Liquorice the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +8,-4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 orcish chain mail of fire resistance (62, 1, D) a lantern of shadows (63, 1, D) a cursed -4 ring of dexterity (69, 1, D) a +2,+1 dire flail a +0 robe a crystal ball of energy (3, 2, D) a +5,+5 claymore a +5,+5 great sword a +5,+5 bastard sword a +5,+5 demon blade (4, 2, D) a +1,+1 dagger a +5,+5 cutlass a +5,+5 dagger (62, 2, D) the cursed -1,+2 great mace "Tearghe" {flame, +Blink Str+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+2). It lets you blink. It has a curse placed upon it. Dithmengos disapproves of the use of such an item. (75, 2, D) a wand of fire (5) a +1 robe (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (73, 3, D) a +0,+0 orcish flail an orc corpse (rotten by now) (74, 3, D) a +0,+0 orcish hand axe (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 4 meat rations (8, 5, D) 12 darts (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +5,+0 quarterstaff of protection (62, 9, D) a plain deck of summonings (63, 9, D) an uncursed staff of poison (70, 9, D) a +1,+0 elven dagger an elf corpse the +10,+6 long sword of Strategic Superiority {freeze, rElec MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 9, D) a +0,+0 orcish dagger a +1 orcish robe a +4,+0 vampiric broad axe (62, 10, D) a +4,+5 elven bow of evasion (70, 10, D) a +1,+1 elven long sword a +0 elven leather armour an elf corpse a +2,+0 halberd of dragon slaying (72, 10, D) a +2,+0 elven dagger an elf corpse a +6,+2 vampiric broad axe (71, 11, D) a +0,+0 elven long sword an elf corpse (71, 17, D) a cursed -2 ring of dexterity (72, 17, D) a +2,+1 morningstar of crushing (73, 17, D) a +2 ring of evasion (73, 18, D) the +3,+3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments.