Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 1368554592963094633 23 Lett1 the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Feb 22, 2022. Slain by Terence (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:53 (1429 turns). Lett1 the Magician (Djinni Conjurer) Turns: 1429, Time: 00:04:53 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 17 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . i - +1 dagger (flame) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . f - +0 hat rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn b - ring of resist corrosion MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons c - a +0 hand axe i - a +1 dagger of flaming (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) f - a +0 hat (worn) Jewellery b - a ring of resist corrosion (left hand) Scrolls e - 2 scrolls of enchant armour {unknown} h - 2 scrolls of holy word Potions j - a potion of lignification {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 f - Beastly Appendage Tmut 36% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Terence closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate * * * LOW HITPOINT WARNING * * * Terence closely misses you. Casting: Dazzling Flash (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. It was a potion of curing. You feel better. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence. You burn Terence. Terence is severely wounded. Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. You barely miss Terence. Terence is severely wounded. Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence barely misses you. You hit Terence. You burn Terence. Terence is severely wounded. Terence hits you with a +0 flail! You die... .#.## ..≈≈.... ......#### ≈≈P#.### ..>....<.### #.### .#.#####...#### #.... . #............####..## ..##................### ............#.......# #........#.......# #..>@@...#.>....## #.#.............# .......)###.......# # ##.####...........# . #. ###.#.......# .. # .(.#........... ... ..#...####.. .######.#.# ..... You could see Terence. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A hobgoblin (D:1) 6 jackals (D:1) A quokka (D:1) 3 frilled lizards A goblin (D:2) 2 kobolds (D:1) 5 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lett1 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 364 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1099 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 1099 | D:1 | Learned a level 1 spell: Beastly Appendage 1381 | D:2 | Noticed Terence 1429 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_hornbeckon, item_on_display_a, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.4 Action || total -------------------------++------- Melee: Unarmed || 15 Hand axe || 3 Mace || 2 Dagger || 18 Cast: Magic Dart || 45 Dazzling Flash || 2 Beastly Appendage || 1 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Armor: Robe || 6 Dodge: Dodged || 53