Dungeon Sprint DCSS version 0.22-a0-162-g33bf1272b0 (webtiles) character file. 0 Liquorice the Digger (level 1, -2/11 HPs) Began as an Octopode Earth Elementalist on Feb 12, 2018. Was an Initiate of Kikubaaqudgha. Slain by a merfolk ... wielding a +0 trident (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:52 (60 turns). Liquorice the Digger (Octopode Earth Elementalist) Turns: 60, Time: 00:00:55 Health: -2/11 AC: 1 Str: 19 XL: 1 Next: 0% Magic: 3/3 EV: 14 Int: 29 God: Kikubaaqudgha [......] Gold: 0 SH: 0 Dex: 24 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . B - +6 ring of dexterity rCorr . Harm . C - +6 ring of dexterity MR ..... NoTele + D - +6 ring of intelligence Stlth ++++...... E - +6 ring of intelligence HPRegen 0.03/turn F - +6 ring of strength MPRegen 0.08/turn G - +6 ring of strength H - ring of flight (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion, Evoke Flight You were in the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons K - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Missiles b - 30 stones (quivered) Armour v - a +3 buckler w - a +3 large shield x - a +3 shield Magical Staves I - an uncursed staff of energy Jewellery B - a +6 ring of dexterity (left tentacle) C - a +6 ring of dexterity (right tentacle) D - a +6 ring of intelligence (on tentacle) E - a +6 ring of intelligence (on tentacle) F - a +6 ring of strength (on tentacle) G - a +6 ring of strength (on tentacle) H - a ring of flight (on tentacle) Wands y - a wand of disintegration (7) z - a wand of iceblast (7) A - a wand of acid (7) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 7 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions a - 2 potions of brilliance d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of agility o - 5 potions of might Books j - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 Miscellaneous J - a crystal ball of energy Comestibles c - 7 rations Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting Level 1.0 Transmutations + Level 3.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ###... 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You feel stronger. F - a +6 ring of strength (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. G - a +6 ring of strength (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) H - a ring of flight (on tentacle) You see here a lightning rod (4/4). There is a transporter here. Okay, then. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk hits you from afar with a trident! Ouch! That really hurt! You die... Kikubaaqudgha rasps: "You have failed me! Welcome... death!" ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).m.▓ ▓..m..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Liquorice the Octopode Earth Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 36 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 36 | D | Found the +10 dark maul {crush} 36 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} 36 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 36 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 39 | D | Became a worshipper of Kikubaaqudgha 60 | D | Entered arena 2. 60 | D | Noticed a merfolk 60 | D | Noticed a merfolk 60 | D | Slain by a merfolk Vault maps used: D: sprint_v Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 60 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------