Lemuel Level 1 of the Dungeon (1, -2, D:1) a +0 ring mail (8, -2, D:1) a +0 club (9, -18, D:1) 2 stones a +0 dagger a +0 whip (16, -17, D:1) a +0 spear (unseen) (23, -4, D:1) a +0 club (30, -18, D:1) a +0 ring mail (31, -51, D:1) a helmet (31, -4, D:1) 24 sling bullets (32, -47, D:1) 22 sling bullets (43, -16, D:1) 20 stones (50, -33, D:1) 24 sling bullets (59, -39, D:1) 12 stones Level 2 of the Dungeon (16, 14, D:2) 26 bolts (18, 4, D:2) 20 stones (27, -9, D:2) 12 stones (28, -4, D:2) 25 stones (46, -1, D:2) a +0 robe (53, 15, D:2) 4 stones a +0 dagger Level 3 of the Dungeon (3, -13, D:3) a +0 dagger a +0 leather armour a +0 dagger (8, -14, D:3) a +0 flail (8, -10, D:3) 15 stones (19, -17, D:3) a +0 whip (36, -28, D:3) a +0 dagger (36, -23, D:3) 23 stones (42, -16, D:3) a +0 dagger (42, -13, D:3) a +0 giant club (45, 4, D:3) a +0 dagger (51, 18, D:3) a +0 club (54, -8, D:3) a +0 long sword (64, 6, D:3) a +0 club Level 4 of the Dungeon [Shop] Qineburo's Magic Scroll Emporium a scroll of enchant weapon (90 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of vulnerability (unknown) (90 gold) a scroll of teleportation (36 gold) a scroll of identify (24 gold) a scroll of fear (42 gold) a scroll of identify (24 gold) [Shop] Baxa Nuy's General Store a potion of curing (42 gold) a potion of degeneration (unknown) (14 gold) a scroll of blinking (unknown) (105 gold) 16 bolts (44 gold) a book of Blood (392 gold) a scroll of fog (unknown) (28 gold) a book of Conjurations (280 gold) a +4 ring of slaying (unknown) (1092 gold) (0, 0, D:4) a hand axe (5, 3, D:4) a +0 ring mail (6, -33, D:4) a +0 scythe (8, -8, D:4) a +0 giant club (12, -38, D:4) 5 stones a +0 short sword (17, -10, D:4) a +0 leather armour a +0 hand axe (17, -9, D:4) a +0 club (26, -20, D:4) a +0 dagger (27, -9, D:4) a dagger (31, -7, D:4) a +0 club (32, 7, D:4) a +0 giant club (36, -5, D:4) the +1 ring mail of the Mantidfly {rElec rC- Dex-4 Stlth+} Dex: It affects your dexterity (-4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. If you switch to wearing this armour, your AC would increase by 3 (9 -> 12). (38, -24, D:4) 20 bolts Level 5 of the Dungeon (0, 0, D:5) a spear (0, 36, D:5) 19 stones (0, 48, D:5) a +0 scale mail (13, 26, D:5) a +0 rapier a +0 leather armour (21, 22, D:5) a +0 whip a +0 spear (21, 24, D:5) a +0 club (22, 22, D:5) a +0 flail (41, 11, D:5) 12 stones (42, 47, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (10, 34, D:6) a scale mail (11, 11, D:6) a +0 quarterstaff (11, 14, D:6) a +0 dagger (12, 2, D:6) a rapier (22, -5, D:6) a +0 shortbow 16 arrows (22, 35, D:6) 26 stones (34, -8, D:6) a +0 robe (35, 30, D:6) the +8 falchion "Kavovvae" {holy, Fragile rC+ Will+ Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+2). rC: It protects you from cold. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (37, 35, D:6) a +0 club (38, 16, D:6) a hunting sling (38, 23, D:6) 16 stones (39, 27, D:6) a club (41, 41, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 dire flail (still there?) a +0 plate armour (still there?) (8, 4, D:7) 3 poisoned darts (15, -17, D:7) a +0 war axe (still there?) a +0 robe (still there?) (25, -41, D:7) a +2 great sword of freezing (still there?) a +0 robe (still there?) (26, -41, D:7) a +0 war axe a +0 robe (31, -41, D:7) a +4 dagger a +0 robe (59, -51, D:7) a +0 long sword +0 acid dragon scales the Ecumenical Temple