Libelnon Level 1 of the Dungeon (24, -16, D:1) 8 stones (30, -22, D:1) a +0 dagger (40, -15, D:1) a +0 club (40, 0, D:1) a +0 leather armour (42, -19, D:1) a +0 dagger (43, 4, D:1) a +0 leather armour (47, -19, D:1) a +0 dagger a stone (52, -12, D:1) a +0 robe Level 2 of the Dungeon [Shop] Kumirim's Antique Weapon Shoppe a +0 vampiric broad axe (378 gold) a +0 sling (40 gold) a +0 whip (67 gold) a +3 trident of freezing (629 gold) a +0 whip (67 gold) a +0 spear (81 gold) a +4 dagger of speed (756 gold) [Shop] Juloru Azix's Assorted Antiques the +6 battleaxe of Favos {protect, Will+} (1260 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Will: It increases your willpower. a scroll of identify (50 gold) a scroll of poison (100 gold) a +0 short sword (75 gold) a +2 dagger of freezing (390 gold) a +0 leather armour (50 gold) a +0 ring mail (100 gold) 2 potions of attraction (150 gold) a +0 trident (87 gold) [Shop] Zuisulat's Weapon Shoppe a +0 hand axe (33 gold) a +0 glaive (71 gold) 4 stones (4 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) a +0 spear (33 gold) a +0 sling (16 gold) a +0 club (11 gold) a +0 long sword (38 gold) 5 atropa-tipped darts (33 gold) [Shop] Jaino Iqekh's Jewellery Shoppe an amulet of faith (440 gold) a +4 ring of protection (396 gold) a ring of see invisible (165 gold) a +4 ring of slaying (858 gold) a ring of fire (275 gold) the ring "Dus Yfy" {EV+4 Str+3} (542 gold) [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+3). the ring "Epaixty" {rF+ rC+ rN++ Str-5 SInv} (475 gold) [ring of protection from fire] Str: It affects your strength (-5). rF: It protects you from fire. rC: It protects you from cold. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. a +6 ring of intelligence (396 gold) (1, 10, D:2) a +0 robe a +0 dagger (2, 5, D:2) a +0 club (7, -6, D:2) 9 stones (20, 1, D:2) 3 stones (25, 0, D:2) a +0 club (27, 3, D:2) a +0 club (32, 5, D:2) the +3 hammer of Kihamug {distort, *Noise rC- rN++ Int+2} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. *Noise: It may make noises in combat. (unseen) (36, 4, D:2) 2 potions of attraction (41, 13, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -9, D:3) a +0 robe (7, -20, D:3) a +0 club (19, -23, D:3) a +0 ring mail (22, -18, D:3) a +0 short sword (26, -18, D:3) a +0 club a +0 short sword (43, 0, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a potion of attraction (2, 1, D:4) 3 stones (9, -14, D:4) a +0 short sword (11, -9, D:4) a +0 robe (15, -28, D:4) a +0 bardiche (15, -20, D:4) 4 stones (20, -13, D:4) a +0 dagger (25, 2, D:4) 6 stones a sewer (0, 0, Sewer) a potion of resistance (2, -5, Sewer) a +1 dagger of electrocution (still there?) a stone (still there?) a kobold corpse (still there?) (2, -4, Sewer) a +0 whip (3, -17, Sewer) a rat corpse (3, -13, Sewer) a river rat corpse (3, 0, Sewer) 2 potions of resistance (4, -17, Sewer) a river rat corpse (4, -14, Sewer) an adder corpse (4, -13, Sewer) a ball python corpse (4, -1, Sewer) a potion of mutation (4, 0, Sewer) a potion of resistance (7, -33, Sewer) a ball python corpse (skeletalised by now) (7, -27, Sewer) a ball python corpse (9, -29, Sewer) a river rat corpse (15, -45, Sewer) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (15, -44, Sewer) a +0 short sword 4 stones a +0 whip 6 poisoned darts a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (15, -43, Sewer) a +0 dagger (15, -7, Sewer) a +0 club (15, -6, Sewer) a +0 short sword a +1 dagger of distortion 5 stones (16, -45, Sewer) a +0 short sword 3 stones (16, -31, Sewer) a rat skeleton (17, -31, Sewer) a rat skeleton