Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file.

Game seed: 8620432700982971000

3 Lemuel the Ducker (level 1, -5/15 HPs)
             Began as a Djinni Hedge Wizard on Sept 12, 2022.
             Frozen to death by an endoplasm (6 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:00:24 (152 turns).

Lemuel the Ducker (Djinni Hedge Wizard)              Turns: 152, Time: 00:00:25

Health: -5/15      AC:  2    Str:  9    XL:     1   Next: 55%
Gold:   7          EV: 12    Int: 15    God:    
                   SH:  0    Dex: 12

rFire   + + .      SeeInvis .   a - +0 dagger
rCold   x . .      Faith    .   (no shield)
rNeg    . . .      Spirit   .   b - +0 robe
rPois   ∞          Reflect  .   c - +0 hat
rElec   .          Harm     .   (no cloak)
rCorr   .          Rampage  .   (no gloves)
Will    .....                   (boots unavailable)
Stlth   ++........              (no amulet)
HPRegen 0.05/turn               (no ring)
MPRegen 0.00/turn               (no ring)

@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 7 gold pieces.

Inventory:

Hand Weapons
 a - a +0 dagger (weapon)
Armour
 b - a +0 robe (worn)
 c - a +0 hat (worn)


   Skills:
 + Level 2.5 Dodging
 + Level 1.5 Stealth
 * Level 2.4 Spellcasting


You couldn't memorise any spells.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           36%        1d4       8%          1
b - Blink                 Tloc           18%        N/A       12%         2
c - Call Imp              Summ           9%         N/A       12%         2
d - Slow                  Hex            36%        N/A       8%          1
e - Conjure Flame         Conj/Fire      9%         6-21      24%         3
m - Mephitic Cloud        Conj/Pois/Air  9%         N/A       24%         3

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

Aim: an endoplasm (lightly wounded, 100% to hit)
The magic dart hits the endoplasm.
The endoplasm is moderately wounded.
Casting: Magic Dart (safe; 8% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 8% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - endoplasm
Aim: an endoplasm (moderately wounded, 100% to hit)
The magic dart hits the endoplasm but does no damage.
The endoplasm is moderately wounded.
Casting: Magic Dart (safe; 8% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 8% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - endoplasm
Aim: an endoplasm (moderately wounded, 100% to hit)
The magic dart hits the endoplasm.
The endoplasm is severely wounded.
Casting: Magic Dart (safe; 8% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 8% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - endoplasm
Aim: an endoplasm (heavily wounded, 100% to hit)
The magic dart hits the endoplasm.
The endoplasm is severely wounded.
The endoplasm freezes you.
You are frozen! You feel a terrible chill!
* * * LOW HITPOINT WARNING * * *
The endoplasm hits you.
* * * LOW HITPOINT WARNING * * *
Casting: Magic Dart (safe; 8% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 8% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - endoplasm
Aim: an endoplasm (severely wounded, 100% to hit)
The magic dart hits the endoplasm.
The endoplasm is almost dead.
* * * LOW HITPOINT WARNING * * *
The endoplasm freezes you.
You are frozen. You feel a terrible chill!
You die...

 .##.......#
.....##.########
#.##............
#....##..#######
##.#  ##.#
....## #.##
  .....#..#
   #......####
   ####.#..@J###
      #.#.##...###
      #.#.####...#######
      #...#  ###..).....
      .....  #...##.....
      ...#..)..#..  ....
     #..###...###..  ...
     #...#.....#....  ..
         ....#...#...  .


You could see an endoplasm.

Vanquished Creatures
  A goblin (D:1)
  A quokka (D:1)
  A rat (D:1)
3 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Lemuel the Djinni Hedge Wizard began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
   152 | D:1      | Frozen to death by an endoplasm

Illustrated notes

Levels and vault maps discovered:
D:1:      roderic_dead_forest, layout_rooms, minmay_strange_pillars

Action                   || total
-------------------------++-------
 Cast: Magic Dart        ||    12