Liquorice the Dungeon [Shop] Xaeream's Antique Weapon Boutique a cursed -1,+0 hand axe (87 gold) a +0,+0 club (29 gold) a +0,+0 sling (43 gold) a +0,+0 sling (43 gold) a +0,+0 dagger (58 gold) a +4,+1 quarterstaff of speed (116 gold) a +0,+5 crossbow of velocity (118 gold) a +0,+0 sling (43 gold) a +0,+0 mace (87 gold) a +0,+0 hand axe (87 gold) [Shop] Bricax's Assorted Antiques a cursed +0 ring mail (104 gold) a +0,+0 falchion (78 gold) a +0,+0 dagger (52 gold) a cursed +0 robe (18 gold) [Shop] Pneraenoi's Weapon Boutique a +0,+0 mace (42 gold) a +0,+0 club (14 gold) a +0,+0 trident (49 gold) a +0,+0 club (14 gold) a +0,+0 hand axe (42 gold) 11 stones (15 gold) 6 tomahawks (42 gold) 13 stones (18 gold) the +6,+11 trident of an ossuary {elec, +Inv rElec MR+ Dex+2 Stlth-} (1387 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you less stealthy. [Shop] Qamp's Weapon Shop a +2,+0 dagger (52 gold) a +0,+0 whip (32 gold) a cursed -3,-1 sling (1 gold) a +0,+0 dagger (26 gold) a +0,+0 club (13 gold) the +8,-2 short sword of Dividends {slice, -Tele +Rage rC+ Dex-1} (159 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-1). It protects you from cold. It lets you go berserk. It prevents most forms of teleportation. 19 stones (24 gold) a +0,+0 dagger (26 gold) 7 sling bullets of flame (109 gold) (0, 0, D) a +1,+1 halberd a +0 chain mail (1, 0, D) a +0,+0 bardiche a +0 ring mail (2, 0, D) a +0,+0 mace (8, 0, D) a +0,+0 dagger a cursed +0 chain mail a +0,+0 shortbow 23 arrows (9, 0, D) a +2,+1 battleaxe of freezing a +0,+0 shortbow 15 arrows a +0 robe (10, 0, D) an arrow (15, 0, D) a +4,+4 quarterstaff of speed the +2,+2 halberd "Xoewice" {venom, *Rage +Rage Dex-5 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (-5). It lets you go berserk. It may make you go berserk in combat. It makes you more stealthy. The Shining One disapproves of the use of such an item. a +2,+2 morningstar of crushing a +2,+0 broad axe of freezing a +2,+2 cutlass of venom (16, 0, D) a wand of draining (7) (0, 4, D) a +0 pair of boots (1, 4, D) a +0 centaur barding (5, 4, D) a +0 leather armour (35, 6, D) a +2,+0 dagger of chaos a +0 robe (12, 8, D) a +0 cloak the +4,+5 spear of Rubbish {freeze, rN+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from negative energy. the +3,+6 spear of Divabymu {flame, rElec Str+2 Int+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. a large rock (17, 8, D) 3 large rocks (18, 8, D) a +0,+0 club a +1 robe (19, 8, D) a large rock (20, 8, D) a +0,+0 giant club a +0,+0 giant club a large rock (25, 8, D) a +0,+0 giant club a cursed +0,+0 giant club a large rock (29, 8, D) a +0,+0 giant spiked club (30, 8, D) a large rock a +0,+2 trident of protection a +0 plate armour (32, 8, D) a +2,+0 battleaxe a +0 chain mail a +0,+0 flail a +0 plate armour a +0,+0 scimitar a +0 plate armour a +0,+0 long sword a +0 chain mail a +0,+0 long sword a +0 plate armour (33, 8, D) a +0,+1 flail of holy wrath a +0 chain mail a +0,+0 glaive a cursed +0 chain mail a +0,+0 war axe 4 tomahawks a +1 chain mail a +0,+0 short sword a +0 chain mail (34, 8, D) a +0,+0 battleaxe a cursed -2,-2 flail a tomahawk (35, 8, D) a +2 robe of magic resistance a +0 pair of boots a +2 ring mail a +0 scale mail a +0,+0 whip a +0,+0 whip a +0 ring mail (41, 8, D) a tomahawk (45, 8, D) a +0 ring mail a +0,+0 club a +0 leather armour a +0,+0 club a cursed +0 ring mail (48, 8, D) a +0,+0 whip a +0,+0 club (49, 8, D) a +1 ring mail a +0,+0 short sword a +0,+0 whip a +0 ring mail (50, 8, D) a +1,+2 dagger a cursed +0 plate armour (53, 8, D) a +2,+2 dire flail of crushing a +0 robe a +2,+2 hand axe of flaming a +2 leather armour (57, 8, D) a +0,+0 hand axe a +2 chain mail (5, 12, D) a rotting trapdoor spider corpse (11, 12, D) a fire dragon skeleton (12, 12, D) 3 large rocks (13, 12, D) a +0,+0 dire flail a cursed -1,-2 great mace a +0 plate armour an orc skeleton a +0,+0 dire flail a +0,+0 giant club a two-headed ogre skeleton a giant frog skeleton a +0,+0 longbow 14 arrows of frost (14, 12, D) 4 large rocks (15, 12, D) a +0,+0 giant club a hill giant skeleton (17, 12, D) a large rock (18, 12, D) an uncursed staff of energy a potion of brilliance a potion of poison 2 scrolls of immolation a scroll of enchant weapon III a scroll of recharging 4 scrolls of enchant armour 2 scrolls of amnesia 5 scrolls of remove curse 3 potions of cure mutation a potion of invisibility a +0,+0 long sword (20, 12, D) a large rock (27, 12, D) a +0 pair of gloves (30, 12, D) a +0 cloak of darkness (31, 12, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (32, 12, D) a +3 scale mail (33, 12, D) a +3 chain mail (34, 12, D) a +2 ring mail (36, 12, D) a +1,+1 longbow (38, 12, D) a +2,+0 quarterstaff of protection (39, 12, D) a +3,+2 short sword of speed (40, 12, D) a +1,+1 longbow of flame (41, 12, D) a +0,+0 dire flail (43, 12, D) a +3,+3 quick blade (48, 12, D) a +3,+3 dire flail a +0,+0 crossbow 30 bolts (33, 14, D) the troll corpse of Snorg (rotten by now)