Liquorice the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) 4 potions of haste (50, 36, D) a +2 trident of protection (50, 37, D) a book of Summonings (51, 36, D) +2 pearl dragon scales (51, 37, D) a fan of gales (51, 42, D) a +0 battleaxe (unseen) (52, 36, D) a +0 hand axe (52, 37, D) an uncursed ring of protection from fire (52, 40, D) a +0 glaive (unseen) (53, 37, D) a phantom mirror (53, 41, D) a +0 glaive (54, 36, D) a lamp of fire (59, 40, D) a +3 scythe of venom (59, 41, D) a +5 battleaxe a +0 robe (60, 36, D) an uncursed staff of earth (61, 0, D) a crystal ball of energy (61, 8, D) a +3 hunting sling (61, 16, D) the +8 chain mail of Egalitarianism {*Slow MR++ Regen+ Stlth+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It may slow you when you take damage. It makes you more stealthy. (61, 26, D) a +2 leather armour of fire resistance (61, 36, D) the +3 leather armour of Wuunn {rF- Regen+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It increases your rate of regeneration. (62, 0, D) a +2 demon blade of venom (62, 9, D) a +2 ring mail of magic resistance (62, 16, D) a +0 mace (still there?) a +0 scale mail of fire resistance (still there?) (62, 17, D) a +0 whip (62, 22, D) a +0 morningstar of protection (62, 26, D) a +2 shortbow of freezing (62, 27, D) an uncursed staff of air (62, 32, D) a +0 mace (62, 36, D) an uncursed ring of see invisible (62, 37, D) an uncursed staff of conjuration (62, 39, D) a +0 robe (still there?) a +0 robe (still there?) +5 ice dragon scales (still there?) an uncursed staff of summoning (still there?) a +6 ring of strength (still there?) a +6 ring of intelligence (still there?) (63, 8, D) a +6 ring of dexterity (63, 17, D) the +3 leather armour of Lethargy {rC+ Int+3 Slay+5} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. (63, 21, D) a +0 long sword (63, 22, D) a +0 club (63, 27, D) an uncursed staff of summoning (63, 37, D) a +3 blowgun (63, 44, D) a cursed -1 trident (64, 16, D) an uncursed staff of summoning (64, 22, D) a +1 antimagic flail (64, 26, D) a +1 flail of protection (64, 27, D) an uncursed staff of cold (65, 26, D) a +3 scythe of pain (68, 7, D) 7 arrows (68, 10, D) a +0 long sword (69, 0, D) a +2 great sword of electrocution (69, 8, D) an arrow (69, 36, D) a +4 spear of freezing (69, 41, D) the +7 quarterstaff of the Butterfly {vamp, rPois rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from poison. a +0 shortbow (70, 8, D) a +0 great sword of holy wrath (70, 9, D) a +0 short sword (70, 36, D) an uncursed staff of summoning (70, 37, D) a +2 leather armour of fire resistance (70, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 43, D) 3 large rocks 3 arrows (71, 8, D) a cursed -3 ring of intelligence (71, 9, D) a +0 shortbow 5 arrows (71, 10, D) a +3 demon trident of venom a +0 chain mail (71, 13, D) an arrow (71, 27, D) a +2 trident of piercing (71, 36, D) a +0 trident (71, 37, D) the ring "Futhre" {Fire Int+2} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. (71, 40, D) a +0 trident (71, 41, D) a +0 long sword 3 arrows (71, 42, D) a +1 double sword of freezing a +0 club (71, 43, D) 2 arrows (72, 8, D) a +3 shortbow of flaming (72, 9, D) a +0 ring mail of fire resistance (72, 11, D) an arrow (72, 16, D) a crystal ball of energy (72, 17, D) a +6 ring of strength a +6 ring of intelligence (72, 26, D) a phantom mirror (72, 27, D) an uncursed staff of energy (72, 40, D) a cursed -2 shortbow the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. 20 arrows (73, 2, D) a +1 antimagic dagger a +0 robe (73, 10, D) a +0 longbow a +0 dagger 20 arrows a +0 leather armour (73, 16, D) an uncursed amulet of faith (73, 17, D) a +2 vampiric great sword (73, 26, D) the +1 morningstar of Eternal War {protect, rElec Int+2 Stlth-} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It insulates you from electricity. It makes you less stealthy. (73, 27, D) an uncursed staff of conjuration (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +2 helmet of see invisible