LoNine Level 1 of the Dungeon (0, 0, D:1) 10 arrows (21, 2, D:1) 14 arrows (24, 8, D:1) a +0 club (25, 8, D:1) 8 poisoned needles (32, 10, D:1) a +0 whip (32, 14, D:1) a +0 scale mail (34, 32, D:1) a +0 robe (39, 2, D:1) a +0 dagger (41, -13, D:1) a +0 dagger (43, -6, D:1) a +0 club (44, -5, D:1) a +0 club (47, -17, D:1) 23 poisoned needles (58, 4, D:1) a +0 short sword Level 2 of the Dungeon (13, -35, D:2) a +0 dagger a +0 hunting sling (17, -18, D:2) 16 sling bullets (22, 5, D:2) a +0 ring mail (24, 0, D:2) a +0 pair of gloves (33, -10, D:2) a +0 dagger (40, -24, D:2) a +0 chain mail (50, -2, D:2) 7 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 club (9, 16, D:3) a +0 club (16, -2, D:3) a cursed -1 whip (17, 11, D:3) 14 sling bullets (18, -6, D:3) a +0 club (18, -2, D:3) a cursed -2 club (18, 8, D:3) a +0 short sword (19, -5, D:3) a +0 club (20, -2, D:3) a +0 spear (20, 1, D:3) a +0 club (21, 1, D:3) a +0 club (22, 1, D:3) a +0 club (24, -2, D:3) a +0 club a +0 club (25, 11, D:3) a +0 hunting sling (26, 18, D:3) a +0 club (27, 4, D:3) a +0 spear (30, 29, D:3) a +0 leather armour (30, 30, D:3) a +0 spear (32, 35, D:3) a +0 club (33, 9, D:3) a +0 club a +0 club (34, 13, D:3) a +0 club a +0 club a +0 short sword a +0 leather armour a +0 club a +0 club (34, 33, D:3) a +0 club (35, 11, D:3) a +0 club (37, 10, D:3) a +1 short sword of draining (37, 11, D:3) a +0 club a +0 whip (39, -5, D:3) a +0 club a +0 club (47, -5, D:3) a +0 club (47, -4, D:3) a +0 club (57, -4, D:3) a +0 club a +0 club a +0 club a +0 club a +0 club (57, 0, D:3) a cursed -3 club a +0 club (57, 1, D:3) a +0 club a +0 club Level 4 of the Dungeon (0, 0, D:4) 22 bolts (0, 23, D:4) a +0 halberd (0, 24, D:4) a +0 whip (4, 1, D:4) 14 bolts (6, 13, D:4) a +0 mace (6, 27, D:4) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +0 helmet (8, 6, D:4) a +0 giant club (9, -5, D:4) a +0 leather armour (11, 9, D:4) a +0 hand axe (11, 25, D:4) a +0 whip (12, 9, D:4) a +0 ring mail a +0 club a +0 hand axe (20, 14, D:4) a +0 hunting sling (25, 21, D:4) a +0 dagger a +0 robe (31, -12, D:4) a +0 giant club (34, -6, D:4) a +0 long sword (42, -9, D:4) 6 curare-tipped needles (42, 6, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour (0, 1, D:5) a +0 hand axe a +0 falchion a +0 leather armour (0, 2, D:5) a +2 spear of piercing (2, -1, D:5) a +0 giant club (3, -2, D:5) a +0 short sword a +0 ring mail (3, -1, D:5) a +0 hand axe (13, 9, D:5) a +0 mace (19, 1, D:5) 26 arrows (23, 13, D:5) a +0 flail (23, 14, D:5) a +0 flail a +0 leather armour (23, 15, D:5) a +4 short sword (45, 19, D:5) a +0 whip (48, 27, D:5) an uncursed ring of poison resistance Level 6 of the Dungeon (0, 0, D:6) a +0 animal skin (0, 3, D:6) a +0 robe a +0 dagger a +0 whip of flaming a +0 robe a +0 animal skin (0, 6, D:6) a +0 falchion (0, 10, D:6) a +0 club 4 tomahawks a +0 ring mail (2, 11, D:6) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (3, 0, D:6) a +0 dagger a +0 scale mail (4, 0, D:6) a +0 animal skin a +0 animal skin (4, 11, D:6) a +0 giant club (6, -13, D:6) a +0 giant club (6, -1, D:6) an uncursed staff of poison (6, 11, D:6) a silver tomahawk (6, 12, D:6) a silver tomahawk (6, 14, D:6) a +0 chain mail a +0 falchion (6, 17, D:6) a +0 leather armour a +0 club 3 silver tomahawks (8, 1, D:6) a +0 ring mail (8, 15, D:6) a +0 dagger a +0 robe (13, -4, D:6) 19 sling bullets (24, -19, D:6) 23 sling bullets (27, 3, D:6) 21 arrows (28, -9, D:6) a +0 whip (29, 4, D:6) a cursed amulet of inaccuracy (32, 6, D:6) 16 sling bullets (37, -11, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Guppooc's Antique Weapon Shop a +0 rapier (100 gold) a +0 mace (75 gold) a +1 halberd of protection (295 gold) a +0 rapier (100 gold) a +0 dagger of draining (140 gold) the +4 hand axe of Chance {flame, rN+++ MR- Str+9 Dex-5} (1440 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It affects your dexterity (-5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. a +1 shortbow of flaming (310 gold) (0, 0, D:7) a +0 spear (8, 22, D:7) a +0 hand axe a +0 animal skin (16, 4, D:7) a +0 dagger a +0 leather armour a +0 flail a +0 plate armour a +0 short sword a +0 ring mail (18, 25, D:7) a +0 hand axe (18, 26, D:7) a +0 shortbow 17 arrows (18, 28, D:7) a +0 club a +0 flail a +0 ring mail (18, 30, D:7) 3 arrows (18, 32, D:7) an arrow (18, 42, D:7) a +0 hand axe a +0 ring mail (19, 27, D:7) a +0 dagger a +0 robe (19, 43, D:7) a +0 dagger (38, 27, D:7) a +0 dagger (46, 16, D:7) a +0 club (46, 29, D:7) a +0 quarterstaff a +0 robe (47, 3, D:7) a cursed +0 long sword (49, 37, D:7) a +0 mace a +0 leather armour (54, 31, D:7) a +0 dagger 2 tomahawks of dispersal a +0 leather armour Level 8 of the Dungeon (1, -13, D:8) 17 bolts (2, -19, D:8) 15 bolts (5, 0, D:8) a +1 dagger of draining a +0 robe (6, -2, D:8) a cursed -3 dagger a +0 robe (6, -1, D:8) a +0 dagger (7, -1, D:8) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (11, 0, D:8) 11 bolts (12, -7, D:8) a +0 whip (12, -5, D:8) a +0 whip (13, 7, D:8) a +0 falchion (14, -14, D:8) a +0 dagger (16, -22, D:8) a +0 helmet (16, -14, D:8) a +0 giant club (16, -2, D:8) a +0 dagger (17, -6, D:8) a +0 club (17, -5, D:8) a +0 giant club (18, -5, D:8) a +0 plate armour a +0 war axe (19, -11, D:8) a +0 rapier (21, -8, D:8) a cursed -2 flail (26, -24, D:8) 20 arrows (29, 0, D:8) a +0 ring mail (30, -19, D:8) a +0 leather armour (35, -16, D:8) a +0 quarterstaff (39, -32, D:8) the +1 ring mail of the Ecumenical Temple {*Drain rPois rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (39, -24, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 robe (4, 3, D:9) a +0 whip a +0 ring mail a +0 mace a +0 hand axe a +0 leather armour an orc corpse (8, 5, D:9) a large rock (8, 6, D:9) a large rock (13, 8, D:9) a large rock (16, 9, D:9) a +0 troll leather armour (unseen) (26, 17, D:9) 2 large rocks (29, -11, D:9) a black bear corpse (skeletalised by now) (30, 15, D:9) 21 gold pieces (30, 20, D:9) an uncursed staff of poison (31, 15, D:9) a +0 morningstar of crushing (31, 20, D:9) a potion of flight (61, 4, D:9) 24 arrows (73, 3, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) 12 gold pieces the Ecumenical Temple