Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6774988047905255401 40 Lemuel the Magician (level 3, -1/24 HPs) Began as a Demonspawn Hedge Wizard on Sept 2, 2022. Slain by Terence ... wielding a +2 hand axe of electrocution (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:46 (1961 turns). Lemuel the Magician (Demonspawn Hedge Wizard) Turns: 1961, Time: 00:03:48 Health: -1/24 AC: 2 Str: 10 XL: 3 Next: 30% Magic: 1/8 EV: 12 Int: 19 God: Gold: 131 SH: 0 Dex: 12 Spells: 4/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.22/turn (no ring) @: no status effects A: magic regeneration, big brain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 5 poisoned darts g - 2 throwing nets Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of teleportation {unknown} i - a scroll of identify {unknown} Potions f - 2 potions of curing {unknown} h - a potion of lignification {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.0 Dodging - Level 2.0 Stealth + Level 3.9 Spellcasting * Level 1.3 Conjurations + Level 1.0 Summonings + Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 c - Call Imp Summ 7% N/A 14% 2 x - Blink Tloc 14% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 14% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Passwall Tmut/Erth 2% N/A 22% 2 Conjure Flame Conj/Fire 6% 6-21 32% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 34% 3 Swiftness Air 3% N/A 38% 3 Fireball Conj/Fire 3% 3d4 96% 5 Starburst Conj/Fire 3% 6d3 100% 6 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have an unusually large brain. (Int +2) Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 scale mail (lightly wounded, poisoned, ally target, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 scale mail (moderately wounded, poisoned, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Your crimson imp blinks! Terence misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 scale mail (heavily wounded, poisoned, ally target, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence barely misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 scale mail (heavily wounded, poisoned, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Your crimson imp blinks! Terence hits you with a +2 hand axe of electrocution! You are electrocuted! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 scale mail (heavily wounded, poisoned, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +2 hand axe of electrocution! You die... ###### #### #.##@# ###..# #...@# ##≈#..# #.##.# #≈≈≈..# #.##.# #####≈≈..####.##.# ......≈≈......##.# ######≈≈...#####(# #.≈....# #5# ######.≈....# .. You could see Terence (poisoned, ally target) and a friendly crimson imp (summoned). Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons 7 endoplasms A giant cockroach (D:1) 2 goblins 4 hobgoblins 2 quokkas (D:1) 3 bats A frilled lizard (D:1) 3 kobolds 2 rats (D:2) 29 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) 1 creature vanquished. Vanquished Creatures (others) 9 toadstools (D:2) 9 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lemuel the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 593 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 593 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/6 853 | D:1 | Learned a level 2 spell: Call Imp 856 | D:1 | Learned a level 2 spell: Blink 1637 | D:2 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 1637 | D:2 | Reached XP level 3. HP: 21/24 MP: 1/8 1951 | D:2 | Noticed Terence 1961 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic, hex_tiny D:2: cheibrodos_fertilizer, layout_basic, shapermc_ecumenical_altar_mp_vishouse, chequers_serial_rivers_small_a, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 3.9 Conjurations | | 1.3 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 15 Throw: Dart || 1 Cast: Magic Dart || 84 Call Imp || 3 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 12