Loefaen Level 1 of the Dungeon [Shop] Xoythid's Book Shoppe a book of Necromancy (192 gold) the Almanac of Ice and the Blaze (528 gold) Spells Type Level Known a - Freeze Ice 1 no b - Frozen Ramparts Ice 3 no c - Starburst Conjuration/Fire 6 no d - Ignition Fire 8 no Trog disapproves of the use of such an item. a book of the Earth (432 gold) a book of Dangerous Friends (480 gold) a book of the Moon (480 gold) a Trismegistus Codex (336 gold) a book of Burglary (240 gold) an Everburning Encyclopedia (312 gold) a book of the Hunter (312 gold) [Shop] Tanyqum's Weapon Emporium 17 stones (22 gold) a +0 dagger (26 gold) a +0 spear (39 gold) a +0 spear (39 gold) a +0 club (13 gold) a +0 short sword (39 gold) a +0 flail (45 gold) [Shop] Sugg's Magic Scroll Emporium a scroll of fog (24 gold) a scroll of vulnerability (90 gold) a scroll of immolation (42 gold) a scroll of vulnerability (90 gold) a scroll of noise (12 gold) a scroll of identify (24 gold) a scroll of vulnerability (90 gold) [Shop] Fedudad's Armour Boutique a +0 ring mail (48 gold) a +0 helmet (54 gold) +1 ice dragon scales (804 gold) a +0 leather armour (24 gold) a +2 plate armour of poison resistance (444 gold) a +0 leather armour (24 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) [Shop] Kusma's Antique Weapon Boutique a +2 spectral giant spiked club (367 gold) a +0 hunting sling (33 gold) a +5 vorpal great sword (807 gold) a +2 vorpal long sword (378 gold) a +0 spear (66 gold) a +2 whip of freezing (363 gold) the +9 hunting sling "Baurikh" {flame, +Blink rF- Will++} (1388 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. +Blink: It lets you blink. Will: It greatly increases your willpower. a +0 short sword (66 gold) a +0 vorpal trident (158 gold) (0, 0, D:1) a +0 club (3, -12, D:1) a +0 whip (13, -46, D:1) a +0 dagger (16, -19, D:1) a +0 club (31, -34, D:1) a +0 dagger (33, -34, D:1) a +0 hand axe (36, -13, D:1) a +0 short sword (42, 11, D:1) a +0 chain mail (54, -20, D:1) a +0 club (63, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 10 stones (2, 13, D:2) a +0 dagger (6, 3, D:2) a +0 leather armour (10, 6, D:2) 32 stones a +0 club a +0 hunting sling (10, 8, D:2) 15 stones (12, 2, D:2) a +0 whip (16, 5, D:2) a +0 club (17, 11, D:2) a +0 flail (18, -6, D:2) a book of Vapours (21, -1, D:2) a +0 robe (27, -1, D:2) a +0 mace (29, 18, D:2) an orb of energy (36, -18, D:2) 25 stones (39, -15, D:2) 21 stones (41, -4, D:2) 5 stones a +0 dagger (50, -7, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (0, 10, D:3) a +0 club (1, 0, D:3) a jackal corpse (skeletalised by now) (13, 17, D:3) a scroll of fog Level 5 of the Dungeon (10, -23, D:5) a +0 whip (28, 4, D:5) a +0 hunting sling (31, -2, D:5) a Young Poisoner's Handbook (39, -1, D:5) a +0 club 3 boomerangs