36, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (50, 0, D) a +2 plate armour of cold resistance (unseen) (50, 3, D) an ugly thing corpse (skeletalised by now) (50, 12, D) the +0 ring mail "Jous Il Fap" {Harm +Inv rCorr Str-3} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (unseen) (50, 25, D) a +3 dagger of holy wrath (unseen) (50, 37, D) a +0 heavy spear (51, 0, D) a parchment of Alistair's Intoxication (51, 1, D) a staff of alchemy (51, 5, D) a glowing shapeshifter corpse (skeletalised by now) (51, 13, D) a parchment of Discord (51, 24, D) a +2 spear of flaming (51, 25, D) a +0 spectral quarterstaff (unseen) (51, 28, D) a rime drake corpse (skeletalised by now) a hydra corpse (skeletalised by now) (51, 29, D) a rime drake corpse (skeletalised by now) (51, 36, D) a staff of necromancy (51, 37, D) a hive talisman (52, 0, D) a parchment of Fireball (52, 13, D) the alchemy staff of Baleful Subterfuge {Fly rPois Str+5 Int+5 Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. (52, 15, D) a +3 falchion (still there?) a +0 robe (still there?) a +0 long sword (still there?) (52, 17, D) a +0 long sword a +0 robe (52, 29, D) a steam dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (52, 30, D) a rime drake corpse (skeletalised by now) (52, 37, D) the +6 glaive of the Gnashing Shark {speed, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (52, 39, D) a komodo dragon corpse (skeletalised by now) (52, 40, D) a yak corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) (52, 41, D) a polar bear corpse (skeletalised by now) (53, 0, D) a +3 chain mail of fire resistance (53, 3, D) a +2 scimitar of draining (still there?) a +0 robe of willpower (still there?) (53, 12, D) a parchment of Summon Hydra (53, 13, D) a +3 rapier of holy wrath (unseen) (53, 15, D) a +0 halberd (still there?) a +3 dire flail (still there?) a +0 robe (still there?) (53, 17, D) a +0 robe (53, 25, D) a +2 cloak of poison resistance (53, 29, D) +0 ice dragon scales a fire dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (53, 36, D) a staff of necromancy (unseen) (53, 37, D) a Gell's gravitambourine (2/2) (53, 40, D) a wyvern corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (54, 0, D) a +1 robe of willpower (54, 12, D) a parchment of Maxwell's Portable Piledriver (54, 13, D) a +0 leather armour of fire resistance (unseen) (54, 16, D) a +0 scimitar (54, 24, D) a +2 mace of venom (unseen) (54, 25, D) the +5 long sword "Burchin" {protect, *Slow Str+7 Dex-3} *Slow: It may slow you when you take damage. Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). (unseen) (54, 36, D) a parchment of Maxwell's Portable Piledriver (55, 0, D) a +4 ring of slaying (55, 12, D) a +1 long sword of electrocution (unseen) (55, 13, D) the fire staff of Tusanto {rF+ Str-4 Summ Fire Alch} [staff of fire] rF+: It protects you from fire. Str-4: It affects your strength (-4). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (55, 24, D) a +6 dagger of electrocution (unseen) (59, 36, D) a +2 great mace of holy wrath (unseen) (59, 37, D) a +1 halberd of freezing (unseen) (60, 36, D) the +8 short sword "Sunogoug" {protect, rF+} rF+: It protects you from fire. (unseen) (60, 37, D) a parchment of Manifold Assault (60, 41, D) a +0 robe (61, 3, D) a +0 whip (still there?) the dreamshard necklace {*Dream Acrobat} (still there?) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. a draconian corpse (skeletalised by now) (still there?) (61, 4, D) a +0 club (61, 8, D) a +0 dagger (61, 10, D) a +4 great mace of protection a +0 leather armour an elf corpse (skeletalised by now) (61, 26, D) a parchment of Summon Hydra (61, 36, D) a +6 ring of dexterity (61, 37, D) a +4 plate armour of cold resistance (unseen) (61, 41, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 1, D) a staff of air (62, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 8, D) the +5 battleaxe "Leyrphot" {flame, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (62, 9, D) a staff of air (62, 11, D) a +0 rapier a +0 robe (62, 16, D) a parchment of Rimeblight (62, 17, D) a parchment of Haunt (62, 21, D) a +0 trident (still there?) a +3 chain mail of willpower (still there?) (62, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 26, D) a parchment of Anguish (62, 27, D) a +2 orcbow of flaming (unseen) (62, 36, D) a staff of fire (unseen) (62, 40, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 3, D) a +0 mace (63, 8, D) the +7 arbalest "Wooddoj" {heavy, rC+} rC+: It protects you from cold. (63, 20, D) a +0 trident a throwing net an amulet of guardian spirit (63, 22, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 26, D) a +3 leather armour of cold resistance (unseen) (63, 29, D) a shapeshifter corpse (skeletalised by now) (63, 30, D) a shapeshifter corpse (skeletalised by now) (63, 36, D) a parchment of Awaken Armour (63, 37, D) a +4 short sword of venom (unseen) (63, 39, D) a +0 short sword (63, 40, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (64, 22, D) a +0 trident (still there?) a +1 plate armour of poison resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (64, 27, D) the fire staff "Qoosawn" {rF+ rC+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (65, 20, D) a +0 trident (65, 21, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (65, 26, D) the +1 spear of the Original Sin {vamp, *Slow rElec rCorr Stlth+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (67, 1, D) a +0 trident a +6 ring of strength (68, 1, D) a +0 trident a +6 ring of intelligence (68, 4, D) a throwing net (69, 1, D) a +0 trident (69, 36, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (70, 8, D) a staff of conjuration (unseen) (70, 9, D) a +3 leather armour of fire resistance (unseen) (70, 18, D) a staff of air (still there?) a +0 robe (still there?) (70, 19, D) a +0 whip of freezing a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 21, D) a +0 great mace a +0 plate armour (70, 36, D) a +0 battleaxe of draining (unseen) (70, 37, D) a staff of earth (unseen) (70, 40, D) the +9 scimitar "Ichiacud" {heavy, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (70, 41, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 8, D) +2 ice dragon scales (71, 11, D) a yak corpse (skeletalised by now) (71, 19, D) a +0 dire flail a +0 plate armour a ring of positive energy a human corpse (skeletalised by now) (71, 26, D) a +2 dagger of speed (unseen) (71, 27, D) a +4 short sword (71, 37, D) a ring of flight (71, 39, D) a +0 ring mail a human corpse (skeletalised by now) (71, 40, D) a +0 flail a +0 leather armour a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (72, 11, D) a yak corpse (skeletalised by now) (72, 20, D) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (72, 29, D) a +0 cloak (still there?) the +0 orcbow of Elekk {flame, rPois} (still there?) rPois: It protects you from poison. a +0 arbalest (still there?) (72, 37, D) the fortress talisman of Gozag's Delight {Will+ Str+3} [fortress talisman] Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (72, 39, D) the +3 great mace "Fiba" {speed, rC+ Dex+6} (still there?) rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (72, 40, D) a +0 arbalest (73, 1, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (73, 16, D) a +0 dagger (73, 26, D) a +0 flail of holy wrath (unseen) (73, 27, D) a +6 ring of strength (73, 29, D) a +3 great mace of protection (still there?) a +0 plate armour (still there?) a staff of necromancy (still there?) a +0 arbalest (still there?) a +0 great mace (still there?) a +0 leather armour (still there?) a yaktaur skeleton (still there?) (73, 36, D) a parchment of Conjure Ball Lightning (73, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 3, D) a jackal corpse (skeletalised by now)