Lexodia Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (8, 6, D:1) 16 arrows (9, -11, D:1) 22 arrows (12, -3, D:1) 23 stones (17, -31, D:1) a +0 mace (27, -2, D:1) a stone (30, 5, D:1) 26 sling bullets (37, -23, D:1) a +0 ring mail (38, -15, D:1) a +0 club (38, 23, D:1) 18 sling bullets (39, -5, D:1) a cursed -1 club (41, -14, D:1) 21 stones (41, 9, D:1) a +0 club (42, -1, D:1) 17 stones (42, 2, D:1) a +0 dagger (47, -20, D:1) 7 stones (51, 6, D:1) a +0 club (57, -12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a book of Misfortune (3, 2, D:2) a scroll of teleportation (3, 10, D:2) 15 stones (4, -5, D:2) a scroll of identify (7, 3, D:2) 6 gold pieces (8, 5, D:2) a stone (9, 2, D:2) a +0 club (9, 19, D:2) a +0 club (10, 0, D:2) a +0 dagger a +0 hunting sling 10 stones a +1 dagger of freezing (10, 1, D:2) a stone (10, 2, D:2) a stone (11, 18, D:2) a +0 club (12, 2, D:2) a scroll of identify (18, 21, D:2) 17 arrows Level 3 of the Dungeon (0, 1, D:3) a stone (0, 2, D:3) a stone (1, 1, D:3) a stone (1, 11, D:3) a +0 mace (19, -17, D:3) a +0 dagger (22, -17, D:3) a stone (22, -4, D:3) 16 stones (22, 34, D:3) a +0 flail (22, 35, D:3) a +0 leather armour (23, 34, D:3) a +0 club (24, -17, D:3) a stone (24, -16, D:3) a stone (24, 34, D:3) a +0 war axe (30, 37, D:3) a +0 plate armour (31, 13, D:3) a stone (31, 14, D:3) a stone (31, 15, D:3) a +0 short sword 2 stones (32, 12, D:3) a stone (34, 30, D:3) a +0 whip (36, -20, D:3) a +0 chain mail (39, -20, D:3) a +0 flail (41, -9, D:3) a +0 leather armour (43, -7, D:3) a +0 robe (47, 17, D:3) a +0 animal skin (49, 15, D:3) a +0 club (53, 23, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (15, -15, D:4) a +0 mace a +0 leather armour (16, -15, D:4) a +0 dagger (36, 13, D:4) a +0 hand axe a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 pair of boots (2, 7, D:5) a cursed +0 club (3, 6, D:5) a +0 flail a +0 leather armour (3, 7, D:5) a +0 dagger (4, 6, D:5) a +0 mace (6, 10, D:5) a +3 short sword a +0 ring mail (11, -8, D:5) 22 arrows (17, 22, D:5) a book of Conjurations (17, 24, D:5) a +0 trident (22, 7, D:5) 29 arrows (30, 8, D:5) 18 stones (37, 0, D:5) a +0 mace (42, 17, D:5) a +1 dagger of freezing (44, 19, D:5) 6 bolts Level 7 of the Dungeon (8, -4, D:7) 27 stones (17, -21, D:7) 2 throwing nets (19, -21, D:7) a +0 mace (19, 2, D:7) a potion of mutation (19, 3, D:7) an arrow (20, 4, D:7) an arrow (21, 4, D:7) a +0 chain mail a +0 war axe 25 arrows a +0 shortbow (21, 5, D:7) a +0 robe a +0 dagger a +0 leather armour a +0 flail a +0 leather armour a +0 dagger (22, 12, D:7) a +0 helmet (23, 2, D:7) a +0 flail (28, -28, D:7) a +0 giant club (28, 0, D:7) an uncursed staff of summoning (31, -11, D:7) a +0 dagger of distortion (35, -28, D:7) 16 stones (38, -2, D:7) a +0 hand axe Level 8 of the Dungeon [Shop] Rodo's Antique Armour Boutique a +0 scale mail of cold resistance (319 gold) a +0 chain mail of fire resistance (333 gold) a cursed +0 robe (2 gold) a +0 robe (20 gold) quicksilver dragon scales (1740 gold) a +0 robe (20 gold) the +9 storm dragon scales of Hicaza {rElec rCorr} (3619 gold) It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. a +0 naga barding (667 gold) a +0 chain mail (130 gold) a +0 shield (130 gold) a +0 robe (20 gold) (0, 0, D:8) a +0 falchion a +0 war axe a +0 ring mail (0, 6, D:8) a +0 long sword (1, 0, D:8) a +0 battleaxe a +0 chain mail (2, -1, D:8) a +0 scale mail (3, -2, D:8) a cursed +0 hand axe a +0 short sword a +0 leather armour (3, 15, D:8) a +0 halberd (3, 33, D:8) 22 stones (8, 33, D:8) 11 stones (10, 17, D:8) a +0 helmet (11, 31, D:8) a +0 giant club a +0 giant club (12, -7, D:8) a cursed -3 quarterstaff (15, -5, D:8) a +0 club (17, -3, D:8) a +0 spear a +0 spear (23, -4, D:8) 17 arrows (25, 7, D:8) 19 arrows (27, 30, D:8) a +0 leather armour (28, 39, D:8) a +0 ring mail (32, -13, D:8) a +0 leather armour of cold resistance (38, 37, D:8) a +0 leather armour Level 9 of the Dungeon (1, 45, D:9) a stone (4, 46, D:9) a +0 giant club a +0 giant club (4, 48, D:9) 2 stones (5, 36, D:9) a cursed +0 battleaxe a +0 robe (5, 37, D:9) a cursed +4 spear a +2 robe of positive energy (6, 36, D:9) a +0 great sword a +0 robe a +3 long sword a +0 robe (6, 37, D:9) a +1 spear a +0 robe (8, 49, D:9) 24 bolts (9, 45, D:9) a +0 ring mail (20, 3, D:9) 19 stones (22, 35, D:9) a +0 dagger of holy wrath a +0 robe a cursed -1 scimitar a +0 plate armour (23, 35, D:9) a +1 dagger of venom a +0 robe (27, 18, D:9) a +0 short sword (41, 1, D:9) 9 arrows (48, 21, D:9) a +0 giant club a +0 robe (49, 29, D:9) a +0 short sword (53, 9, D:9) a +0 hand axe a +0 animal skin Level 10 of the Dungeon [Shop] Qadotoipp's Jewellery Boutique an uncursed ring of stealth (245 gold) an uncursed ring of stealth (245 gold) an uncursed ring of protection from fire (350 gold) a +5 ring of strength (576 gold) an uncursed amulet of guardian spirit (420 gold) an uncursed ring of wizardry (420 gold) an uncursed ring of positive energy (280 gold) (0, 0, D:10) a +0 scale mail (11, 16, D:10) a +0 plate armour (12, -17, D:10) a +0 club a +0 dagger a cursed +0 robe (12, 10, D:10) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (12, 11, D:10) a +0 mace a +0 leather armour (13, 10, D:10) a +0 mace (14, -17, D:10) a +2 mace of holy wrath a +0 leather armour a +1 falchion a +0 robe (15, -17, D:10) a +2 short sword of venom a +0 robe a +0 great sword a +0 robe a cursed +2 spear a +0 robe (39, -28, D:10) a +0 flail a +0 leather armour (47, -22, D:10) 26 bolts (49, 2, D:10) 3 stones (50, 1, D:10) a stone (50, 2, D:10) a +0 dagger a +0 club (51, -8, D:10) a +0 club (51, 2, D:10) a +0 dagger (52, 2, D:10) a stone (57, -18, D:10) a +0 club (57, -9, D:10) 22 bolts Level 11 of the Dungeon (0, 0, D:11) 28 arrows (4, 8, D:11) 21 stones (5, -10, D:11) 11 stones (8, 20, D:11) a +0 war axe (16, 19, D:11) the +6 dagger of Dishonour {flame, rElec MR- Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. (20, 6, D:11) a scroll of remove curse (26, 6, D:11) a +0 ring mail a +0 flail (26, 29, D:11) a ration (35, -6, D:11) a +0 troll leather armour (35, 3, D:11) 13 gold pieces (39, 28, D:11) a +0 robe (44, 44, D:11) 16 stones (50, -8, D:11) a potion of brilliance (51, 26, D:11) a +0 trident (53, 28, D:11) a +0 ring mail (55, 9, D:11) 31 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 club (0, 1, D:12) a +0 short sword a +4 dire flail of holy wrath a +0 chain mail a +0 halberd a +0 plate armour (1, 1, D:12) a +0 ring mail (2, -11, D:12) a +0 short sword (4, 3, D:12) 14 bolts (10, 15, D:12) a +0 club 2 stones (10, 18, D:12) a +1 spear (11, 12, D:12) a +0 short sword 6 poisoned darts (11, 13, D:12) a +0 dagger 4 stones (11, 14, D:12) a poisoned dart a +0 short sword 3 stones (11, 16, D:12) a stone a +0 club (11, 18, D:12) a poisoned dart (12, 11, D:12) a stone (12, 12, D:12) a stone Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed -2 war axe (3, 37, Lair:1) 12 sling bullets (6, -16, Lair:1) a scroll of noise (11, 30, Lair:1) a +0 quarterstaff of freezing a +2 robe of cold resistance (22, -5, Lair:1) a book of the Sky (31, -18, Lair:1) a +0 leather armour (34, 18, Lair:1) a +0 dagger a +0 robe (36, -24, Lair:1) a +0 club (48, 28, Lair:1) a +0 robe (57, 1, Lair:1) 18 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a book of Burglary (8, -19, Lair:2) a +2 war axe of venom (10, -26, Lair:2) a fan of gales (11, -33, Lair:2) a +0 club (15, -22, Lair:2) a book of Geomancy (26, 4, Lair:2) a +0 chain mail (36, -2, Lair:2) a +0 falchion (47, -16, Lair:2) a book of Conjurations (48, 4, Lair:2) 14 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) 20 stones (6, -13, Lair:3) 14 stones (10, -2, Lair:3) 12 poisoned darts (13, -14, Lair:3) a +0 buckler (25, 23, Lair:3) 21 stones (35, 26, Lair:3) 18 stones (37, 17, Lair:3) 17 bolts Level 4 of the Lair of Beasts (0, 0, Lair:4) 17 sling bullets (3, 8, Lair:4) 20 stones (9, -2, Lair:4) a +0 ring mail (25, 2, Lair:4) a +3 amulet of reflection (40, -5, Lair:4) 13 sling bullets (41, -18, Lair:4) a +0 spear (43, 17, Lair:4) a cursed -2 mace (55, 14, Lair:4) a +0 trident (68, 5, Lair:4) the ring "Igeodghuk" {rElec rC+ Int+8 Dex+6 Slay-6} [ring of protection from cold] It affects your intelligence (+8). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It insulates you from electricity. a +2 short sword of venom (68, 6, Lair:4) an uncursed staff of poison Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 rapier (16, 6, Lair:5) a +0 pair of gloves (26, -12, Lair:5) a -3 ring of dexterity (33, -15, Lair:5) 20 bolts (37, 1, Lair:5) a +1 broad axe of electrocution a +0 scale mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 hand axe (5, -6, Lair:6) 16 poisoned darts (7, -12, Lair:6) a +0 quarterstaff (8, 4, Lair:6) 10 bolts (22, 6, Lair:6) a +0 long sword (22, 14, Lair:6) a +0 hunting sling (24, 11, Lair:6) 21 stones (25, 27, Lair:6) a +0 plate armour a +4 ring of intelligence a potion of degeneration the +1 pair of boots "Cilolih" {+Fly SInv} It lets you see invisible. It lets you fly. a +1 spear of venom (25, 32, Lair:6) a +0 trident (26, -12, Lair:6) a +0 spear (28, -15, Lair:6) a book of Debilitation (28, -14, Lair:6) a +2 antimagic glaive a +1 spear of venom (29, -16, Lair:6) 14 arrows (29, -14, Lair:6) a +0 flail (39, 5, Lair:6) 14 stones (44, -7, Lair:6) a +0 leather armour Level 1 of the Swamp (0, 0, Swamp:1) 16 sling bullets (1, 1, Swamp:1) 17 stones (3, 12, Swamp:1) 13 stones (9, 7, Swamp:1) 19 arrows (22, 29, Swamp:1) a +0 plate armour (22, 37, Swamp:1) a +0 morningstar (25, 1, Swamp:1) 12 stones (36, 14, Swamp:1) a +1 dagger of venom (36, 30, Swamp:1) 15 arrows (48, 12, Swamp:1) a +0 scale mail (49, 47, Swamp:1) a book of Cantrips Level 2 of the Swamp (0, 0, Swamp:2) the +6 quarterstaff of the Dungeon {crush, +Rage rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. (12, 17, Swamp:2) the +6 falchion of Red Wine {vamp, rElec rC+ Int+4 Dex-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. (36, 35, Swamp:2) a cursed -1 falchion (37, -1, Swamp:2) a +2 ring of intelligence (40, -2, Swamp:2) 35 stones (43, 11, Swamp:2) a +0 club (46, 13, Swamp:2) a +0 leather armour (49, 20, Swamp:2) 22 bolts (50, 46, Swamp:2) 8 boomerangs a throwing net a +1 hand crossbow of freezing (63, 46, Swamp:2) a +5 rapier of draining (63, 52, Swamp:2) a +3 hand axe Level 3 of the Swamp (0, 0, Swamp:3) a +0 ring mail (1, -9, Swamp:3) a +0 scale mail (2, -8, Swamp:3) a javelin (19, 3, Swamp:3) 26 bolts