Liquorice the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the -4,+1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) the +6 scale mail of the Fiend {SInv} It enhances your eyesight. (62, 1, D) a +2,+1 battleaxe of venom (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (73, 2, D) the cursed -3 scale mail "Frugowko" {rC+ rN+ Dex+4} It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (75, 2, D) a +3,+4 spear of venom (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 10, D) a +3,+2 flail of draining (71, 17, D) an uncursed staff of air (62, 18, D) a +0 robe (63, 18, D) an uncursed staff of summoning (64, 18, D) a +6 ring of strength (73, 18, D) the +2 pair of boots of the Assassin {+Inv Dex+3 Stlth++} It affects your dexterity (+3). It lets you turn invisible. It makes you much more stealthy. (72, 23, D) a +0,+0 morningstar a +0 robe an uncursed ring of see invisible (61, 27, D) an uncursed staff of power (62, 27, D) the +6,+7 captain's cutlass {speed} Attacks with this weapon take half as long, but cause slightly less damage. (63, 27, D) the +1 robe of the Echidna {+Blink SInv} It enhances your eyesight. It lets you blink. (64, 27, D) a +1 plate armour of cold resistance (65, 27, D) a +2 pair of gauntlets of dexterity (71, 27, D) an uncursed staff of death (73, 27, D) a +3,+3 elven spear of flaming (62, 28, D) a +0 helmet of see invisible (71, 28, D) an uncursed ring of teleport control a +6 ring of dexterity a +6 ring of dexterity (71, 29, D) a manual of Slings a cursed staff of conjuration a plain deck of changes a crystal ball of energy (72, 32, D) a +0,+0 elven short sword 15 arrows (72, 33, D) a +1,+0 elven scimitar an arrow (73, 33, D) a +2,+1 elven long sword a +2,+0 elven bow (72, 34, D) an arrow