Locuples Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -18, D:1) a +0 hand axe (1, 4, D:1) a +0 animal skin (8, -16, D:1) a +0 ring mail (26, 5, D:1) a +0 hand axe (40, 0, D:1) 14 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 16, D:2) a cursed -2 scythe (5, 16, D:2) a +0 robe (6, 8, D:2) a +0 leather armour (6, 14, D:2) 7 poisoned tomahawks (16, 42, D:2) a +0 club (23, 10, D:2) a +0 club (32, 29, D:2) 14 stones (41, 4, D:2) a +0 leather armour (47, -4, D:2) 15 stones (61, 17, D:2) 24 stones (62, 49, D:2) a +0 club (62, 50, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 26, D:3) a +0 quarterstaff (6, 23, D:3) a stone (7, 19, D:3) a +0 club a +0 hunting sling 7 stones (7, 21, D:3) a stone (8, 22, D:3) a stone (9, 23, D:3) 2 stones (10, 24, D:3) a stone (17, 21, D:3) 12 poisoned needles (19, 23, D:3) a +0 dagger (20, 5, D:3) 18 poisoned needles (23, 37, D:3) a +0 spear (31, 1, D:3) 4 stones (36, 49, D:3) a +0 dagger (41, 23, D:3) a +0 club (41, 29, D:3) a +0 short sword a stone (44, 25, D:3) a stone (44, 26, D:3) a stone (44, 35, D:3) a +0 halberd (44, 36, D:3) a +0 halberd (45, 23, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -4, D:4) a +0 club (1, -3, D:4) a +0 chain mail (1, -2, D:4) a +0 mace a +0 robe (2, 31, D:4) a +0 hunting sling (7, 23, D:4) a +0 flail (7, 25, D:4) a +0 chain mail (9, -9, D:4) a +0 dagger (13, -7, D:4) a +0 robe (15, 11, D:4) a +0 mace (22, 16, D:4) 21 stones (35, 12, D:4) 18 stones (45, 18, D:4) a +0 club Level 5 of the Dungeon [Shop] Bung's Antique Weapon Shoppe a +0 dagger (38 gold) a +0 arbalest (85 gold) a +0 hand axe (57 gold) a +0 broad axe (76 gold) the +5 great sword of the Beginning {freeze, MP+9 Dex+4} (989 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your magic capacity (+9). a +3 dagger of venom (368 gold) a +1 war axe of electrocution (298 gold) a +0 trident (66 gold) (1, -11, D:5) a +0 hand axe (3, -11, D:5) a +0 robe (25, 9, D:5) a +0 scale mail (26, 8, D:5) a +0 robe (28, 6, D:5) a tomahawk (29, 24, D:5) 4 curare-tipped needles (31, 7, D:5) 21 arrows (31, 8, D:5) 2 tomahawks a +0 whip (33, 8, D:5) 13 arrows a +0 shortbow (34, 9, D:5) 26 sling bullets (34, 12, D:5) a +0 rapier (38, 3, D:5) 20 arrows Level 6 of the Dungeon (0, 0, D:6) 8 tomahawks (25, 29, D:6) a +0 hunting sling (27, 33, D:6) a +0 hand axe a +0 plate armour (27, 34, D:6) a +0 dagger a +0 ring mail (28, 33, D:6) a +0 leather armour (28, 34, D:6) a +0 shortbow 16 arrows (34, 23, D:6) a +0 giant club (36, 12, D:6) the +3 whip of Okoclovut {slash, rElec rF+ Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from fire. It insulates you from electricity. (40, 27, D:6) a +0 leather armour (42, 5, D:6) a +0 flail (42, 22, D:6) a +0 mace (44, 22, D:6) a +0 club (44, 23, D:6) a +0 dagger a +0 robe (44, 24, D:6) a +0 dagger a +0 robe (45, 2, D:6) 18 stones (50, 30, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, 1, D:7) a +0 mace a +0 chain mail (2, 0, D:7) 3 tomahawks a +0 dagger a +0 robe (7, -10, D:7) 13 stones (27, 7, D:7) a +0 ring mail (28, 4, D:7) a +0 falchion (still there?) an adder corpse (still there?) (28, 5, D:7) a +1 battleaxe (unseen) (29, 5, D:7) a cursed +3 falchion (unseen) (36, -4, D:7) a steam dragon skeleton (36, -1, D:7) a +0 giant club