Liquorice the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 scale mail of fire resistance (61, 8, D) the cursed -4 cloak "Tieceitt" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 0, D) a +3 short sword of draining (62, 8, D) a +3 leather armour of fire resistance (62, 9, D) a +4 rapier of venom (62, 13, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (63, 0, D) a +2 hand axe of freezing (63, 8, D) a +1 troll leather armour (65, 13, D) a +0 giant spiked club a +0 giant club a cursed -3 giant club (66, 3, D) a necrophage corpse (68, 0, D) a +3 ring mail of magic resistance (70, 8, D) a crystal ball of energy (70, 9, D) the cursed +1 plate armour of the Foremost Songs {rF- MR++ Regen+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (70, 20, D) a cursed -1 giant spiked club (unseen) (70, 31, D) a +0 giant club (unseen) (71, 16, D) a +2 glaive of flaming (71, 17, D) a +1 dagger of electrocution (71, 26, D) an uncursed staff of wizardry (71, 27, D) a phantom mirror (72, 8, D) a +2 quarterstaff of pain (72, 9, D) the +3 hand crossbow of Taunn {velocity, *Corrode MR++ Str-3 Int+8} Any bolt fired from it inflicts extra damage. It affects your strength (-3). It affects your intelligence (+8). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (72, 16, D) the +5 quarterstaff "Gurghex" {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (72, 17, D) a +5 demon whip a +5 triple sword a +5 executioner's axe a +5 quick blade (72, 26, D) a box of beasts (72, 27, D) a +2 dagger of venom (72, 31, D) a +0 giant club (73, 16, D) an uncursed staff of conjuration (73, 17, D) a +3 hand axe of flaming (73, 26, D) a +4 great sword of electrocution (73, 27, D) Sif Muna's Papyrus of Venomous Darkness Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Vampiric Draining Necromancy 3 d - Dispel Undead Necromancy 5 (73, 30, D) a +0 giant spiked club