LetschGu Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 3, D:1) a +0 dagger (15, 13, D:1) a +0 club (36, 13, D:1) a +0 leather armour (48, 46, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (6, 20, D:2) a +0 short sword (11, 31, D:2) a +0 hand axe a +0 scale mail (27, -8, D:2) a +0 dagger (28, 0, D:2) a +0 ring mail (31, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, 16, D:3) a +0 short sword a +0 flail (16, 10, D:3) a +0 scale mail a +0 flail (19, 17, D:3) a +0 robe a +0 mace (20, 8, D:3) a +0 club (21, 18, D:3) a +0 dagger (23, -9, D:3) a +0 dagger (27, -10, D:3) a +0 ring mail a +0 short sword (27, 12, D:3) a +0 flail (32, -10, D:3) a +0 dagger (32, -9, D:3) a +0 short sword (35, 31, D:3) a +0 dagger (40, 18, D:3) a +0 short sword a +0 ring mail (58, 4, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (12, 32, D:4) a +0 whip (14, -10, D:4) a +0 whip (15, -4, D:4) a +0 club a +0 leather armour (22, 23, D:4) a +0 giant spiked club (23, -3, D:4) a +0 club a +0 leather armour (23, -2, D:4) a +0 spear (28, -7, D:4) a +0 whip of freezing a +0 robe (28, -5, D:4) a +0 giant club (32, -4, D:4) a +0 club a +0 spear (35, -4, D:4) a +0 club (36, 27, D:4) a +0 whip (37, -6, D:4) a +0 spear (37, -5, D:4) a +0 whip (40, 10, D:4) a +0 dagger (42, 4, D:4) a +2 dire flail of protection a +0 chain mail (43, -8, D:4) 4 large rocks (44, 1, D:4) a +0 halberd (48, 6, D:4) a +0 leather armour a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (6, 7, D:5) a +0 robe a +0 dagger (8, -1, D:5) a +0 flail (12, 10, D:5) a +0 robe (14, 4, D:5) a +0 ring mail (17, 18, D:5) a +0 plate armour (18, 1, D:5) a +0 leather armour (29, 18, D:5) a +0 giant spiked club (29, 28, D:5) a +0 robe a +0 dagger (30, 10, D:5) a +0 mace (30, 22, D:5) a +0 leather armour (32, 8, D:5) a +0 ring mail (33, 22, D:5) a +0 chain mail a +0 dagger (33, 33, D:5) a +0 short sword (37, 22, D:5) a +0 ring mail 3 boomerangs a +0 dagger (37, 27, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Venera's Dragon-Slaying Spoils +2 steam dragon scales (728 gold) the +2 acid dragon scales "Joicriuf" {rF+ rCorr} (896 gold) rF: It protects you from fire. rCorr: It protects you from acid and corrosion. +1 swamp dragon scales (798 gold) +0 fire dragon scales (840 gold) the +6 ice dragon scales of Demakk {+Blink rF- rC++} (1439 gold) rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. +Blink: It lets you blink. +0 pearl dragon scales (1400 gold) +0 shadow dragon scales (1120 gold) +0 storm dragon scales (1120 gold) the +6 gold dragon scales of Action {-Tele rPois rF+ rC+ Slay+5} (1702 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. quicksilver dragon scales (840 gold) (0, 0, D:6) a +0 leather armour (19, 4, D:6) a +0 leather armour a +0 hand axe (19, 24, D:6) a +0 whip (22, 40, D:6) a +0 short sword (23, 41, D:6) a +0 club (25, 40, D:6) a +0 dagger (27, 42, D:6) a +0 short sword a +0 hand crossbow (28, 13, D:6) a +0 robe (30, 42, D:6) a +0 dagger a +0 scale mail (31, 45, D:6) a +0 club (31, 48, D:6) a +0 short sword (40, 43, D:6) a +0 robe a +0 dagger (56, 42, D:6) a +0 dagger (58, 7, D:6) a +0 spear (58, 11, D:6) a +0 spear (59, 7, D:6) a +0 whip (59, 11, D:6) a +0 spear a +0 halberd (60, 9, D:6) a +0 robe a +0 whip (60, 40, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 club a +0 whip a +0 whip (0, 1, D:7) a +0 club a +0 dagger (12, -6, D:7) a +0 shortbow (19, -14, D:7) a +1 scale mail of positive energy (19, -5, D:7) a +0 falchion (26, 6, D:7) a +0 scale mail (29, -37, D:7) a +0 club (32, -24, D:7) a +0 leather armour a +0 dagger (33, -24, D:7) a +0 falchion (41, -12, D:7) a +0 hand axe a +0 pair of boots (56, -1, D:7) a +0 scale mail (58, -7, D:7) a +0 spear (60, -4, D:7) a +0 trident (60, -3, D:7) a +0 pair of gloves Level 8 of the Dungeon [Shop] Lofopry's Distillery a potion of curing (36 gold) a potion of degeneration (12 gold) 2 potions of attraction (72 gold) a potion of degeneration (12 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of brilliance (48 gold) a potion of curing (36 gold) (0, 0, D:8) a +0 club (2, 10, D:8) a +3 spear of flaming a +0 scale mail a potion of degeneration (8, -3, D:8) a +0 club (14, 3, D:8) a +0 club (15, 3, D:8) a +0 war axe (15, 29, D:8) a +0 hunting sling (18, 2, D:8) a +0 whip (19, -15, D:8) a +0 leather armour a +0 halberd (23, -17, D:8) a +0 robe a +0 dagger a +0 short sword (24, -20, D:8) a +0 ring mail a +0 spear (25, -24, D:8) a +3 short sword a +0 robe (35, 6, D:8) a +0 club (37, 9, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 flail (1, 0, D:9) a +0 whip (4, -14, D:9) a +0 scale mail (6, -1, D:9) a +0 spear a +0 scale mail (9, -1, D:9) a +0 whip (12, -8, D:9) a +0 short sword a +0 chain mail (13, -7, D:9) a +0 dagger a +0 robe (14, -4, D:9) a +0 flail a +0 scale mail (14, -3, D:9) a +0 hand axe a +0 leather armour (16, -4, D:9) a +0 whip (34, -5, D:9) the +3 mace of the Brain {spect, rF+ Int+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). rF: It protects you from fire. (36, -43, D:9) a +0 pair of boots (48, -10, D:9) a +0 war axe (52, -18, D:9) a +0 cloak a +0 dagger (54, -17, D:9) a +0 ring mail (54, -13, D:9) a +0 shortbow a +0 hand crossbow a +0 spear a +3 dagger of venom (59, -40, D:9) a +0 pair of gloves Level 10 of the Dungeon (0, 0, D:10) an amulet of magic regeneration (9, -21, D:10) a +0 hand crossbow (9, -12, D:10) a +0 giant club a +0 giant club (17, 14, D:10) a +0 club (23, 3, D:10) a +0 trident (28, -20, D:10) a +0 long sword (31, -3, D:10) a +0 scale mail (36, -3, D:10) a potion of mutation a potion of attraction a +2 vorpal war axe 2 scrolls of enchant weapon 2 scrolls of noise a scarf of invisibility an amulet of reflection Level 11 of the Dungeon (13, 1, D:11) a +0 robe the Ecumenical Temple a Gauntlet (7, 2, Gauntlet) a potion of mutation (8, 2, Gauntlet) a ring of fire (16, -7, Gauntlet) a +6 ring of dexterity (17, -7, Gauntlet) a scroll of blinking (17, 7, Gauntlet) a phial of floods (18, 7, Gauntlet) a scroll of enchant weapon (27, -4, Gauntlet) the amulet "Imiexegg" {Spirit rElec} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. (27, -3, Gauntlet) a scroll of fear (28, -17, Gauntlet) a scroll of blinking (28, -14, Gauntlet) a ring of positive energy (28, -13, Gauntlet) a potion of mutation (28, -4, Gauntlet) 18 gold pieces (28, 3, Gauntlet) the +6 broad axe "Rixadwin" {flame, +Blink Fly Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). Fly: It grants you flight. +Blink: It lets you blink. (28, 4, Gauntlet) the ring of Tuwem {rF+ MP+9 Int+4} [ring of protection from fire] Int: It affects your intelligence (+4). rF: It protects you from fire. MP: It affects your magic capacity (+9). (28, 6, Gauntlet) 3 potions of resistance (28, 13, Gauntlet) 17 gold pieces (28, 16, Gauntlet) the +8 scimitar of the Silent Majority {antimagic, Will+ rCorr Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (36, 4, Gauntlet) a sling bullet (36, 5, Gauntlet) 2 sling bullets (still there?) an elephant corpse (still there?) (37, 3, Gauntlet) a sling bullet (40, 4, Gauntlet) 2 sling bullets