Longtemps Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (31, 17, D:1) a +0 short sword a stone (48, 14, D:1) a +0 dagger a stone (51, 31, D:1) a +0 club (53, 29, D:1) a +0 dagger (57, 38, D:1) a +0 short sword (58, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (22, 1, D:2) a +0 pair of gloves (24, 10, D:2) a +0 club (26, 12, D:2) a +0 dagger (33, -2, D:2) a +0 short sword (36, -10, D:2) a +0 falchion (41, -6, D:2) a +0 war axe a +0 scale mail (49, 13, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (4, 22, D:3) a +0 dagger (7, 20, D:3) 2 poisoned darts (8, 21, D:3) a poisoned dart (9, 23, D:3) a scroll of amnesia (9, 30, D:3) a +0 dagger a +0 robe (10, 25, D:3) a poisoned dart (23, 12, D:3) a +0 mace a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) an orc skeleton (25, 10, D:3) a +0 short sword (26, 16, D:3) a +0 dagger a +0 robe (27, 12, D:3) the +2 robe of Proximity {rElec MP-9 Str+3 Stlth+} Str: It affects your strength (+3). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). Stlth: It makes you more stealthy. (28, 11, D:3) a scroll of immolation (32, 4, D:3) a +0 club a +0 robe (32, 6, D:3) a +0 whip