Lexodia Level 1 of the Dungeon (1, 0, D:1) a +0 whip (15, -31, D:1) a +0 whip (16, -28, D:1) a +0 club (21, 5, D:1) a +0 robe (22, 2, D:1) a +0 hand axe (39, 15, D:1) a +0 club (46, 12, D:1) a +0 hand axe (50, -3, D:1) a +0 dagger (54, -12, D:1) a +0 dagger (55, -17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, 0, D:2) a granite talisman (15, -27, D:2) a +0 club (18, -9, D:2) a +0 scale mail (26, 3, D:2) a +0 short sword (39, 1, D:2) a +0 dagger (49, -29, D:2) a +0 short sword (52, -29, D:2) a +0 club a +0 sling (58, -37, D:2) a +0 dagger (65, 1, D:2) a +0 tower shield Level 3 of the Dungeon (0, 0, D:3) a potion of curing (0, 1, D:3) a scroll of immolation (1, 0, D:3) the +7 battleaxe of Capelugi {flame, +Blink Str+3} Str+3: It affects your strength (+3). +Blink: It lets you blink. (unseen) (25, -15, D:3) a +0 halberd (26, -15, D:3) a +0 flail (30, -1, D:3) a +0 scale mail (31, 3, D:3) a +0 dagger (32, 2, D:3) a +0 hand axe (32, 4, D:3) a +0 whip (33, 1, D:3) a +0 dagger a +0 robe (33, 2, D:3) a +0 dagger (40, 8, D:3) a +0 helmet of intelligence Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail a boomerang a +0 short sword (0, 1, D:4) a +0 leather armour a +0 hand axe (1, 1, D:4) a +0 club (19, 1, D:4) a +0 leather armour (23, 47, D:4) a +0 short sword (25, 25, D:4) a +0 club a +0 chain mail (25, 42, D:4) a +2 dagger of venom (26, 6, D:4) a +0 club (27, 21, D:4) a +0 club (28, 2, D:4) a +0 ring mail (29, 41, D:4) a staff of air (30, 2, D:4) a staff of air (30, 8, D:4) a +0 leather armour (30, 17, D:4) a +0 club (31, 14, D:4) a +0 club (34, 36, D:4) a +0 spear (34, 46, D:4) a +0 mace (49, -4, D:4) a blade talisman (50, 38, D:4) a +0 pair of boots (66, 33, D:4) a +0 robe Level 5 of the Dungeon [Shop] Woosa's Weapon Shop a +0 flail (35 gold) 5 stones (5 gold) the +2 rapier of a bailey {spect, Contam Fly rPois Will+} (333 gold) rPois: It protects you from poison Will+: It increases your willpower. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. the +3 great sword of the Crypt {flame, rF- rCorr Int+8 Dex-4} (407 gold) Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. a +0 heavy hand axe (74 gold) a +0 mace (30 gold) a +0 quarterstaff (40 gold) the +4 whip "Bahaeno" {holy, Str+3} (378 gold) Str+3: It affects your strength (+3). a +5 sling of flaming (297 gold) (0, 0, D:5) a +0 mace a +0 leather armour (0, 1, D:5) a +0 whip a +0 leather armour (1, -3, D:5) a +0 hand axe an orc corpse (1, 0, D:5) a +0 hand axe a +0 leather armour a +0 heavy hand axe an orc corpse (2, -4, D:5) a vampire mosquito corpse (2, -3, D:5) a vampire mosquito corpse (2, -2, D:5) a vampire mosquito corpse (3, 23, D:5) a +0 hand axe an orc corpse (skeletalised by now) (4, 21, D:5) a +0 hand axe a +3 ring mail an orc corpse (skeletalised by now) (4, 22, D:5) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (5, 22, D:5) a +0 club an orc corpse (skeletalised by now) (5, 24, D:5) a +0 whip an orc corpse (skeletalised by now) (39, 31, D:5) a +0 scale mail (41, 20, D:5) the +7 flail of Yesterday {spect, rF+ rN+ Stlth+} rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (51, 15, D:5) a +0 dagger (61, 7, D:5) a +0 club a +0 leather armour (61, 8, D:5) a +0 dagger a +0 robe (63, 5, D:5) a +0 mace