Lindell Level 1 of the Dungeon [Shop] Exobism's Book Emporium a book of Scorching (330 gold) a book of Displacement (242 gold) a book of Cantrips (176 gold) a book of Dreams (264 gold) a book of Iron (418 gold) a book of Chaos (550 gold) a book of Duality (506 gold) a Necronomicon (594 gold) a book of Frost (220 gold) (0, 0, D:1) a +0 club (8, 7, D:1) a +0 dagger (14, 9, D:1) a hobgoblin skeleton (14, 10, D:1) a rat skeleton (20, 21, D:1) a ball python corpse (skeletalised by now) (20, 28, D:1) a frilled lizard corpse (skeletalised by now) (22, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, 33, D:1) a +0 club a kobold corpse (skeletalised by now) (27, 21, D:1) a +0 dagger (38, 6, D:1) a kobold skeleton (45, 22, D:1) a hobgoblin corpse (skeletalised by now) (45, 23, D:1) a quokka corpse (skeletalised by now) (48, 25, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, -39, D:2) a +0 short sword (6, 22, D:2) a ball python corpse (skeletalised by now) (7, 18, D:2) a +0 mace (11, 5, D:2) a +0 dagger (13, -3, D:2) a bat skeleton (14, -22, D:2) a +0 ring mail (14, 6, D:2) a staff of fire (17, 19, D:2) a +0 dagger (32, -26, D:2) a +0 club a goblin skeleton (34, 11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (37, -6, D:2) a +0 dagger of venom (39, -24, D:2) a +0 short sword (47, -18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (49, 20, D:2) a +0 club a kobold corpse (skeletalised by now) (57, 10, D:2) a +0 whip (63, -27, D:2) a +0 whip Level 3 of the Dungeon (0, 16, D:3) a ring of protection from fire (2, 35, D:3) a +0 hammer (3, 31, D:3) a potion of moonshine (3, 32, D:3) a +2 quarterstaff of chaos (20, 31, D:3) a +0 sling (25, 21, D:3) a +0 club (25, 34, D:3) a +0 dagger (27, 16, D:3) a frilled lizard corpse (skeletalised by now) (40, 29, D:3) the staff of the Teaching Gods {rPois rCorr MP-9 Dex+5 Earth Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). Dex+5: It affects your dexterity (+5). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (40, 30, D:3) 17 gold pieces (40, 32, D:3) 19 gold pieces (40, 34, D:3) a Handbook of Applied Construction (40, 36, D:3) 16 gold pieces (40, 37, D:3) a scroll of poison (41, 3, D:3) a quokka corpse (skeletalised by now) (43, 7, D:3) a +0 orcbow (45, 36, D:3) 16 gold pieces (47, 7, D:3) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (48, 7, D:3) a +0 club a goblin corpse (skeletalised by now) (50, 8, D:3) a +0 club (51, 8, D:3) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe the human corpse of Sigmund (skeletalised by now) (3, -24, D:4) a +0 robe (6, 2, D:4) a +0 dagger (8, -6, D:4) a +0 dagger (11, -30, D:4) a +0 dagger a goblin corpse (skeletalised by now) (16, -2, D:4) 3 scrolls of identify a scroll of vulnerability a +1 short sword of venom (29, -20, D:4) a bombardier beetle corpse an adder corpse (29, -11, D:4) a +0 club (30, -22, D:4) a +0 hand axe a +0 leather armour an orc corpse (31, -21, D:4) an adder skeleton (32, -14, D:4) a +0 flail (32, -13, D:4) a +1 whip of electrocution a +0 mace a +0 hand axe a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (32, -12, D:4) a +0 mace an orc skeleton (33, -20, D:4) a scroll of identify (40, -19, D:4) a +2 war axe of venom (42, -16, D:4) a scroll of identify