Dungeon Sprint DCSS version 0.13-a0-2538-gc238810 (webtiles) character file. 27 Liquorice the Ducker (level 2, 0/15 HPs) Began as an Octopode Wizard on July 28, 2013. Slain by a yak (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:23 (66 turns). Liquorice the Ducker (Octopode Wizard) Turns: 66, Time: 00:02:23 HP 0/15 AC 1 Str 18 XL: 2 Next: 0% MP 7/7 EV 15 Int 32 God: Gold 20 SH 12 Dex 22 Spells: 1 memorised, 6 levels left Res.Fire : . . . See Invis. : . I - staff of energy Res.Cold : . . . Warding : . O - +3 buckler Life Prot.: . . . Conserve : . b - +0 wizard hat Res.Poison: . Res.Corr. : . (no amulet) Res.Elec. : . Clarity : . a - +6 ring of dexterity Sust.Abil.: . . Spirit.Shd : . k - +6 ring of dexterity Res.Mut. : . Prev.Telep.: + l - +6 ring of intelligence Res.Rott. : . Flight : . m - +6 ring of intelligence Saprovore : . . . n - +6 ring of strength o - +6 ring of strength K - ring of flight (no ring) @: not resistant to hostile enchantments, quite stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1 a: Evoke Flight You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons L - the +9,+6 lance "Wyrmbane" (quivered) {slay drac, +Rage rPois rF+ AC+5} (You found it in the Dungeon) This legendary weapon is deadly to all dragonkind. It also provides some protection from the breath attacks of dragons and other creatures. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. Armour b - a +0 wizard hat (worn) M - a +3 large shield N - a +3 shield O - a +3 buckler (worn) Magical devices y - a wand of disintegration (7) D - a wand of fire (4) G - a wand of cold (5) H - a wand of draining (5) Comestibles d - 5 bread rations p - 42 strawberries q - 4 meat rations Scrolls j - 4 scrolls of blinking r - 4 scrolls of amnesia s - 3 scrolls of recharging t - 7 scrolls of fog u - a scroll of holy word v - 5 scrolls of identify w - 5 scrolls of remove curse x - 2 scrolls of fear Jewellery a - a +6 ring of dexterity (left tentacle) k - a +6 ring of dexterity (right tentacle) l - a +6 ring of intelligence (on tentacle) m - a +6 ring of intelligence (on tentacle) n - a +6 ring of strength (on tentacle) o - a +6 ring of strength (on tentacle) K - a ring of flight (on tentacle) Potions e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of speed h - 7 potions of magic i - 3 potions of berserk rage z - 2 potions of brilliance A - 2 potions of invisibility B - 2 potions of restore abilities C - 4 potions of resistance E - 5 potions of agility F - 5 potions of might Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Magical staves I - an uncursed staff of energy (weapon) Miscellaneous J - a crystal ball of energy Skills: - Level 4.6 Dodging - Level 2.6 Stealth + Level 0.0 Shields - Level 4.1 Unarmed Combat - Level 3.0 Spellcasting + Level 4.2 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Vehumet Xom Yredelemnul Zin the Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stlth). Your rubbery body absorbs attacks (AC +1). Message History Unknown command. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: D - a wand of fire (5) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The bolt of fire hits the yak. The yak is heavily wounded. This wand has 4 charges left. The jackal barely misses you. The jackal bites you. You hit the yak. You squeeze the yak. The yak is heavily wounded. The jackal closely misses you. The yak gores you! Ouch! That really hurt! You die... ####### #.8©8.# #.....# #.[.|.# #.....# #..h@.# #..Y..# ####### You could see a yak and a jackal. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Liquorice, the Octopode Wizard, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 0 | D | Found a white marble altar of Elyvilon. 1 | D | Found a burning altar of Makhleb. 1 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a deep blue altar of Sif Muna. 3 | D | Found an iron altar of Okawaru. 3 | D | Found a bloodstained altar of Trog. 13 | D | Found a radiant altar of Vehumet. 13 | D | Found an ancient bone altar of Kikubaaqudgha. 14 | D | Found a basalt altar of Yredelemnul. 21 | D | Reached skill level 4 in Dodging 21 | D | Reached XP level 2. HP: 15/15 MP: 7/7 46 | D | Found a shimmering altar of Xom. 63 | D | Entered arena 1. 63 | D | Noticed a yak 66 | D | Slain by a yak Action || total -------------------------++------- Melee: Staff || 1 Evoke: Wand || 1 Use: Potion || 1