Lemuel Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 23, D:1) a +0 short sword (15, -9, D:1) a +0 robe (23, -9, D:1) 15 stones (25, -4, D:1) 25 stones (30, -17, D:1) a +0 hand axe (34, 6, D:1) a +0 dagger a stone (43, -1, D:1) a +0 club 4 stones (44, -1, D:1) a +0 whip 5 stones Level 2 of the Dungeon (0, 20, D:2) a +0 club (0, 21, D:2) 16 stones (0, 22, D:2) a +0 dagger (3, 0, D:2) a +0 dagger a +0 hunting sling 31 stones (3, 5, D:2) a +0 falchion (4, 20, D:2) 16 stones (23, 8, D:2) a +0 dagger (34, 30, D:2) a +0 leather armour (39, 1, D:2) a +0 short sword (41, 18, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) 14 arrows (6, 1, D:3) a +0 whip (8, 14, D:3) a +0 dagger (17, 23, D:3) 19 sling bullets (23, -1, D:3) Sif Muna's Handbook of Beguiling Spells Type Level Known a - Slow Hexes 1 yes (30, 7, D:3) a +0 whip (30, 8, D:3) a +0 club (36, 3, D:3) 18 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (1, 8, D:4) a +0 club (10, -22, D:4) a +0 quarterstaff (12, -16, D:4) a +0 quarterstaff (24, 1, D:4) a +0 robe (30, 5, D:4) a +0 dagger (41, -8, D:4) a +0 club (41, -7, D:4) 21 stones (41, 2, D:4) 12 arrows (43, -10, D:4) a +0 dagger (51, 3, D:4) a +0 flail a +0 club 3 boomerangs of dispersal (51, 4, D:4) a +0 flail a +0 leather armour (54, 3, D:4) a +0 hand axe a boomerang (56, -10, D:4) a +0 trident (56, 20, D:4) a +0 scale mail (58, 1, D:4) a +0 dagger a +0 leather armour (58, 27, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +4 hunting sling (0, 28, D:5) a +0 cloak (10, -6, D:5) 20 stones (13, 11, D:5) a +0 scale mail (19, -14, D:5) 3 poisoned darts (19, 26, D:5) a +0 robe (22, -10, D:5) 29 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (13, 15, D:6) a +0 war axe a +0 helmet a +0 leather armour (18, 10, D:6) a +0 robe (22, 16, D:6) a +0 club (24, 24, D:6) the +6 flail of the Genius {drain, Fly rElec} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. Fly: It grants you flight. (24, 25, D:6) 19 arrows (31, 26, D:6) a +1 dagger of speed a +0 robe a +0 hand axe a +0 short sword of protection a +0 hand axe a +0 ring mail a +0 hand axe a +0 short sword (33, 21, D:6) 5 javelins (37, -9, D:6) a +0 mace (58, -3, D:6) 20 stones Level 7 of the Dungeon (0, 0, D:7) 14 stones (2, 6, D:7) a +0 giant club (16, 17, D:7) 18 stones (28, -2, D:7) a +0 ring mail (41, 26, D:7) a +0 robe Level 8 of the Dungeon [Shop] Canadd's Fire Supplies a +2 robe of fire resistance (247 gold) the Almanac of Ignition (644 gold) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Ignition Fire 8 no c - Fire Storm Conjuration/Fire 9 no a +2 robe of fire resistance (247 gold) a scroll of immolation (49 gold) a +2 ring mail of fire resistance (294 gold) a +0 chain mail of fire resistance (161 gold) a wand of flame (18) (140 gold) (0, 0, D:8) a +0 shortbow 11 arrows (12, -25, D:8) a +0 quarterstaff (22, -28, D:8) a +0 hunting sling (22, 2, D:8) a +0 trident (23, -31, D:8) 21 sling bullets (23, -27, D:8) a +0 ring mail (27, -22, D:8) a +0 shortbow 23 arrows (39, -3, D:8) a -3 dagger of freezing (47, 14, D:8) a +0 short sword (47, 15, D:8) a +0 robe a +0 dagger a +0 scale mail a +0 club (49, 15, D:8) a +0 leather armour a +0 dagger (49, 16, D:8) a +0 robe a +0 dagger (50, -3, D:8) a +0 club (53, -3, D:8) a +0 flail a +0 leather armour (53, -2, D:8) a +0 whip a +0 leather armour a +0 mace a +0 chain mail (54, -5, D:8) 20 sling bullets (56, 0, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow 12 arrows (0, 4, D:9) a +0 scale mail (2, 11, D:9) 25 stones (3, 5, D:9) a +0 hunting sling (7, 20, D:9) 27 stones (9, -24, D:9) a +0 whip a +0 hand axe a +0 ring mail a +0 trident a +0 leather armour a +0 war axe (10, -24, D:9) a +0 ring mail a +0 dagger (10, 24, D:9) a +0 short sword (12, 24, D:9) a +0 club a +0 short sword a curare-tipped dart (17, -25, D:9) 22 stones (20, -12, D:9) a +0 scimitar (20, -4, D:9) a +0 shortbow 27 arrows (23, -27, D:9) a +0 pair of gloves 2 boomerangs (24, 16, D:9) a +0 robe (30, -1, D:9) 24 bolts (36, -25, D:9) a +0 club (38, -25, D:9) 13 sling bullets (44, -16, D:9) a scroll of teleportation (45, -14, D:9) the +3 long sword of True Grit {protect, rC- MP+9 Dex+4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (45, -12, D:9) 29 gold pieces (52, -10, D:9) a +0 giant club a +0 giant club (53, -22, D:9) a +0 scale mail (57, -9, D:9) 14 stones Level 10 of the Dungeon [Shop] Qemir's Changing Room the +11 plutonium sword {Contam Stlth-} (1100 gold) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a book of Changes (198 gold) a potion of mutation (88 gold) a potion of mutation (88 gold) a potion of lignification (33 gold) (0, 0, D:10) a +0 leather armour (20, 6, D:10) a +0 hunting sling (22, 2, D:10) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (22, 3, D:10) a +0 mace (22, 4, D:10) a +0 short sword (23, 2, D:10) a +0 morningstar a +0 leather armour (26, 20, D:10) 24 stones (42, 13, D:10) a +0 flail a gnoll corpse (43, 9, D:10) a +0 halberd (43, 10, D:10) a +0 club a +0 leather armour (43, 13, D:10) a +0 whip a gnoll corpse the Ecumenical Temple