Loefaen Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 5, D:1) a +0 club 5 stones (2, 27, D:1) a +0 club (10, 27, D:1) a +0 club (25, 42, D:1) 24 arrows (27, 47, D:1) a +0 spear (30, 10, D:1) 13 stones (34, 11, D:1) a +0 whip 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a stone (19, 8, D:2) a +0 hunting sling (26, -1, D:2) a +0 ring mail (36, 32, D:2) a +0 mace (44, 19, D:2) 27 stones a +0 dagger a +0 hunting sling (47, -4, D:2) a potion of berserk rage (49, 27, D:2) 20 stones (49, 34, D:2) a +0 scale mail Level 3 of the Dungeon (3, 17, D:3) a +0 short sword (13, 7, D:3) 18 gold pieces (27, 3, D:3) a +0 club (34, 26, D:3) a +0 robe (49, 14, D:3) 30 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (7, 21, D:4) a +0 club a +0 flail (9, 36, D:4) a +0 club (15, 32, D:4) a +0 leather armour a +0 short sword (16, 11, D:4) a +0 short sword a +0 scale mail (16, 13, D:4) a +0 dagger (still there?) a +0 robe (still there?) (16, 23, D:4) a +0 flail (32, 10, D:4) a +0 scale mail a +0 flail (32, 14, D:4) a +0 quarterstaff (33, 25, D:4) a +0 cloak (34, 20, D:4) 12 stones Level 5 of the Dungeon [Shop] Noire's Weapon Shoppe the +2 falchion of Lisafure {speed, rElec rPois Int-4 Dex+4} (520 gold) Attacks with this weapon are significantly faster. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. a +1 dagger of freezing (148 gold) a +0 whip (35 gold) a +0 shortbow (42 gold) a +2 dagger of draining (218 gold) the +5 short sword "Xueb Wig" {freeze, Fly} (553 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Fly: It grants you flight. a +0 rapier (56 gold) a +0 rapier (56 gold) a +0 falchion (42 gold) a +0 short sword (42 gold) a +0 whip (35 gold) a +0 spear (42 gold) a +2 dagger of draining (218 gold) [Shop] Qet Irr's Weapon Shoppe a +2 short sword of venom (171 gold) a +0 spear of venom (61 gold) the +9 falchion "Taffyeda" {flame, rElec rF- MP+9 Str-3} (770 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). 20 stones (22 gold) a +0 short sword (33 gold) 16 bolts (35 gold) [Shop] Ennubbij's Book Shop a book of Displacement (312 gold) Great Wizards, Vol. VII (390 gold) the Tome of Transmutation (520 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ice Form Ice/Transmutation 4 no c - Blade Hands Transmutation 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no a book of Annihilations (780 gold) a book of Geomancy (234 gold) a book of Armaments (468 gold) a book of Iron (468 gold) a manual of Hexes (1040 gold) a book of Necromancy (208 gold) a book of Misfortune (312 gold) [Shop] Feruzeg's Book Boutique Great Wizards, Vol. II (494 gold) the Reference Book on Poison (182 gold) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Spider Form Transmutation/Poison 3 no a book of the Spheres (702 gold) a book of Vapours (156 gold) the Grimoire of Transmutation (520 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ice Form Ice/Transmutation 4 no c - Blade Hands Transmutation 5 no d - Statue Form Transmutation/Earth 6 no a manual of Evocations (1040 gold) a book of Displacement (312 gold) a book of Air (286 gold) a book of Iron (468 gold) (0, 0, D:5) a +0 tower shield (9, 30, D:5) 20 stones (9, 50, D:5) a +0 robe (13, -4, D:5) a +0 dagger a +0 scale mail a +0 whip (13, -3, D:5) a +0 dagger a +0 robe (19, -1, D:5) a +0 hand axe (22, 33, D:5) a +0 club (23, 33, D:5) a +0 dagger (24, 32, D:5) a +0 robe a +0 dagger (27, 19, D:5) a +0 giant club (27, 29, D:5) a +0 robe a +0 dagger (29, 0, D:5) a +0 spear (29, 25, D:5) a +0 spear (36, 10, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (1, 0, D:6) a +0 whip a +0 club 3 stones (2, 42, D:6) 21 arrows (13, 0, D:6) a +0 short sword (15, 2, D:6) 17 stones (15, 22, D:6) 26 sling bullets (18, 4, D:6) 19 sling bullets (18, 6, D:6) a +0 rapier (21, 12, D:6) 19 bolts (34, 29, D:6) a +0 hand axe (65, 4, D:6) 19 bolts Level 7 of the Dungeon [Shop] Sack's Antique Weapon Boutique a +0 club (27 gold) the +3 spear of Ferhahoh {vamp, Int+3} (1007 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). a +0 club (27 gold) a +0 rapier (108 gold) a +0 trident (94 gold) a +2 fustibalus of flaming (1053 gold) a +0 trident (94 gold) a +0 trident (94 gold) a +0 flail (94 gold) (0, 0, D:7) 15 gold pieces (11, 0, D:7) a +0 giant club (21, 13, D:7) 23 stones (21, 17, D:7) a +0 scale mail a +0 mace (22, 9, D:7) a staff of death (22, 17, D:7) a +0 robe a +0 club (32, 1, D:7) a +0 dagger (34, 17, D:7) a +0 rapier (42, 19, D:7) a +0 whip (42, 22, D:7) 25 bolts (42, 28, D:7) a +0 whip (42, 29, D:7) a +0 flail a +0 club a +0 ring mail a +3 trident of flaming Level 8 of the Dungeon (8, 7, D:8) a scroll of identify (17, 10, D:8) a +0 hand axe of flaming (still there?) a +0 leather armour (still there?) (19, 7, D:8) a +0 hand axe (35, -28, D:8) 16 stones (35, 15, D:8) a +0 chain mail 3 boomerangs a +0 whip (42, -1, D:8) a poisoned dart (43, 13, D:8) 18 arrows (52, 7, D:8) 2 poisoned darts Level 9 of the Dungeon [Shop] Zeta's Antique Armour Boutique a +0 ring mail (136 gold) a +0 scale mail (136 gold) a +0 plate armour (782 gold) a +0 troll leather armour (510 gold) a +0 leather armour (68 gold) a +0 pair of gloves (153 gold) the +0 ring mail of the Devil's Team {Will+} (564 gold) Will: It increases your willpower. a +0 plate armour (782 gold) a +0 robe (23 gold) a +0 scale mail (136 gold) a +0 ring mail (136 gold) a +0 chain mail (153 gold) (0, 0, D:9) a +0 robe a +0 dagger (13, 9, D:9) 26 stones (32, 21, D:9) a +0 trident