Liquorice the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +12,+12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (62, 1, D) a +1,+1 dagger of flaming (68, 1, D) a +2 pair of boots of flying (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (75, 2, D) a +2,+1 bow of frost (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (4, 5, D) a +5,+5 executioner's axe (unseen) (67, 5, D) a cursed -1,-1 club a +0 cloak (68, 5, D) a +0,+0 club a cursed +0 cloak (69, 5, D) a +0,+0 club a +0 cloak (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 leather armour of fire resistance (70, 9, D) a +2 robe of magic resistance (62, 10, D) a +0,+0 hammer (62, 12, D) a +0,+0 mace a +0 cloak (61, 13, D) a +0 cloak (62, 13, D) a +0,+1 dwarven dagger a +0 cloak (63, 13, D) a +0,+0 flail a +0 cloak (62, 17, D) an uncursed staff of poison (72, 17, D) an uncursed staff of conjuration (62, 18, D) an uncursed staff of wizardry (64, 18, D) an uncursed staff of conjuration (72, 18, D) a +3 rod of inaccuracy (13/13) a wand of draining (0) (73, 18, D) a +6,+1 short sword of draining (62, 19, D) a bolt (62, 21, D) a +1,+1 dagger of protection (unseen) (62, 22, D) a +4,+3 flail (unseen) (63, 22, D) a +0,+0 spear a bolt (72, 22, D) a +0,+0 great mace (72, 23, D) a +1,+0 long sword (69, 27, D) the +12,+10 sword of Jihad {holy, *Rage rN+ MR EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you angry. It makes you much less stealthy. (73, 27, D) a +0,+0 hand axe of electrocution (72, 28, D) a +3 dwarven chain mail of fire resistance (71, 29, D) a +1,+2 demon trident of freezing a +6 blowgun (73, 31, D) a +2,+2 elven bow of frost