Lekart Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 16, D:1) a +0 leather armour (10, 37, D:1) a +0 club (11, 33, D:1) a +0 hand axe (17, 43, D:1) a +1 dagger of venom (17, 57, D:1) 23 arrows (35, 13, D:1) a potion of brilliance (41, 45, D:1) a +0 ring mail (44, 11, D:1) 17 arrows (44, 51, D:1) 8 poisoned darts Level 2 of the Dungeon (4, -27, D:2) a +0 robe (11, -20, D:2) 17 stones (11, -17, D:2) 24 bolts (31, -12, D:2) a +0 robe (49, 16, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 49, D:3) 13 stones (8, 5, D:3) a +0 pair of boots (18, 62, D:3) a +0 leather armour (23, 11, D:3) 31 arrows (32, 41, D:3) a +0 club (35, 6, D:3) a +0 hunting sling (35, 58, D:3) a +0 robe (36, 58, D:3) a +0 scythe a +0 robe (37, 53, D:3) a +0 hunting sling (41, 14, D:3) a +0 club (49, 16, D:3) 17 arrows Level 4 of the Dungeon (1, -1, D:4) a +2 helmet (10, 2, D:4) 5 stones a +0 short sword (12, -40, D:4) a +0 short sword (25, -22, D:4) a staff of conjuration (34, -38, D:4) 21 arrows (45, -9, D:4) a +0 giant club (unseen) (56, -41, D:4) 3 stones a +0 whip Level 5 of the Dungeon (0, 0, D:5) 13 arrows (6, -24, D:5) a +0 war axe (7, -15, D:5) a +2 short sword of electrocution a +0 leather armour (8, -14, D:5) a +0 flail a +0 leather armour of positive energy (8, -11, D:5) a +0 club an orc corpse (skeletalised by now) (8, 5, D:5) the +9 quarterstaff of Fortitude {elec, *Corrode Fly Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (9, -3, D:5) a scroll of brand weapon (10, -15, D:5) a +0 short sword a +0 ring mail an adder corpse (skeletalised by now) (14, -16, D:5) a +0 scale mail (16, 3, D:5) a book of the Senses (21, -7, D:5) a +0 flail (23, -7, D:5) a +0 mace (36, 7, D:5) a +0 hand axe the Ecumenical Temple