Linguinho Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (1, 14, D:1) a +0 dagger (4, -10, D:1) a +0 short sword (8, 3, D:1) a ring of magical power (14, -19, D:1) a +0 club (28, -23, D:1) a +0 mace (37, -20, D:1) a +0 dagger (48, -8, D:1) a +0 club (51, -19, D:1) a +0 dagger 2 stones Level 2 of the Dungeon (10, 13, D:2) a +2 dagger of draining (14, -7, D:2) a +0 club a +0 robe (14, 10, D:2) a +0 leather armour (21, -3, D:2) a +0 robe (27, 13, D:2) a +0 robe (49, 21, D:2) a +0 dagger 2 stones (53, 23, D:2) 8 stones (56, 12, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) 3 stones (2, 20, D:3) 7 stones (3, 21, D:3) 8 stones (4, 12, D:3) 6 stones (4, 21, D:3) a +0 robe (11, -5, D:3) a +0 club (17, 4, D:3) a +0 whip a +0 robe (22, 4, D:3) a +0 scale mail (27, -10, D:3) 5 stones (28, 0, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 whip a +0 flail (5, 0, D:4) 7 gold pieces Level 5 of the Dungeon (0, 0, D:5) 4 stones (8, 41, D:5) a +0 club (9, 6, D:5) a +0 robe (12, 11, D:5) a +0 short sword a +0 robe a +0 dagger of flaming (13, 11, D:5) a +0 short sword (19, 45, D:5) a +0 rapier (20, 25, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +2 dagger of protection a +0 leather armour (1, 0, D:6) a +0 hand axe (2, -1, D:6) a +0 hand axe (16, -11, D:6) a +0 hand axe a +0 ring mail a +0 short sword a +0 flail (18, -11, D:6) a +0 dagger a +0 leather armour a +0 dagger (21, -6, D:6) a +0 giant club (41, 5, D:6) 3 stones (44, -24, D:6) a +0 flail (45, -28, D:6) a +0 hand axe (46, -28, D:6) a +0 mace a +0 whip a +0 chain mail a +0 flail (60, -10, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 chain mail a +0 dagger (0, 1, D:7) a +0 dagger a +0 dagger a +0 robe a +0 morningstar (8, -15, D:7) a +0 plate armour (13, -18, D:7) a +0 falchion (13, 14, D:7) a +0 scale mail (19, -17, D:7) a +0 shortbow (24, 1, D:7) a +0 mace (28, 38, D:7) a +0 mace (32, 38, D:7) a +0 dagger 3 stones a +0 dagger (33, -1, D:7) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (33, 40, D:7) a +0 club (34, -1, D:7) a +0 hand axe a +0 leather armour (34, 0, D:7) a +0 flail (34, 2, D:7) a +2 trident of venom 2 boomerangs (34, 41, D:7) a +0 club a +0 short sword (39, 25, D:7) a +1 halberd (still there?) a +0 animal skin (still there?) (39, 40, D:7) 8 stones (40, 42, D:7) a +0 short sword (45, -6, D:7) a +0 flail a +0 chain mail a +0 dagger (46, -7, D:7) a +0 whip Level 8 of the Dungeon (1, -9, D:8) a +0 mace a +0 short sword a +0 plate armour a +0 flail (2, -9, D:8) a +0 dagger a +0 robe (3, -9, D:8) a +0 dagger (5, -8, D:8) a +0 leather armour (10, -5, D:8) a +3 trident of draining a +0 robe an orb of guile (15, -14, D:8) 3 stones (17, -19, D:8) 6 stones (19, -16, D:8) a +0 plate armour a +0 trident (20, -16, D:8) a +0 falchion (21, -17, D:8) a +0 leather armour a +0 hand axe (23, -22, D:8) a +0 dagger (24, -10, D:8) a scarf of shadows (25, -25, D:8) a +0 dagger (25, -23, D:8) a +0 robe a +3 dagger a +0 dagger (26, -25, D:8) a +0 orcbow (35, -9, D:8) a +0 mace a +0 leather armour a +0 dagger a +0 robe (35, -7, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (3, 4, D:9) a +0 flail (4, -9, D:9) a +0 hand axe a +0 ring mail a +0 halberd a +0 chain mail (5, -9, D:9) a +0 club a +0 hand axe (6, -9, D:9) a +1 dagger of electrocution a +0 ring mail (6, 22, D:9) a +0 short sword (10, 22, D:9) a +0 dagger 2 stones a +0 dagger a +0 short sword (11, 22, D:9) a +0 whip a +0 dagger a +0 whip (15, 19, D:9) a +0 ring mail (30, -32, D:9) a +0 dagger a +0 whip a +0 dagger a +0 robe (30, -31, D:9) a +4 dagger a +0 robe a +0 dagger a +0 robe (30, -30, D:9) a +0 dagger a +0 short sword a +0 chain mail (31, -33, D:9) a +0 hand axe a +0 leather armour a +0 flail (34, 12, D:9) a +0 dagger a +0 war axe a +0 chain mail a +0 short sword a +0 morningstar (37, -28, D:9) 8 stones (37, 10, D:9) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (43, 19, D:9) a scarf of harm a +3 ring mail (45, -16, D:9) 9 stones (52, 1, D:9) a +0 robe (54, 0, D:9) a +0 robe (55, 7, D:9) a +0 troll leather armour Level 10 of the Dungeon (7, -14, D:10) a +0 scale mail (7, 3, D:10) a +0 orcbow 9 stones (50, -2, D:10) a +0 shortbow Level 11 of the Dungeon [Shop] Maiver's Magic Scroll Emporium 2 scrolls of brand weapon (247 gold) a scroll of poison (52 gold) (0, 6, D:11) a +0 long sword a +0 plate armour (11, 1, D:11) a +0 troll leather armour a troll corpse (skeletalised by now) (24, 26, D:11) a potion of degeneration 3 potions of brilliance a potion of magic (42, 8, D:11) a +0 short sword of holy wrath (42, 14, D:11) a +0 orcbow (43, 7, D:11) 2 stones (53, -11, D:11) a +0 club