Longtemps Level 1 of the Dungeon [Shop] Tech's Book Emporium a manual of Armour (1040 gold) a book of Geomancy (234 gold) a Young Poisoner's Handbook (260 gold) Great Wizards, Vol. VII (390 gold) a book of Alchemy (364 gold) a book of Dangerous Friends (520 gold) a book of Geomancy (234 gold) a book of Necromancy (208 gold) [Shop] Futerek's Assorted Antiques a +0 trident (98 gold) a potion of invisibility (224 gold) a scroll of fog (56 gold) a scroll of noise (28 gold) a potion of magic (224 gold) a scroll of identify (56 gold) [Shop] Onogaose's Antique Armour Shoppe a +0 kite shield (90 gold) a +0 ring mail (80 gold) a +0 scale mail (80 gold) a +3 plate armour of willpower (900 gold) a +0 robe (14 gold) a +0 chain mail (90 gold) a +0 robe (14 gold) a +0 robe (14 gold) a +0 cloak (90 gold) [Shop] Gouleun's Weapon Shoppe 26 stones (28 gold) a +0 hunting sling (16 gold) a +0 spear (33 gold) a +0 spear (33 gold) 16 sling bullets (88 gold) a +0 hunting sling (16 gold) a +0 short sword (33 gold) a +0 dagger (22 gold) (0, 0, D:1) a +0 whip (22, -7, D:1) a +0 dagger (25, -9, D:1) a +0 hand axe (28, 15, D:1) a +0 club (33, 33, D:1) a +0 club (45, 5, D:1) a +0 dagger (46, 12, D:1) a +0 dagger (49, 39, D:1) a +0 short sword (50, 39, D:1) a +0 war axe (57, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (7, 12, D:2) a +0 club (12, -22, D:2) a +0 dagger (21, 16, D:2) a +0 robe (25, -12, D:2) a +0 club (40, -16, D:2) a +0 trident (41, 11, D:2) a +0 leather armour (46, -12, D:2) a +0 dagger (47, -12, D:2) a +0 leather armour (still there?) a +0 mace (still there?) a +0 dagger (still there?) (49, 12, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -8, D:3) a +0 club (1, -1, D:3) 25 arrows a +0 shortbow (3, -2, D:3) a +0 short sword (5, -3, D:3) a +0 club (9, -5, D:3) a +0 short sword a +0 ring mail a +0 whip (15, -19, D:3) a +0 chain mail a +0 short sword (20, 15, D:3) a +0 short sword (26, 2, D:3) a +0 whip a +0 trident (31, -1, D:3) a +0 leather armour a +0 club (46, 20, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, -22, D:4) a +0 club (5, -26, D:4) a +0 club (9, -11, D:4) a +0 helmet a +0 animal skin a +0 spear (9, -10, D:4) a +0 dagger a +0 dagger a +0 hunting sling (12, -3, D:4) a +0 robe (13, -27, D:4) a +0 dagger (19, -23, D:4) a +0 dagger a +0 dagger (20, -23, D:4) a +0 dagger (21, -23, D:4) a +0 club a +0 club (26, -20, D:4) a +0 robe (31, -35, D:4) a +0 dagger a +0 hunting sling (31, -33, D:4) a +0 dagger a +0 hunting sling (31, 5, D:4) a +0 leather armour a +0 short sword a +0 club (32, 4, D:4) a +0 club (35, -34, D:4) a +0 club (36, 5, D:4) a +0 trident (37, -20, D:4) a +0 robe a +1 whip of flaming (39, 10, D:4) a +0 ring mail a +0 dagger (44, -13, D:4) a +0 flail (49, -21, D:4) a +0 leather armour a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (1, 10, D:5) a +0 flail (2, 10, D:5) a +0 spear (6, 12, D:5) a +0 giant club (10, -19, D:5) a +0 shortbow (10, -18, D:5) a +0 giant spiked club (14, -18, D:5) a +0 tower shield (31, -6, D:5) a +0 spear (31, -4, D:5) a +0 whip (31, -3, D:5) a +0 spear (31, -2, D:5) a +0 halberd (34, -13, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (5, -28, D:6) a +0 hand axe (5, -22, D:6) a +0 kite shield (5, -21, D:6) a +0 leather armour (5, -19, D:6) a +0 giant club (10, -22, D:6) a +0 ring mail (22, 7, D:6) a +0 mace (26, -19, D:6) a +0 giant spiked club (30, -22, D:6) 3 large rocks (32, -4, D:6) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (41, 9, D:6) a +0 robe a +0 dagger (41, 11, D:6) a +0 robe a +0 vorpal falchion (42, 10, D:6) a +0 chain mail a +0 dagger Level 7 of the Dungeon [Shop] Vuicsaorr's General Store a scroll of noise (12 gold) a +0 war axe (42 gold) a scroll of torment (90 gold) a book of Storms (384 gold) 3 potions of haste (360 gold) 20 arrows (48 gold) a +2 barding of cold resistance (480 gold) the +3 quarterstaff "Bown" {antimagic, rPois rF+} (542 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. rPois: It protects you from poison. the +1 ring mail of Claustrophobia {*Corrode rC+ SInv} (259 gold) rC: It protects you from cold. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (0, 0, D:7) a +0 ring mail (4, 5, D:7) a +0 dagger (17, -12, D:7) a +0 leather armour a +0 short sword (20, 7, D:7) a +0 halberd (26, -14, D:7) a +0 leather armour a +0 flail a +0 leather armour a +0 club a +0 short sword (27, -14, D:7) a +0 falchion (29, -8, D:7) a +0 war axe (29, 24, D:7) a +0 hand axe (33, 9, D:7) a +0 dagger (34, -12, D:7) a +0 hand axe (35, 5, D:7) a +0 club a +0 robe (36, -9, D:7) a +0 hand axe (36, 4, D:7) a +2 battleaxe (36, 5, D:7) a +0 robe (37, 2, D:7) a +0 club (37, 4, D:7) a +0 mace (38, 3, D:7) a +0 robe a +0 dagger (38, 7, D:7) a +0 hand axe (45, -4, D:7) a +0 plate armour Level 8 of the Dungeon (2, 1, D:8) a +0 spear (2, 17, D:8) a +0 trident (14, 7, D:8) a +0 shortbow (25, -11, D:8) a +0 long sword (27, 21, D:8) a +0 dagger (31, 17, D:8) a +0 kite shield (34, 11, D:8) a +0 ring mail (35, 3, D:8) a +0 robe (47, 19, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (0, 1, D:9) 4 potions of heal wounds 3 scrolls of vulnerability a +0 spear of flaming a +2 vorpal flail a +1 dagger (0, 6, D:9) a +0 short sword (4, -8, D:9) a +0 club (4, -7, D:9) a +0 dagger (4, -6, D:9) a +0 club a +0 club a +0 dagger a +0 whip a +0 short sword a +0 short sword (4, -5, D:9) a +0 dagger a +0 hand crossbow a +2 short sword of speed a +0 whip (4, -4, D:9) a +0 whip (5, -9, D:9) a +0 short sword (5, -8, D:9) a +0 short sword (6, -25, D:9) a +0 short sword (8, -22, D:9) a +0 robe (8, -12, D:9) a +0 club (9, -24, D:9) a +0 dagger (9, -21, D:9) a +0 dagger (10, -16, D:9) a +0 robe (10, -6, D:9) a +0 giant spiked club a +0 giant club (18, -4, D:9) a +0 robe (20, -12, D:9) a +0 dagger (22, 1, D:9) a +0 short sword (26, -18, D:9) a +0 robe a +3 war axe (26, -16, D:9) a +0 robe a +0 dagger (26, -13, D:9) a +1 mace of protection (27, -17, D:9) a +0 robe a +0 falchion of distortion (29, -15, D:9) a +0 robe a +0 flail (30, -15, D:9) a +0 robe a +3 dagger (40, 16, D:9) a +0 dagger (59, -18, D:9) a +0 robe (still there?) a +0 falchion (still there?) (60, -19, D:9) a +0 robe a +0 mace a +0 robe a +4 scimitar a +0 robe a +1 flail of venom (61, -12, D:9) a +0 trident Level 10 of the Dungeon (0, 0, D:10) 26 stones (12, -6, D:10) a poisoned dart (17, -5, D:10) a +0 quarterstaff the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +1 ring mail of cold resistance (1, 19, Lair:1) a +0 helmet (8, -15, Lair:1) a +0 hunting sling Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (24, -8, Lair:2) the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (37, 6, Lair:2) a +0 hand axe (39, 0, Lair:2) a +0 helmet (51, -12, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (0, 0, Lair:3) a komodo dragon corpse (skeletalised by now) (20, -5, Lair:3) a +0 arbalest (21, -5, Lair:3) Ozocubu's Autobiography (22, -5, Lair:3) 19 gold pieces (24, 6, Lair:3) a +0 dagger (48, -43, Lair:3) a book of Flames (54, -8, Lair:3) a +0 leather armour (59, -23, Lair:3) a +0 long sword (67, -40, Lair:3) a +1 dagger of venom Level 4 of the Lair of Beasts (0, 0, Lair:4) 12 gold pieces (6, -23, Lair:4) 16 arrows