Letchik2 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, 14, D:1) a +0 club (29, -6, D:1) a +0 mace (31, 2, D:1) a +0 mace (38, 10, D:1) a +0 spear (40, -12, D:1) a +0 whip (49, 7, D:1) a +0 short sword (49, 12, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 flail (5, -4, D:2) a +0 ring mail (17, 20, D:2) a +0 long sword (19, 10, D:2) a +0 dagger (21, 10, D:2) a +0 ring mail (25, 14, D:2) a +0 club a +0 club (26, 11, D:2) a +0 whip a +0 dagger (26, 12, D:2) a +0 club (27, 18, D:2) a +0 whip (29, 19, D:2) a +0 dagger (31, 6, D:2) a +0 dagger (31, 12, D:2) a +0 halberd (31, 28, D:2) a +0 club (32, 28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -6, D:3) a +0 long sword (1, 12, D:3) a +0 scythe a +0 robe (32, -16, D:3) a +0 giant spiked club (32, -12, D:3) a +0 mace (33, -2, D:3) a +0 ring mail (34, -16, D:3) a +0 dagger a +0 leather armour (54, -17, D:3) a +0 mace (60, -10, D:3) a +0 hand axe a +0 scale mail Level 4 of the Dungeon [Shop] Igaycef's Distillery a potion of curing (42 gold) a potion of brilliance (56 gold) a potion of resistance (140 gold) a potion of magic (112 gold) a potion of resistance (140 gold) a potion of mutation (112 gold) a potion of lignification (42 gold) (0, 0, D:4) a +0 ring mail (4, 23, D:4) the +5 scale mail "Dongayme" {Contam +Inv rN++ rCorr} rN: It greatly protects you from negative energy. +Inv: It lets you turn invisible. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +0 war axe (9, -7, D:4) a +0 sling a +0 dagger (10, 0, D:4) a +1 short sword of protection (11, -11, D:4) a +0 dagger a +0 leather armour (12, 15, D:4) a +0 short sword (19, 5, D:4) a +0 scale mail (24, 9, D:4) a +0 dagger (34, -6, D:4) a +0 ring mail (35, 17, D:4) a +0 trident (42, 5, D:4) a +0 robe a +0 war axe (53, -2, D:4) a +0 whip Level 5 of the Dungeon (2, -4, D:5) a +0 flail (22, 17, D:5) a +0 great mace (23, 3, D:5) a +0 war axe (30, 5, D:5) a +0 sling Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 8, D:6) a +0 robe (3, -6, D:6) a +0 ring mail (8, 16, D:6) a +0 falchion (10, 9, D:6) a +0 giant spiked club (12, 7, D:6) a +1 dire flail a +0 robe (19, 16, D:6) a +0 robe (23, 19, D:6) a +0 leather armour a +0 rapier (23, 20, D:6) a +1 glaive of flaming (24, 12, D:6) a +0 great sword a +0 robe (34, 1, D:6) a +0 war axe (45, -3, D:6) a +0 quarterstaff (46, -2, D:6) a +0 short sword (49, 23, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 robe (0, 9, D:7) a +0 giant club (5, -13, D:7) a +0 robe a +0 great sword (12, -26, D:7) a +0 short sword (15, 4, D:7) a +0 club (25, -10, D:7) a +0 long sword (31, -20, D:7) a +0 dagger a +0 robe (33, -8, D:7) a +0 robe (51, -20, D:7) a +0 ring mail 2 boomerangs a +0 dagger (52, -23, D:7) a +0 trident (53, -25, D:7) a +0 ring mail of positive energy a +0 short sword (54, -19, D:7) a +0 hand axe (55, -22, D:7) a +0 robe a +0 dagger (55, -19, D:7) a +0 club a +0 ring mail (56, -20, D:7) a +0 leather armour 3 boomerangs a +0 trident Level 8 of the Dungeon (0, 0, D:8) the +5 spear of Tahuw {protect, MP+9} It grants its wielder temporary protection when it strikes (+7 to AC). MP: It affects your magic capacity (+9). (10, -3, D:8) a +0 rapier (14, 2, D:8) a +0 trident (16, 23, D:8) a +3 dire flail a +0 robe (17, -12, D:8) a +0 robe a +0 war axe (18, -21, D:8) a +0 short sword (18, -6, D:8) a +4 ring mail of willpower (19, -21, D:8) a +0 dagger (19, -16, D:8) a +0 whip (19, -12, D:8) a +6 halberd a +0 robe (20, -23, D:8) a +0 club a +0 dagger (20, -17, D:8) a +0 flail a +0 leather armour a +0 dagger a +0 dagger a +0 robe (20, -16, D:8) a +0 short sword a +0 dagger a +0 mace a +0 plate armour (21, -20, D:8) a +0 hand axe (21, -19, D:8) a +0 short sword a +4 whip of flaming (21, -18, D:8) a +0 leather armour (22, -25, D:8) a +0 morningstar a +0 robe (22, -20, D:8) a +0 dagger (22, -7, D:8) a +0 hand axe (22, 19, D:8) a +0 battleaxe a +0 robe a +4 spear a +0 robe (23, -27, D:8) a +4 spear a +0 robe (26, 20, D:8) a +0 robe (35, 12, D:8) a +0 dire flail a +0 robe (37, 9, D:8) a +0 robe a +0 dire flail Level 9 of the Dungeon (0, 0, D:9) a manticore corpse (skeletalised by now) (6, -17, D:9) a +0 shortbow a +0 barding (7, -28, D:9) 15 gold pieces (22, -32, D:9) a +0 short sword (26, -33, D:9) a +0 spear a +0 scale mail a +0 kite shield the Ecumenical Temple