Libelnon Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (12, -8, D:1) a +0 leather armour (18, -18, D:1) a +0 dagger (25, -15, D:1) 6 stones (25, -6, D:1) a +0 club (26, -18, D:1) a +0 dagger (37, -19, D:1) a +0 leather armour (40, -17, D:1) 7 stones (44, -7, D:1) a +0 short sword (48, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -7, D:2) 2 stones (6, 5, D:2) a +0 dagger (8, -6, D:2) a +0 dagger a +0 whip (16, 8, D:2) a +0 kite shield (20, 4, D:2) a +0 leather armour (22, -6, D:2) a +0 plate armour (33, 13, D:2) a +0 club 3 stones (34, 4, D:2) a +0 club (35, 5, D:2) a +0 club (36, 6, D:2) a +0 dagger (42, 30, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (7, -16, D:3) 4 stones (13, -12, D:3) a +0 club (17, -12, D:3) a +0 club (19, -28, D:3) a +0 hand axe a +0 hand axe (20, -25, D:3) 4 poisoned darts (25, -29, D:3) 2 javelins (26, -27, D:3) a +0 hand axe (27, -14, D:3) a +0 leather armour a +0 club (31, -34, D:3) a +0 short sword (40, -14, D:3) 6 stones (50, -9, D:3) a +0 mace (54, -11, D:3) a +0 cloak (56, -12, D:3) a potion of degeneration (56, -11, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a scroll of noise (23, 21, D:4) a +0 short sword a +0 leather armour (23, 35, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 2 poisoned darts (1, -36, D:5) a +0 spear (1, -3, D:5) a +0 flail (5, -4, D:5) a scroll of noise a +0 short sword (22, 6, D:5) a +0 flail of holy wrath (unseen) (23, -1, D:5) a +0 great sword (33, -43, D:5) a +0 dagger (54, 5, D:5) a +0 ring mail (57, -17, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 club (0, 3, D:6) a +0 giant spiked club (10, 1, D:6) a +0 flail (11, -8, D:6) a +1 flail of holy wrath (11, 2, D:6) a +0 dagger (11, 8, D:6) a +0 leather armour a +0 short sword 2 boomerangs a +0 club (22, 22, D:6) a +0 robe a +0 dagger (30, -25, D:6) a +0 leather armour (31, 33, D:6) a +5 whip of venom a +0 leather armour a +0 whip (32, 32, D:6) a +0 spear (33, 30, D:6) 6 stones a +0 scimitar (34, 21, D:6) a +0 plate armour a +0 mace (35, -7, D:6) a +0 leather armour a +0 hand axe (39, -17, D:6) a +0 leather armour a +0 short sword (40, -6, D:6) a +0 whip (41, 25, D:6) a +0 robe a +0 whip (44, 15, D:6) a +0 dagger (44, 21, D:6) a +0 club (45, 22, D:6) a +0 leather armour a +0 club (45, 30, D:6) a +0 ring mail (46, 25, D:6) a +0 club (48, 24, D:6) a +0 whip (49, -1, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a potion of degeneration (5, -28, D:7) +0 steam dragon scales (13, 14, D:7) 2 poisoned darts (14, -18, D:7) a +0 flail (22, -8, D:7) a +0 war axe (28, -8, D:7) a +0 flail a +0 chain mail (29, -8, D:7) a +0 war axe a +0 leather armour (29, 9, D:7) a potion of mutation (30, 9, D:7) a scroll of teleportation (33, -14, D:7) +0 acid dragon scales (39, 4, D:7) a +0 ring mail (40, -16, D:7) a +0 ring mail (40, 11, D:7) the +5 scale mail of Henotheism {+Inv rF+ Int+3 Dex+4} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rF: It protects you from fire. +Inv: It lets you turn invisible. (41, -32, D:7) a +0 dagger (41, -10, D:7) a +0 hand axe (41, -7, D:7) a +0 dagger (42, -8, D:7) a +0 hand axe (43, 12, D:7) 3 boomerangs (48, -30, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour a +0 whip (3, 1, D:8) a +0 spear (4, 0, D:8) a +0 club a +0 club (6, -11, D:8) a +0 dagger (6, 3, D:8) a +0 flail 6 stones a +0 morningstar a +0 plate armour (7, 3, D:8) a +0 dagger (8, -21, D:8) a +0 short sword (11, -27, D:8) 5 javelins (14, -23, D:8) a +0 short sword (16, -20, D:8) a +0 dagger (17, -14, D:8) a curare-tipped dart a +0 short sword (17, -11, D:8) a +0 club (18, -16, D:8) a +0 short sword (19, -5, D:8) a +0 whip 5 stones a +0 leather armour a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 trident a +0 plate armour (29, -9, D:8) a +0 flail a +0 plate armour (33, -18, D:8) a +1 great sword a +0 robe (34, -18, D:8) a +3 dagger a +0 robe (35, -17, D:8) a +2 hand axe of freezing a +0 robe (35, -7, D:8) a +0 flail (46, -1, D:8) a +0 hand axe a +0 leather armour (47, -2, D:8) a +0 whip of flaming Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (20, 11, D:9) a +0 club (22, 9, D:9) a +0 trident (22, 10, D:9) a +0 war axe (23, 2, D:9) a +0 spear (23, 9, D:9) a +0 dagger a +0 leather armour (23, 11, D:9) a +0 ring mail a +0 club (24, 11, D:9) a +0 whip 3 stones a +0 short sword (25, 9, D:9) 3 poisoned darts a +0 short sword (25, 11, D:9) a +0 whip (26, 10, D:9) a +0 robe a +2 dagger of venom (26, 11, D:9) a +0 chain mail a +0 whip (27, 10, D:9) 2 stones a +0 whip (27, 12, D:9) a +0 short sword a +0 leather armour a +2 trident of protection (28, 10, D:9) a +0 whip 4 stones a +0 hand axe (31, 41, D:9) a +0 dagger a +0 robe (31, 42, D:9) a +0 hand axe a +1 plate armour of cold resistance (32, 40, D:9) a +0 whip (41, 33, D:9) a +0 ring mail (42, 29, D:9) an amulet of reflection (42, 30, D:9) 2 scrolls of teleportation (42, 31, D:9) 5 curare-tipped darts (43, 29, D:9) 2 stones (43, 30, D:9) a scroll of poison (43, 31, D:9) a ring of poison resistance (44, 29, D:9) a +0 war axe (44, 30, D:9) a potion of curing (44, 31, D:9) a +0 mace (48, -1, D:9) a +0 arbalest (51, 20, D:9) a tin of tremorstones (2/2) Level 10 of the Dungeon (10, 13, D:10) a +0 ring mail (31, -36, D:10) a +0 robe a +0 dagger (32, -37, D:10) 2 boomerangs a +0 hand axe (33, -37, D:10) a +0 short sword (33, -36, D:10) a +0 club (33, -35, D:10) a +0 ring mail a +0 dagger (33, -19, D:10) 3 stones (36, -25, D:10) +0 acid dragon scales (41, -29, D:10) a stone (43, -24, D:10) 3 stones (58, -2, D:10) 6 stones (58, 9, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 flail (10, -4, D:11) 18 gold pieces (12, -3, D:11) 2 scrolls of identify (13, -1, D:11) a potion of might the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) the +7 arbalest of the Inviting Shark {penet, rCorr Dex+3} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (unseen) (1, 0, Gauntlet) a scroll of teleportation (4, 0, Gauntlet) the +2 helmet of the Worm {rPois} rPois: It protects you from poison. (unseen) (12, 0, Gauntlet) 44 gold pieces (15, 0, Gauntlet) a +0 pair of gloves of infusion (unseen) (16, 0, Gauntlet) 42 gold pieces (16, 16, Gauntlet) 6 stones (16, 17, Gauntlet) the +0 cloak of Coifria {Harm rPois} rPois: It protects you from poison. Harm: It increases damage dealt and taken. (unseen) (25, 0, Gauntlet) the ring "Opys" {Fly rN+ AC+4 Slay+6} [ring of protection] AC: It affects your AC (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rN: It protects you from negative energy. Fly: It grants you flight. (unseen) (27, 0, Gauntlet) a potion of cancellation (28, 0, Gauntlet) a staff of poison (unseen) (33, 14, Gauntlet) 2 potions of flight (37, 0, Gauntlet) 44 gold pieces (39, 0, Gauntlet) a +0 cloak of preservation (unseen) (42, 0, Gauntlet) a scroll of blinking (48, 0, Gauntlet) a +1 helmet of intelligence (unseen) (48, 17, Gauntlet) a potion of mutation (48, 20, Gauntlet) an amulet of guardian spirit (51, 0, Gauntlet) the ring of the Original Sin {rC+ Int+2} [ring of protection from cold] Int: It affects your intelligence (+2). rC: It protects you from cold. (unseen) (61, 0, Gauntlet) a ring of willpower (63, 0, Gauntlet) a +0 giant club (64, 0, Gauntlet) a scroll of summoning