Lizzurd Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (12, 2, D:1) a +0 club (21, 8, D:1) 22 stones (26, 9, D:1) a +0 leather armour (53, 12, D:1) 21 stones (-6, 21, D:1) a +0 club (17, 22, D:1) a +0 club (57, 22, D:1) 23 sling bullets (55, 29, D:1) a +0 short sword (11, 33, D:1) a +0 ring mail (-11, 35, D:1) 20 stones (31, 39, D:1) a stone (37, 39, D:1) a +2 mace of distortion (11, 42, D:1) a +0 dagger (39, 42, D:1) a +0 short sword (40, 45, D:1) a stone (42, 45, D:1) a stone (45, 45, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 3, D:2) a +0 dagger (1, 5, D:2) a +2 dagger of protection (14, 6, D:2) an uncursed amulet of faith (-9, 7, D:2) 24 stones a +0 hunting sling (-9, 8, D:2) a +0 club (-9, 9, D:2) a stone (18, 9, D:2) a +0 ring mail (-9, 10, D:2) a stone (0, 11, D:2) 23 stones (-8, 12, D:2) a stone (0, 15, D:2) a cursed -2 hunting sling (10, 15, D:2) a +0 short sword (6, 17, D:2) a +0 ring mail (-16, 26, D:2) a +0 short sword 4 stones (11, 27, D:2) 19 arrows (-14, 28, D:2) 21 stones (9, 30, D:2) 4 stones (unseen) (-2, 34, D:2) a +0 ring mail (4, 34, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (-21, 6, D:3) a +0 dagger (-36, 8, D:3) 22 stones (-2, 8, D:3) a +0 dagger (unseen) (-19, 11, D:3) a +0 hunting sling (-39, 12, D:3) a +0 club (12, 12, D:3) 26 stones (-20, 15, D:3) a +0 ring mail (-1, 15, D:3) a +0 ring mail (-18, 16, D:3) a +0 leather armour (-50, 17, D:3) a +0 leather armour (-32, 18, D:3) 18 sling bullets (-8, 20, D:3) a stone (-48, 21, D:3) a +0 morningstar (-5, 21, D:3) a +0 dagger (-19, 22, D:3) 19 steel sling bullets (12, 22, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Amnub's Antique Weapon Boutique a +0 whip (62 gold) a cursed -2 war axe (87 gold) a +0 hand axe (75 gold) a +0 mace (75 gold) a +0 dagger (50 gold) a +1 flail of protection (87 gold) a +3 flail of holy wrath (87 gold) a +0 rapier (100 gold) the +1 trident "Ujilugum" {pierce, +Fly rElec rC+} (212 gold) It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It lets you fly. a +2 falchion of protection (75 gold) a +0 mace (75 gold) (0, 0, D:4) a +0 leather armour (0, 4, D:4) a +0 long sword (-43, 8, D:4) 5 arrows of flame (-46, 10, D:4) 22 sling bullets (-23, 19, D:4) a +0 ring mail (-21, 30, D:4) a +0 flail (-20, 30, D:4) an adder skeleton (-22, 32, D:4) 13 arrows (-13, 40, D:4) 4 javelins (-28, 41, D:4) a +0 rapier (-3, 41, D:4) a +0 scale mail (-29, 46, D:4) 20 stones (-26, 46, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a potion of mutation (-2, 5, D:5) a bread ration (-7, 11, D:5) a scroll of teleportation