Lekart Level 1 of the Dungeon (4, -6, D:1) a +0 dagger (12, -20, D:1) a +0 dagger (22, -11, D:1) a +0 dagger (26, -25, D:1) a +0 spear (38, -16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 25 stones (6, -20, D:2) a +0 club (8, -17, D:2) a +0 whip (8, -16, D:2) a +0 leather armour (10, -32, D:2) a +0 whip 4 stones (14, -28, D:2) a +0 robe Level 2 of the Abyss (0, 0, Abyss:2) the +0 plate armour of Complete Protection {rPois rF+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. (1, 0, Abyss:2) a ring of protection from cold (2, 0, Abyss:2) the +6 falchion of Bloody Death {flame, Fly Will+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Fly: It grants you flight. Will: It increases your willpower.