Longtemps Level 1 of the Dungeon (8, -19, D:1) a +0 club (9, -15, D:1) a +0 club (11, -15, D:1) a +0 whip (unseen) (17, 1, D:1) a +0 club (22, -44, D:1) a +0 short sword (38, 7, D:1) a +0 dagger Level 2 of the Dungeon (10, 1, D:2) a +0 club (17, -8, D:2) a +0 chain mail (26, -15, D:2) a +0 hand axe of draining (26, 6, D:2) a +0 robe of positive energy a +0 scythe (29, -21, D:2) a +0 dagger a +0 hunting sling (30, -21, D:2) a +0 trident a +0 chain mail (40, -2, D:2) a +0 dagger (40, 10, D:2) a +0 dagger (46, 1, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, 5, D:3) a +0 robe a +0 dagger (14, -6, D:3) a +0 club (14, 1, D:3) a +1 vorpal flail (14, 11, D:3) a +0 dagger (16, -11, D:3) a +0 whip a +0 ring mail (52, 0, D:3) 23 sling bullets Level 4 of the Dungeon (0, 0, D:4) the +2 mace of Forced Transition {vorpal, Str+4 Dex+7} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+7). (14, 3, D:4) a +0 club (14, 7, D:4) a +0 spear (16, -13, D:4) a +0 giant club (18, 22, D:4) a +0 dagger (18, 44, D:4) 22 sling bullets (34, 6, D:4) a +1 whip of electrocution (61, 38, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) an adder corpse (10, 21, D:5) a poisoned dart (11, 15, D:5) a poisoned dart (11, 16, D:5) a +0 short sword (still there?) a wand of mindburst (7) (still there?) (12, 15, D:5) 2 poisoned darts (12, 16, D:5) a poisoned dart (14, 10, D:5) 2 poisoned darts (18, 18, D:5) a poisoned dart (19, 8, D:5) a +0 hand axe (19, 18, D:5) a poisoned dart (20, 17, D:5) 2 poisoned darts (20, 18, D:5) a stone (21, 19, D:5) a stone (21, 20, D:5) a poisoned dart (22, 19, D:5) a stone (22, 20, D:5) a stone (22, 21, D:5) a +0 dagger (25, 1, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (0, 1, D:6) a +0 trident (3, -7, D:6) Great Wizards, Vol. II