Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6504691058943834104 61 Levsong the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on Aug 3, 2025. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (1010 turns). Levsong the Conjurer (Deep Elf Conjurer) Turns: 1010, Time: 00:02:47 Health: -4/20 AC: 2 Str: 4 XL: 3 Next: 83% Magic: 1/10 EV: 11 Int: 24 God: Gold: 33 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles j - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} i - a scroll of revelation {unknown} Potions b - a potion of magic c - 3 potions of mutation {unknown} f - 2 potions of heal wounds {unknown} h - a potion of ambrosia {unknown} Skills: + Level 1.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.3 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Your Fighting skill increases to level 1! Your Conjurations skill increases to level 5! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. You start resting. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The gnoll hits you with a +0 club. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll closely misses you. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... #......# #.####.# ##### #.# #.# ##...## #.####.#### #..#..### #.........## #.###...> ####### #......#...###..#..### ......# ##.#####.#........## #####†# #.#####...##.....# #.# #.#.@......##...## ##.## #.#j######.###.## #...######.#.# #.# #.# #.#.##......)#### #.# #.# #...##.###......# #.###'# ###.##.# ###.##.# #.##...## #.##.# #.##.# #.#.....## # #.##.#####..#.###..j.....## #...##)##...........j..........## You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 2 ball pythons 4 bats (D:1) A frilled lizard (D:1) 3 goblins 3 kobolds 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Levsong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 295 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 783 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 822 | D:2 | Learned a level 2 spell: Searing Ray 997 | D:2 | Reached skill level 1 in Fighting 997 | D:2 | Reached skill level 5 in Conjurations 1010 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic D:2: layout_loops_corners, minmay_domino_2 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Fighting | 1 | 1.1 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 47 Searing Ray || 3 Armour: Robe || 11 Dodge: Dodged || 23